--- deliantra/server/include/libproto.h 2009/11/07 18:30:05 1.78 +++ deliantra/server/include/libproto.h 2009/11/10 04:38:45 1.80 @@ -25,8 +25,6 @@ #ifndef LIBPROTO_H_ #define LIBPROTO_H_ -void load_materials (void); - /* anim.c */ void free_all_anim (); void init_anim (); @@ -240,9 +238,8 @@ int random_roll (int min, int max, const object *op, int goodbad); sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); int die_roll (int num, int size, const object *op, int goodbad); -materialtype_t *name_to_material (const shstr_cmp name); +materialtype_t *name_to_material (const shstr_tmp name); void transmute_materialname (object *op, const object *change); -void set_materialname (object *op, int difficulty, materialtype_t *nmt); void strip_media_tag (char *message); void strip_endline (char *buf); void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); @@ -266,11 +263,11 @@ void move_apply (object *, object *, object *); void draw_info (int, int, object *, const char *); -void clean_tmp_files (void); +void clean_tmp_files (); void fix_auto_apply (maptile *); -void init_blocksview_players (void); +void init_blocksview_players (); void monster_check_apply (object *, object *); -void process_active_maps (void); +void process_active_maps (); void remove_friendly_object (object *); void update_buttons (maptile *); void move_teleporter (object *);