--- deliantra/server/include/libproto.h 2007/02/16 19:43:41 1.40
+++ deliantra/server/include/libproto.h 2008/04/21 07:01:40 1.57
@@ -1,6 +1,29 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
/* anim.c */
-extern void free_all_anim(void);
-extern void init_anim(void);
+extern void free_all_anim();
+extern void init_anim();
extern int find_animation(const char *name);
extern void animate_object(object *op, int dir);
/* arch.c */
@@ -11,15 +34,13 @@
extern object *get_archetype_by_object_name(const char *name);
extern object *find_best_weapon_used_match(object *pl, const char *params);
extern int item_matched_string(object *pl, object *op, const char *name);
-extern void init_archetypes(void);
extern void arch_info(object *op);
-extern void clear_archetable(void);
-extern void init_archetable(void);
+extern void clear_archetable();
extern void dump_arch(archetype *at);
-extern void dump_all_archetypes(void);
-extern void free_all_archs(void);
-extern void check_generators(void);
-extern void load_archetypes(void);
+extern void dump_all_archetypes();
+extern void free_all_archs();
+extern void check_generators();
+extern bool load_archetype_file(const char *filename);
extern object *arch_to_object(archetype *at);
extern object *create_singularity(const char *name);
extern object *get_archetype(const char *name);
@@ -49,70 +70,67 @@
/* exp.c */
extern int new_exp(const object *ob);
extern int has_ability(const object *ob);
-extern void init_experience(void);
-extern void dump_experience(void);
+extern void init_experience();
+extern void dump_experience();
/* friend.c */
extern void add_friendly_object(object *op);
extern void remove_friendly_object(object *op);
-extern void dump_friendly_objects(void);
-extern void clean_friendly_list(void);
+extern void dump_friendly_objects();
+extern void clean_friendly_list();
extern int is_friendly(const object *op);
/* glue.c */
extern void fatal(int err);
/* holy.c */
-extern void init_gods(void);
+extern void init_gods();
extern void add_god_to_list(archetype *god_arch);
extern int baptize_altar(object *op);
-extern godlink *get_rand_god(void);
+extern godlink *get_rand_god();
extern object *pntr_to_god_obj(godlink *godlnk);
-extern void free_all_god(void);
-extern void dump_gods(void);
+extern void free_all_god();
+extern void dump_gods();
/* info.c */
-extern void dump_abilities(void);
-extern void print_monsters(void);
+extern void dump_abilities();
+extern void print_monsters();
extern void bitstostring(long bits, int num, char *str);
/* image.c */
-extern void ReadBmapNames(void);
+extern void ReadBmapNames();
extern int FindFace(const char *name, int error);
-extern int ReadSmooth(void);
+extern int ReadSmooth();
extern int FindSmooth(uint16 face, uint16 *smoothed);
-extern void free_all_images(void);
+extern void free_all_images();
/* init.c */
-extern void init_library(void);
-extern void init_environ(void);
-extern void init_globals(void);
-extern void init_objects(void);
-extern void init_defaults(void);
-extern void init_dynamic(void);
-extern void write_todclock(void);
-extern void init_clocks(void);
-extern void init_attackmess(void);
+extern void init_library();
+extern void init_environ();
+extern void init_globals();
+extern void init_objects();
+extern void init_defaults();
+extern void init_dynamic();
+extern void init_clocks();
+extern void init_attackmess();
/* item.c */
extern int get_power_from_ench(int ench);
extern int calc_item_power(const object *op, int flag);
extern const typedata *get_typedata(int itemtype);
extern const typedata *get_typedata_by_name(const char *name);
-extern char *describe_resistance(const object *op, int newline);
-extern char *query_weight(const object *op);
-extern char *get_levelnumber(int i);
-extern char *get_number(int i);
-extern char *ring_desc(const object *op);
+extern const char *describe_resistance(const object *op, int newline);
+extern const char *query_weight(const object *op);
+extern const char *get_levelnumber(int i);
+extern const char *get_number(int i);
+extern const char *ring_desc(const object *op);
extern const char *query_short_name(const object *op);
-extern char *query_name(const object *op);
+extern const char *query_name(const object *op);
extern const char *query_base_name(const object *op, int plural);
-extern char *describe_item(const object *op, object *owner);
+extern const char *describe_item(const object *op, object *owner);
extern int is_magical(const object *op);
extern int need_identify(const object *op);
extern void identify(object *op);
/* links.c */
-extern objectlink *get_objectlink(void);
-extern oblinkpt *get_objectlinkpt(void);
+extern objectlink *get_objectlink();
+extern oblinkpt *get_objectlinkpt();
extern void free_objectlink(objectlink *ol);
extern void free_objectlinkpt(oblinkpt *obp);
/* living.c */
-extern void set_attr_value(living *stats, int attr, sint8 value);
extern void change_attr_value(living *stats, int attr, sint8 value);
-extern sint8 get_attr_value(const living *stats, int attr);
extern void check_stat_bounds(living *stats);
extern int change_abil(object *op, object *tmp);
extern int allowed_class(const object *op);
@@ -128,8 +146,8 @@
extern void apply_death_exp_penalty(object *op);
extern int did_make_save(const object *op, int level, int bonus);
/* los.c */
-extern void init_block(void);
-extern void clear_los(object *op);
+extern void init_block();
+extern void clear_los(player *pl);
extern int has_carried_lights(const object *op);
extern void update_los(object *op);
extern void update_all_map_los(maptile *map);
@@ -139,28 +157,21 @@
extern void make_sure_not_seen(const object *op);
/* map.c */
extern const char *create_pathname (const char *name);
-extern int check_path(const char *name, int prepend_dir);
