--- deliantra/server/include/libproto.h 2007/04/16 11:09:31 1.45
+++ deliantra/server/include/libproto.h 2008/04/21 07:01:40 1.57
@@ -1,3 +1,26 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
/* anim.c */
extern void free_all_anim();
extern void init_anim();
@@ -107,9 +130,7 @@
extern void free_objectlink(objectlink *ol);
extern void free_objectlinkpt(oblinkpt *obp);
/* living.c */
-extern void set_attr_value(living *stats, int attr, sint8 value);
extern void change_attr_value(living *stats, int attr, sint8 value);
-extern sint8 get_attr_value(const living *stats, int attr);
extern void check_stat_bounds(living *stats);
extern int change_abil(object *op, object *tmp);
extern int allowed_class(const object *op);
@@ -126,7 +147,7 @@
extern int did_make_save(const object *op, int level, int bonus);
/* los.c */
extern void init_block();
-extern void clear_los(object *op);
+extern void clear_los(player *pl);
extern int has_carried_lights(const object *op);
extern void update_los(object *op);
extern void update_all_map_los(maptile *map);
@@ -136,12 +157,9 @@
extern void make_sure_not_seen(const object *op);
/* map.c */
extern const char *create_pathname (const char *name);
-extern int check_path(const char *name, int prepend_dir);
extern int blocked_link(object *ob, maptile *m, int sx, int sy);
extern void fix_container(object *container);
/* object.c */
-extern signed long sum_weight(object *op);
-extern object *object_get_env_recursive(object *op);
extern char *dump_object(object *op);
extern void dump_me(object *op, char *outstr);
extern object *get_nearest_part(object *op, const object *pl);
@@ -150,14 +168,10 @@
extern void free_all_object_data();
extern void update_turn_face(object *op);
extern void update_object(object *op, int action);
-extern void sub_weight(object *op, signed long weight);
extern object *merge_ob(object *op, object *top);
extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
extern void replace_insert_ob_in_map(const char *arch_string, object *op);
-extern object *get_split_ob(object *orig_ob, uint32 nr);
-extern object *decrease_ob_nr(object *op, uint32 i);
-extern void add_weight(object *op, signed long weight);
extern object *insert_ob_in_ob(object *op, object *where);
extern int check_move_on(object *op, object *originator);
extern object *present_arch(const archetype *at, maptile *m, int x, int y);
@@ -167,7 +181,6 @@
extern object *present_arch_in_ob(const archetype *at, const object *op);
extern void flag_inv(object *op, int flag);
extern void unflag_inv(object *op, int flag);
-extern void set_cheat(object *op);
extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
extern void get_search_arr(int *search_arr);
@@ -259,9 +272,7 @@
extern void print_tod(object *op);
extern void time_info(object *op);
/* treasure.c */
-extern void init_archetype_pointers();
extern bool load_treasure_file(const char *filename);
-extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
extern object *generate_treasure(treasurelist *t, int difficulty);
extern int level_for_item(const object *op, int difficulty);
extern int magic_from_difficulty(int difficulty);