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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.57 by root, Mon Apr 21 07:01:40 2008 UTC vs.
Revision 1.63 by root, Fri Dec 19 22:47:29 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
23 26
24/* anim.c */ 27/* anim.c */
25extern void free_all_anim(); 28extern void free_all_anim();
26extern void init_anim(); 29extern void init_anim();
27extern int find_animation(const char *name); 30extern int find_animation(const char *name);
39extern void dump_arch(archetype *at); 42extern void dump_arch(archetype *at);
40extern void dump_all_archetypes(); 43extern void dump_all_archetypes();
41extern void free_all_archs(); 44extern void free_all_archs();
42extern void check_generators(); 45extern void check_generators();
43extern bool load_archetype_file(const char *filename); 46extern bool load_archetype_file(const char *filename);
44extern object *arch_to_object(archetype *at);
45extern object *create_singularity(const char *name); 47extern object *create_singularity(const char *name);
46extern object *get_archetype(const char *name); 48extern object *get_archetype(const char *name);
47extern unsigned long hasharch(const char *str, int tablesize); 49extern unsigned long hasharch(const char *str, int tablesize);
48extern archetype *type_to_archetype(int type); 50extern archetype *type_to_archetype(int type);
49extern object *clone_arch(int type); 51extern object *clone_arch(int type);
150extern void clear_los(player *pl); 152extern void clear_los(player *pl);
151extern int has_carried_lights(const object *op); 153extern int has_carried_lights(const object *op);
152extern void update_los(object *op); 154extern void update_los(object *op);
153extern void update_all_map_los(maptile *map); 155extern void update_all_map_los(maptile *map);
154extern void update_all_los(const maptile *map, int x, int y); 156extern void update_all_los(const maptile *map, int x, int y);
155extern void print_los(object *op);
156extern void make_sure_seen(const object *op); 157extern void make_sure_seen(const object *op);
157extern void make_sure_not_seen(const object *op); 158extern void make_sure_not_seen(const object *op);
158/* map.c */ 159/* map.c */
159extern const char *create_pathname (const char *name); 160extern const char *create_pathname (const char *name);
160extern int blocked_link(object *ob, maptile *m, int sx, int sy); 161extern int blocked_link(object *ob, maptile *m, int sx, int sy);
188extern int distance(const object *ob1, const object *ob2); 189extern int distance(const object *ob1, const object *ob2);
189extern int find_dir_2(int x, int y); 190extern int find_dir_2(int x, int y);
190extern int dirdiff(int dir1, int dir2); 191extern int dirdiff(int dir1, int dir2);
191extern int can_see_monsterP(maptile *m, int x, int y, int dir); 192extern int can_see_monsterP(maptile *m, int x, int y, int dir);
192extern int can_pick(const object *who, const object *item); 193extern int can_pick(const object *who, const object *item);
193extern object *object_create_clone(object *asrc);
194extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 194extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
195extern key_value *get_ob_key_link(const object *ob, const char *key);
196extern const char *get_ob_key_value(const object *op, const char *const key);
197extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
198extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
199/* path.c */ 195/* path.c */
200extern char *path_combine(const char *src, const char *dst); 196extern char *path_combine(const char *src, const char *dst);
201extern void path_normalize(char *path); 197extern void path_normalize(char *path);
202extern char *path_combine_and_normalize(const char *src, const char *dst); 198extern char *path_combine_and_normalize(const char *src, const char *dst);
203/* porting.c */ 199/* porting.c */
309extern void make_list_like(char *input); 305extern void make_list_like(char *input);
310/* loader.c */ 306/* loader.c */
311extern int set_variable(object *op, char *buf); 307extern int set_variable(object *op, char *buf);
312extern void init_vars(); 308extern void init_vars();
313extern char *get_ob_diff(object *op, object *op2); 309extern char *get_ob_diff(object *op, object *op2);
310/* map.c */
311extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
312extern object *pick_random_object (maptile *style);
313
314/* former funcpoint.h */
315/*
316 * These function-pointers are defined in common/glue.c
317 * The functions used to set and initialise them are also there.
318 *
319 * Massive change. Those functions are just defined, no callback, and they should be implemented.
320 * This means glue.c code & such can go away almost entirely.
321 * Ryo 2005-07-15
322 */
323
324extern void move_apply(object *, object *, object *);
325extern void draw_info(int, int, object *, const char *);
326extern void clean_tmp_files(void);
327extern void fix_auto_apply(maptile *);
328extern void init_blocksview_players(void);
329extern void monster_check_apply(object *, object *);
330extern void process_active_maps(void);
331extern void remove_friendly_object(object *);
332extern void update_buttons(maptile *);
333extern void move_teleporter(object *);
334extern void move_firewall(object *);
335extern void move_creator(object *);
336extern void move_marker(object *);
337extern void move_duplicator(object *);
338extern void trap_adjust(object *, int);
339extern void esrv_send_item(object *, object *);
340extern void esrv_del_item(player *, int);
341extern void esrv_update_item(int, object *, object *);
342extern void esrv_update_spells(player *);
343extern void set_darkness_map(maptile *m);
344extern void dragon_ability_gain(object *, int, int);
345extern void weather_effect(const char *);
346extern object * find_skill_by_number(object *, int);
347
348#endif
349

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