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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#ifndef LIBPROTO_H_ |
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#define LIBPROTO_H_ |
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|
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/* anim.c */ |
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extern void free_all_anim (); |
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extern void init_anim (); |
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extern int find_animation (const char *name); |
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extern void animate_object (object *op, int dir); |
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/* arch.c */ |
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extern archetype *find_archetype_by_object_name (const char *name); |
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extern archetype *find_archetype_by_object_type_name (int type, const char *name); |
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extern object *get_archetype_by_skill_name (const char *skill, int type); |
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extern archetype *get_archetype_by_type_subtype (int type, int subtype); |
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extern object *get_archetype_by_object_name (const char *name); |
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extern object *find_best_weapon_used_match (object *pl, const char *params); |
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extern int item_matched_string (object *pl, object *op, const char *name); |
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extern void arch_info (object *op); |
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extern void clear_archetable (); |
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extern void dump_arch (archetype *at); |
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extern void dump_all_archetypes (); |
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extern void free_all_archs (); |
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extern void check_generators (); |
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extern bool load_archetype_file (const char *filename); |
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extern object *create_singularity (const char *name); |
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extern object *get_archetype (const char *name); |
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extern unsigned long hasharch (const char *str, int tablesize); |
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extern archetype *type_to_archetype (int type); |
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extern object *clone_arch (int type); |
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extern object *object_create_arch (archetype *at); |
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/* button.c */ |
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extern void push_button (object *op, object *originator); |
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extern void update_button (object *op, object *originator); |
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extern void use_trigger (object *op, object *originator); |
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extern void animate_turning (object *op); |
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extern int check_altar_sacrifice (const object *altar, const object *sacrifice); |
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extern int operate_altar (object *altar, object **sacrifice); |
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extern void trigger_move (object *op, int state, object *originator); |
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extern int check_trigger (object *op, object *cause); |
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extern int get_button_value (const object *button); |
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extern void do_mood_floor (object *op, object *source = 0); |
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extern object *check_inv_recursive (object *op, const object *trig); |
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extern void check_inv (object *op, object *trig); |
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extern void verify_button_links (const maptile *map); |
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/* exp.c */ |
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extern int new_exp (const object *ob); |
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extern int has_ability (const object *ob); |
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extern void init_experience (); |
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extern void dump_experience (); |
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/* friend.c */ |
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extern void add_friendly_object (object *op); |
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extern void remove_friendly_object (object *op); |
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extern void dump_friendly_objects (); |
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extern void clean_friendly_list (); |
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extern int is_friendly (const object *op); |
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/* glue.c */ |
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extern void fatal (int err); |
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/* holy.c */ |
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extern void init_gods (); |
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extern void add_god_to_list (archetype *god_arch); |
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extern int baptize_altar (object *op); |
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extern godlink *get_rand_god (); |
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extern object *pntr_to_god_obj (godlink *godlnk); |
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extern void free_all_god (); |
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extern void dump_gods (); |
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/* info.c */ |
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extern void dump_abilities (); |
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extern void print_monsters (); |
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extern void bitstostring (long bits, int num, char *str); |
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/* image.c */ |
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extern void ReadBmapNames (); |
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extern int FindFace (const char *name, int error); |
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extern int ReadSmooth (); |
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extern int FindSmooth (uint16 face, uint16 *smoothed); |
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extern void free_all_images (); |
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/* init.c */ |
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extern void init_library (); |
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extern void init_environ (); |
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extern void init_globals (); |
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extern void init_objects (); |
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extern void init_defaults (); |
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extern void init_dynamic (); |
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extern void init_clocks (); |
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extern void init_attackmess (); |
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/* item.c */ |
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extern int get_power_from_ench (int ench); |
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extern int calc_item_power (const object *op, int flag); |
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extern const typedata *get_typedata (int itemtype); |
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extern const typedata *get_typedata_by_name (const char *name); |
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extern const char *describe_resistance (const object *op, int newline); |
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extern const char *get_levelnumber (int i); |
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extern const char *get_number (int i); |
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extern const char *ring_desc (const object *op); |
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extern const char *describe_item (const object *op, object *owner); |
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extern int is_magical (const object *op); |
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extern int need_identify (const object *op); |
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extern void identify (object *op); |
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/* links.c */ |
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extern objectlink *get_objectlink (); |
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extern oblinkpt *get_objectlinkpt (); |
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extern void free_objectlink (objectlink *ol); |
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extern void free_objectlinkpt (oblinkpt *obp); |
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/* living.c */ |
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extern void change_attr_value (living *stats, int attr, sint8 value); |
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extern void check_stat_bounds (living *stats); |
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extern int change_abil (object *op, object *tmp); |
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extern int allowed_class (const object *op); |
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extern void set_dragon_name (object *pl, const object *abil, const object *skin); |
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extern void dragon_level_gain (object *who); |
