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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.18 by root, Tue Nov 7 16:30:55 2006 UTC vs.
Revision 1.30 by root, Fri Dec 22 16:34:00 2006 UTC

114extern void set_attr_value(living *stats, int attr, sint8 value); 114extern void set_attr_value(living *stats, int attr, sint8 value);
115extern void change_attr_value(living *stats, int attr, sint8 value); 115extern void change_attr_value(living *stats, int attr, sint8 value);
116extern sint8 get_attr_value(const living *stats, int attr); 116extern sint8 get_attr_value(const living *stats, int attr);
117extern void check_stat_bounds(living *stats); 117extern void check_stat_bounds(living *stats);
118extern int change_abil(object *op, object *tmp); 118extern int change_abil(object *op, object *tmp);
119extern void drain_stat(object *op);
120extern void drain_specific_stat(object *op, int deplete_stats);
121extern void change_luck(object *op, int value);
122extern void remove_statbonus(object *op);
123extern void add_statbonus(object *op);
124extern void fix_player(object *op);
125extern int allowed_class(const object *op); 119extern int allowed_class(const object *op);
126extern void set_dragon_name(object *pl, const object *abil, const object *skin); 120extern void set_dragon_name(object *pl, const object *abil, const object *skin);
127extern void dragon_level_gain(object *who); 121extern void dragon_level_gain(object *who);
128extern object *give_skill_by_name(object *op, const char *skill_name); 122extern object *give_skill_by_name(object *op, const char *skill_name);
129extern void player_lvl_adj(object *who, object *op); 123extern void player_lvl_adj(object *who, object *op);
159extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); 153extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y);
160extern void fix_container(object *container); 154extern void fix_container(object *container);
161extern void load_objects(maptile *m, object_thawer &fp, int mapflags); 155extern void load_objects(maptile *m, object_thawer &fp, int mapflags);
162extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag); 156extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag);
163extern maptile *get_linked_map(void); 157extern maptile *get_linked_map(void);
164extern void allocate_map(maptile *m);
165extern maptile *get_empty_map(int sizex, int sizey); 158extern maptile *get_empty_map(int sizex, int sizey);
166extern maptile *load_original_map(const char *filename, int flags); 159extern maptile *load_original_map(const char *filename, int flags);
167extern maptile *load_overlay_map(const char *filename, maptile *m); 160extern maptile *load_overlay_map(const char *filename, maptile *m);
168extern int new_save_map(maptile *m, int flag); 161extern int new_save_map(maptile *m, int flag);
169extern void clean_object(object *op); 162extern void clean_object(object *op);
173extern maptile *ready_map_name(const char *name, int flags); 166extern maptile *ready_map_name(const char *name, int flags);
174extern int calculate_difficulty(maptile *m); 167extern int calculate_difficulty(maptile *m);
175extern void clean_tmp_map(maptile *m); 168extern void clean_tmp_map(maptile *m);
176extern void free_all_maps(void); 169extern void free_all_maps(void);
177extern int change_map_light(maptile *m, int change); 170extern int change_map_light(maptile *m, int change);
178extern void update_position(maptile *m, int x, int y);
179extern void set_map_reset_time(maptile *map); 171extern void set_map_reset_time(maptile *map);
180extern int out_of_map(maptile *m, int x, int y); 172extern int out_of_map(maptile *m, int x, int y);
181extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); 173extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y);
182extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); 174extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
183extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 175extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
184extern int on_same_map(const object *op1, const object *op2); 176extern int on_same_map(const object *op1, const object *op2);
185/* object.c */ 177/* object.c */
186extern signed long sum_weight(object *op); 178extern signed long sum_weight(object *op);
187extern object *object_get_env_recursive(object *op); 179extern object *object_get_env_recursive(object *op);
188extern object *is_player_inv(object *op);
189extern char *dump_object(object *op); 180extern char *dump_object(object *op);
190extern void dump_me(object *op, char *outstr); 181extern void dump_me(object *op, char *outstr);
191extern object *get_nearest_part(object *op, const object *pl); 182extern object *get_nearest_part(object *op, const object *pl);
192extern object *find_object(tag_t i); 183extern object *find_object(tag_t i);
193extern object *find_object_name(const char *str); 184extern object *find_object_name(const char *str);
