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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.52 by root, Thu Jul 26 00:27:08 2007 UTC vs.
Revision 1.54 by root, Sun Apr 20 00:44:12 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* anim.c */ 24/* anim.c */
25extern void free_all_anim(); 25extern void free_all_anim();
26extern void init_anim(); 26extern void init_anim();
276extern void sleep_delta(); 276extern void sleep_delta();
277extern void get_tod(timeofday_t *tod); 277extern void get_tod(timeofday_t *tod);
278extern void print_tod(object *op); 278extern void print_tod(object *op);
279extern void time_info(object *op); 279extern void time_info(object *op);
280/* treasure.c */ 280/* treasure.c */
281extern void init_archetype_pointers();
282extern bool load_treasure_file(const char *filename); 281extern bool load_treasure_file(const char *filename);
283extern object *generate_treasure(treasurelist *t, int difficulty); 282extern object *generate_treasure(treasurelist *t, int difficulty);
284extern int level_for_item(const object *op, int difficulty); 283extern int level_for_item(const object *op, int difficulty);
285extern int magic_from_difficulty(int difficulty); 284extern int magic_from_difficulty(int difficulty);
286extern void set_abs_magic(object *op, int magic); 285extern void set_abs_magic(object *op, int magic);

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