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extern object *give_skill_by_name (object *op, const char *skill_name); |
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extern void player_lvl_adj (object *who, object *op); |
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extern sint64 level_exp (int level, double expmul); |
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extern void calc_perm_exp (object *op); |
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extern sint64 check_exp_loss (const object *op, sint64 exp); |
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extern sint64 check_exp_adjust (const object *op, sint64 exp); |
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extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag); |
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extern void apply_death_exp_penalty (object *op); |
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extern int did_make_save (const object *op, int level, int bonus); |
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/* los.c */ |
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extern void init_block (); |
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extern void update_all_map_los (maptile *map); |
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extern void update_all_los (const maptile *map, int x, int y); |
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extern void make_sure_seen (const object *op); |
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extern void make_sure_not_seen (const object *op); |
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/* map.c */ |
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extern const char *create_pathname (const char *name); |
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extern int blocked_link (object *ob, maptile *m, int sx, int sy); |
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extern void fix_container (object *container); |
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/* object.c */ |
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extern char *dump_object (object *op); |
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extern void dump_me (object *op, char *outstr); |
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extern object *get_nearest_part (object *op, const object *pl); |
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extern object *find_object (tag_t i); |
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extern object *find_object_name (const char *str); |
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extern void free_all_object_data (); |
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extern void update_turn_face (object *op); |
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extern void update_object (object *op, int action); |
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extern object *merge_ob (object *op, object *top); |
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extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); |
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extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); |
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extern void replace_insert_ob_in_map (shstr_tmp archname, object *op); |
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extern object *insert_ob_in_ob (object *op, object *where); |
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extern int check_move_on (object *op, object *originator); |
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extern object *present_arch (const archetype *at, maptile *m, int x, int y); |
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extern object *present (unsigned char type, maptile *m, int x, int y); |
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extern object *present_in_ob (unsigned char type, const object *op); |
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extern object *present_in_ob_by_name (int type, const char *str, const object *op); |
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extern object *present_arch_in_ob (const archetype *at, const object *op); |
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extern void flag_inv (object *op, int flag); |
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extern void unflag_inv (object *op, int flag); |
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extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); |
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extern int find_first_free_spot (const object *ob, maptile *m, int x, int y); |
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extern void get_search_arr (int *search_arr); |
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extern int find_dir (maptile *m, int x, int y, object *exclude); |
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extern int distance (const object *ob1, const object *ob2); |
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extern int find_dir_2 (int x, int y); |
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extern int dirdiff (int dir1, int dir2); |
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extern int can_see_monsterP (maptile *m, int x, int y, int dir); |
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extern int can_pick (const object *who, const object *item); |
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extern object *find_obj_by_type_subtype (const object *who, int type, int subtype); |
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/* path.c */ |
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extern char *path_combine (const char *src, const char *dst); |
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extern void path_normalize (char *path); |
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extern char *path_combine_and_normalize (const char *src, const char *dst); |
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/* porting.c */ |
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extern void remove_directory (const char *path); |
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extern char *strcasestr_local (const char *s, const char *find); |
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extern char *ltostr10 (signed long n); |
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extern char *doubletostr10 (double v); |
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extern FILE *open_and_uncompress (const char *name, int flag, int *compressed); |
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extern void close_and_delete (FILE *fp, int compressed); |
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extern void make_path_to_file (char *filename); |
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/* player.c */ |
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extern void free_player (player *pl); |
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extern int atnr_is_dragon_enabled (int attacknr); |
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extern int is_dragon_pl (const object *op); |
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/* quest.c */ |
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extern int quest_is_quest_marker (const object *marker, int task); |
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extern int quest_is_in_progress (const object *marker, int task); |
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extern int quest_is_completed (const object *marker, int task); |
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extern const char *quest_get_name (const object *marker); |
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extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); |
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extern object *quest_get_override (const object *ob, const object *pl); |
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extern const char *quest_get_override_slaying (const object *ob, const object *pl); |
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extern const char *quest_get_override_msg (const object *ob, const object *pl); |
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extern void quest_apply_items (object *wrapper, player *pl); |
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extern int quest_on_activate (object *ob, player *pl); |
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extern int quest_is_override_compatible (const object *marker, const object *pl); |
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/* readable.c */ |
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extern int nstrtok (const char *buf1, const char *buf2); |
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extern char *strtoktolin (const char *buf1, const char *buf2); |
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extern int book_overflow (const char *buf1, const char *buf2, int booksize); |
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extern void init_readable (); |
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extern void change_book (object *book, int msgtype); |
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extern object *get_random_mon (int level); |
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extern char *mon_desc (const object *mon); |
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extern object *get_next_mon (object *tmp); |
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extern char *mon_info_msg (int level, int booksize); |
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extern const char *artifact_msg (int level, int booksize); |
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extern char *spellpath_msg (int level, int booksize); |
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extern void make_formula_book (object *book, int level); |
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extern char *msgfile_msg (int level, int booksize); |
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extern const char *god_info_msg (int level, int booksize); |
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extern void tailor_readable_ob (object *book, int msg_type); |
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extern void free_all_readable (); |
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extern void write_book_archive (); |
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extern readable_message_type *get_readable_message_type (object *readable); |