194extern void free_all_object_data(void); 185extern void free_all_object_data(void);
195extern void copy_object(object *op2, object *op);
196extern void update_turn_face(object *op); 186extern void update_turn_face(object *op);
197extern void update_ob_speed(object *op); 187extern void update_ob_speed(object *op);
198extern void remove_from_active_list(object *op); 188extern void remove_from_active_list(object *op);
199extern void update_object(object *op, int action); 189extern void update_object(object *op, int action);
200extern void sub_weight(object *op, signed long weight); 190extern void sub_weight(object *op, signed long weight);
201extern void remove_ob(object *op);
202extern object *merge_ob(object *op, object *top); 191extern object *merge_ob(object *op, object *top);
203extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 192extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
204extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 193extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
205extern void replace_insert_ob_in_map(const char *arch_string, object *op); 194extern void replace_insert_ob_in_map(const char *arch_string, object *op);
206extern object *get_split_ob(object *orig_ob, uint32 nr); 195extern object *get_split_ob(object *orig_ob, uint32 nr);
236/* path.c */ 225/* path.c */
237extern char *path_combine(const char *src, const char *dst); 226extern char *path_combine(const char *src, const char *dst);
238extern void path_normalize(char *path); 227extern void path_normalize(char *path);
239extern char *path_combine_and_normalize(const char *src, const char *dst); 228extern char *path_combine_and_normalize(const char *src, const char *dst);
240/* porting.c */ 229/* porting.c */
241extern char *tempnam_local(const char *dir, const char *pfx);
242extern void remove_directory(const char *path); 230extern void remove_directory(const char *path);
243extern char *strdup_local(const char *str);
244extern long strtol_local(register char *str, char **ptr, register int base);
245extern char *strcasestr_local(const char *s, const char *find); 231extern char *strcasestr_local(const char *s, const char *find);
246extern int isqrt(int n); 232extern int isqrt(int n);
247extern char *ltostr10(signed long n); 233extern char *ltostr10(signed long n);
248extern char *doubletostr10(double v); 234extern char *doubletostr10(double v);
249extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); 235extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
263extern const char *quest_get_override_slaying(const object *ob, const object *pl); 249extern const char *quest_get_override_slaying(const object *ob, const object *pl);
264extern const char *quest_get_override_msg(const object *ob, const object *pl); 250extern const char *quest_get_override_msg(const object *ob, const object *pl);
265extern void quest_apply_items(object *wrapper, player *pl); 251extern void quest_apply_items(object *wrapper, player *pl);
266extern int quest_on_activate(object *ob, player *pl); 252extern int quest_on_activate(object *ob, player *pl);
267extern int quest_is_override_compatible(const object *marker, const object *pl); 253extern int quest_is_override_compatible(const object *marker, const object *pl);
268/* re-cmp.c */
269extern const char *re_cmp(const char *str, const char *regexp);
270/* readable.c */ 254/* readable.c */
271extern int nstrtok(const char *buf1, const char *buf2); 255extern int nstrtok(const char *buf1, const char *buf2);
272extern char *strtoktolin(const char *buf1, const char *buf2); 256extern char *strtoktolin(const char *buf1, const char *buf2);
273extern int book_overflow(const char *buf1, const char *buf2, int booksize); 257extern int book_overflow(const char *buf1, const char *buf2, int booksize);
274extern void init_readable(void); 258extern void init_readable(void);
319/* time.c */ 303/* time.c */
320extern void reset_sleep(void); 304extern void reset_sleep(void);
321extern void log_time(long process_utime); 305extern void log_time(long process_utime);
322extern int enough_elapsed_time(void); 306extern int enough_elapsed_time(void);
323extern void sleep_delta(void); 307extern void sleep_delta(void);
324extern void set_max_time(long t);
325extern void get_tod(timeofday_t *tod); 308extern void get_tod(timeofday_t *tod);
326extern void print_tod(object *op); 309extern void print_tod(object *op);
327extern void time_info(object *op); 310extern void time_info(object *op);
328extern long seconds(void);
329/* treasure.c */ 311/* treasure.c */
330extern void init_archetype_pointers(void); 312extern void init_archetype_pointers(void);
331extern void load_treasures(void); 313extern void load_treasures(void);
332extern treasurelist *find_treasurelist(const char *name); 314extern treasurelist *find_treasurelist(const char *name);
333extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); 315extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);

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