extern int blocked_link(object *ob, maptile *m, int sx, int sy);
extern void fix_container(object *container);
/* object.c */
-extern signed long sum_weight(object *op);
-extern object *object_get_env_recursive(object *op);
extern char *dump_object(object *op);
extern void dump_me(object *op, char *outstr);
extern object *get_nearest_part(object *op, const object *pl);
extern object *find_object(tag_t i);
extern object *find_object_name(const char *str);
-extern void free_all_object_data(void);
+extern void free_all_object_data();
extern void update_turn_face(object *op);
extern void update_object(object *op, int action);
-extern void sub_weight(object *op, signed long weight);
extern object *merge_ob(object *op, object *top);
extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
extern void replace_insert_ob_in_map(const char *arch_string, object *op);
-extern object *get_split_ob(object *orig_ob, uint32 nr);
-extern object *decrease_ob_nr(object *op, uint32 i);
-extern void add_weight(object *op, signed long weight);
extern object *insert_ob_in_ob(object *op, object *where);
extern int check_move_on(object *op, object *originator);
extern object *present_arch(const archetype *at, maptile *m, int x, int y);
@@ -170,7 +181,6 @@
extern object *present_arch_in_ob(const archetype *at, const object *op);
extern void flag_inv(object *op, int flag);
extern void unflag_inv(object *op, int flag);
-extern void set_cheat(object *op);
extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
extern void get_search_arr(int *search_arr);
@@ -218,56 +228,51 @@
extern int nstrtok(const char *buf1, const char *buf2);
extern char *strtoktolin(const char *buf1, const char *buf2);
extern int book_overflow(const char *buf1, const char *buf2, int booksize);
-extern void init_readable(void);
+extern void init_readable();
extern void change_book(object *book, int msgtype);
extern object *get_random_mon(int level);
extern char *mon_desc(const object *mon);
extern object *get_next_mon(object *tmp);
extern char *mon_info_msg(int level, int booksize);
-extern char *artifact_msg(int level, int booksize);
+extern const char *artifact_msg(int level, int booksize);
extern char *spellpath_msg(int level, int booksize);
extern void make_formula_book(object *book, int level);
extern char *msgfile_msg(int level, int booksize);
extern const char *god_info_msg(int level, int booksize);
extern void tailor_readable_ob(object *book, int msg_type);
-extern void free_all_readable(void);
-extern void write_book_archive(void);
+extern void free_all_readable();
+extern void write_book_archive();
extern readable_message_type *get_readable_message_type(object *readable);
/* recipe.c */
extern recipelist *get_formulalist(int i);
-extern void init_formulae(void);
-extern void check_formulae(void);
-extern void dump_alchemy(void);
+extern void init_formulae();
+extern void check_formulae();
+extern void dump_alchemy();
extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
extern long find_ingred_cost(const char *name);
-extern void dump_alchemy_costs(void);
+extern void dump_alchemy_costs();
extern const char *ingred_name(const char *name);
extern int strtoint(const char *buf);
extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
extern int numb_ingred(const char *buf);
-extern recipelist *get_random_recipelist(void);
+extern recipelist *get_random_recipelist();
extern recipe *get_random_recipe(recipelist *rpl);
-extern void free_all_recipes(void);
+extern void free_all_recipes();
/* region.c */
extern object *get_jail_exit(object *op);
-extern void init_regions(void);
+extern void init_regions();
/* shstr.c */
extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
/* time.c */
-extern void reset_sleep(void);
+extern void reset_sleep();
extern void log_time(long process_utime);
-extern int enough_elapsed_time(void);
-extern void sleep_delta(void);
+extern int enough_elapsed_time();
+extern void sleep_delta();
extern void get_tod(timeofday_t *tod);
extern void print_tod(object *op);
extern void time_info(object *op);
/* treasure.c */
-extern void init_archetype_pointers(void);
-extern void load_treasures(void);
-extern treasurelist *find_treasurelist(const char *name);
-extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
-extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
-extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
+extern bool load_treasure_file(const char *filename);
extern object *generate_treasure(treasurelist *t, int difficulty);
extern int level_for_item(const object *op, int difficulty);
extern int magic_from_difficulty(int difficulty);
@@ -276,10 +281,10 @@
extern int get_magic(int diff);
extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
extern artifactlist *find_artifactlist(int type);
-extern void dump_artifacts(void);
+extern void dump_artifacts();
extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
extern void dump_monster_treasure(const char *name);
-extern void init_artifacts(void);
+extern void init_artifacts();
extern void add_abilities(object *op, object *change);
extern void give_artifact_abilities(object *op, object *artifct);
extern void generate_artifact(object *op, int difficulty);
@@ -289,7 +294,7 @@
extern void free_charlinks(linked_char *lc);
extern void free_artifact(artifact *at);
extern void free_artifactlist(artifactlist *al);
-extern void free_all_treasures(void);
+extern void free_all_treasures();
/* utils.c */
extern int random_roll(int min, int max, const object *op, int goodbad);
extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
@@ -304,5 +309,5 @@
extern void make_list_like(char *input);
/* loader.c */
extern int set_variable(object *op, char *buf);
-extern void init_vars(void);
+extern void init_vars();
extern char *get_ob_diff(object *op, object *op2);