ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/libproto.h
(Generate patch)

Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.96 by root, Thu Apr 29 15:59:09 2010 UTC vs.
Revision 1.99 by root, Sat Apr 23 04:56:48 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
64void verify_button_links (const maptile *map); 64void verify_button_links (const maptile *map);
65/* exp.c */ 65/* exp.c */
66int exp_to_level (sint64 exp); 66int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level); 67sint64 level_to_min_exp (int level);
68int new_exp (const object *ob); 68int new_exp (const object *ob);
69void init_experience (); 69void reload_exp_table ();
70/* friend.c */ 70/* friend.c */
71void add_friendly_object (object *op); 71void add_friendly_object (object *op);
72void remove_friendly_object (object *op); 72void remove_friendly_object (object *op);
73void dump_friendly_objects (); 73void dump_friendly_objects ();
74void clean_friendly_list (); 74void clean_friendly_list ();
121object *give_skill_by_name (object *op, const char *skill_name); 121object *give_skill_by_name (object *op, const char *skill_name);
122void player_lvl_adj (object *who, object *op); 122void player_lvl_adj (object *who, object *op);
123sint64 level_exp (int level, double expmul); 123sint64 level_exp (int level, double expmul);
124void calc_perm_exp (object *op); 124void calc_perm_exp (object *op);
125sint64 check_exp_adjust (const object *op, sint64 exp); 125sint64 check_exp_adjust (const object *op, sint64 exp);
126void change_exp (object *op, sint64 exp, const char *skill_name, int flag); 126void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
127void apply_death_exp_penalty (object *op); 127void apply_death_exp_penalty (object *op);
128int did_make_save (const object *op, int level, int bonus); 128int did_make_save (const object *op, int level, int bonus);
129/* los.c */ 129/* los.c */
130void init_block (); 130void init_block ();
131void update_all_map_los (maptile *map); 131void update_all_map_los (maptile *map);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines