--- deliantra/server/include/libproto.h 2012/01/03 11:25:32 1.101
+++ deliantra/server/include/libproto.h 2016/11/16 23:42:00 1.106
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
- *
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -28,7 +28,6 @@
/* anim.c */
void free_all_anim ();
void init_anim ();
-int find_animation (const char *name);
void animate_object (object *op, int dir);
/* arch.c */
archetype *find_archetype_by_object_name (const char *name);
@@ -65,7 +64,7 @@
int exp_to_level (sint64 exp);
sint64 level_to_min_exp (int level);
int new_exp (const object *ob);
-void reload_exp_table ();
+void _reload_exp_table ();
/* friend.c */
void add_friendly_object (object *op);
void remove_friendly_object (object *op);
@@ -115,7 +114,6 @@
void change_attr_value (living *stats, int attr, sint8 value);
void check_stat_bounds (living *stats);
int change_abil (object *op, object *tmp);
-int allowed_class (const object *op);
void set_dragon_name (object *pl, const object *abil, const object *skin);
object *give_skill_by_name (object *op, const char *skill_name);
void player_lvl_adj (object *who, object *op);