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/* recipe.c */ |
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extern recipelist *get_formulalist (int i); |
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extern void init_formulae (); |
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extern void check_formulae (); |
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extern void dump_alchemy (); |
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extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth); |
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extern long find_ingred_cost (const char *name); |
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extern void dump_alchemy_costs (); |
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extern const char *ingred_name (const char *name); |
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extern int strtoint (const char *buf); |
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extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx); |
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extern int numb_ingred (const char *buf); |
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extern recipelist *get_random_recipelist (); |
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extern recipe *get_random_recipe (recipelist *rpl); |
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extern void free_all_recipes (); |
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/* region.c */ |
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extern object *get_jail_exit (object *op); |
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extern void init_regions (); |
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/* shstr.c */ |
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extern int buf_overflow (const char *buf1, const char *buf2, int bufsize); |
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/* time.c */ |
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extern void reset_sleep (); |
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extern void log_time (long process_utime); |
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extern int enough_elapsed_time (); |
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extern void sleep_delta (); |
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extern void get_tod (timeofday_t *tod); |
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extern void print_tod (object *op); |
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extern void time_info (object *op); |
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/* treasure.c */ |
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extern bool load_treasure_file (const char *filename); |
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extern object *generate_treasure (treasurelist *t, int difficulty); |
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extern int level_for_item (const object *op, int difficulty); |
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extern int magic_from_difficulty (int difficulty); |
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extern void set_abs_magic (object *op, int magic); |
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extern void set_ring_bonus (object *op, int bonus); |
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extern int get_magic (int diff); |
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extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); |
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extern artifactlist *find_artifactlist (int type); |
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extern void dump_artifacts (); |
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extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth); |
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extern void dump_monster_treasure (const char *name); |
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extern void init_artifacts (); |
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extern void add_abilities (object *op, object *change); |
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extern void give_artifact_abilities (object *op, object *artifct); |
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extern void generate_artifact (object *op, int difficulty); |
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extern void fix_flesh_item (object *item, object *donor); |
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extern int special_potion (object *op); |
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extern void free_treasurestruct (treasure *t); |
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extern void free_charlinks (linked_char *lc); |
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extern void free_artifact (artifact *at); |
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extern void free_artifactlist (artifactlist *al); |
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extern void free_all_treasures (); |
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/* utils.c */ |
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extern int random_roll (int min, int max, const object *op, int goodbad); |
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extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); |
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extern int die_roll (int num, int size, const object *op, int goodbad); |
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extern materialtype_t *name_to_material (const shstr_cmp name); |
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extern void transmute_materialname (object *op, const object *change); |
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extern void set_materialname (object *op, int difficulty, materialtype_t *nmt); |
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extern void strip_media_tag (char *message); |
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extern const char *strrstr (const char *haystack, const char *needle); |
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extern void strip_endline (char *buf); |
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extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
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extern void make_list_like (char *input); |
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/* loader.c */ |
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extern int set_variable (object *op, char *buf); |
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extern void init_vars (); |
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extern char *get_ob_diff (object *op, object *op2); |
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/* map.c */ |
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extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
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extern object *pick_random_object (maptile *style); |
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|
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/* former funcpoint.h */ |
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/* |
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* These function-pointers are defined in common/glue.c |
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* The functions used to set and initialise them are also there. |
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* |
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* Massive change. Those functions are just defined, no callback, and they should be implemented. |
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* This means glue.c code & such can go away almost entirely. |
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* Ryo 2005-07-15 |
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*/ |
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|
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extern void move_apply (object *, object *, object *); |
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extern void draw_info (int, int, object *, const char *); |
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extern void clean_tmp_files (void); |
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extern void fix_auto_apply (maptile *); |
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extern void init_blocksview_players (void); |
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extern void monster_check_apply (object *, object *); |
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extern void process_active_maps (void); |
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extern void remove_friendly_object (object *); |
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extern void update_buttons (maptile *); |
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extern void move_teleporter (object *); |
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extern void move_firewall (object *); |
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extern void move_creator (object *); |
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extern void move_marker (object *); |
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extern void move_duplicator (object *); |
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extern void trap_adjust (object *, int); |
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extern void esrv_send_item (object *, object *); |
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extern void esrv_del_item (player *, int); |
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extern void esrv_update_item (int, object *, object *); |
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extern void esrv_update_spells (player *); |
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extern void set_darkness_map (maptile *m); |
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extern void dragon_ability_gain (object *, int, int); |
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extern void weather_effect (const char *); |
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extern object * find_skill_by_number (object *, int); |
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|
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#endif |
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