--- deliantra/server/include/libproto.h 2007/05/17 14:14:55 1.48
+++ deliantra/server/include/libproto.h 2008/04/20 00:44:12 1.54
@@ -1,3 +1,26 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
/* anim.c */
extern void free_all_anim();
extern void init_anim();
@@ -124,7 +147,7 @@
extern int did_make_save(const object *op, int level, int bonus);
/* los.c */
extern void init_block();
-extern void clear_los(object *op);
+extern void clear_los(player *pl);
extern int has_carried_lights(const object *op);
extern void update_los(object *op);
extern void update_all_map_los(maptile *map);
@@ -134,7 +157,6 @@
extern void make_sure_not_seen(const object *op);
/* map.c */
extern const char *create_pathname (const char *name);
-extern int check_path(const char *name, int prepend_dir);
extern int blocked_link(object *ob, maptile *m, int sx, int sy);
extern void fix_container(object *container);
/* object.c */
@@ -256,7 +278,6 @@
extern void print_tod(object *op);
extern void time_info(object *op);
/* treasure.c */
-extern void init_archetype_pointers();
extern bool load_treasure_file(const char *filename);
extern object *generate_treasure(treasurelist *t, int difficulty);
extern int level_for_item(const object *op, int difficulty);