--- deliantra/server/include/libproto.h 2006/12/03 02:04:57 1.19 +++ deliantra/server/include/libproto.h 2007/05/12 18:14:47 1.47 @@ -1,6 +1,6 @@ /* anim.c */ -extern void free_all_anim(void); -extern void init_anim(void); +extern void free_all_anim(); +extern void init_anim(); extern int find_animation(const char *name); extern void animate_object(object *op, int dir); /* arch.c */ @@ -11,15 +11,13 @@ extern object *get_archetype_by_object_name(const char *name); extern object *find_best_weapon_used_match(object *pl, const char *params); extern int item_matched_string(object *pl, object *op, const char *name); -extern void init_archetypes(void); extern void arch_info(object *op); -extern void clear_archetable(void); -extern void init_archetable(void); +extern void clear_archetable(); extern void dump_arch(archetype *at); -extern void dump_all_archetypes(void); -extern void free_all_archs(void); -extern void check_generators(void); -extern void load_archetypes(void); +extern void dump_all_archetypes(); +extern void free_all_archs(); +extern void check_generators(); +extern bool load_archetype_file(const char *filename); extern object *arch_to_object(archetype *at); extern object *create_singularity(const char *name); extern object *get_archetype(const char *name); @@ -32,7 +30,6 @@ extern void activate_connection (maptile *map, long connection, bool state = true); extern void update_button(object *op); extern oblinkpt *get_connection_links (maptile *map, long connection); -extern void update_buttons(maptile *m); extern void use_trigger(object *op); extern void animate_turning(object *op); extern int check_altar_sacrifice(const object *altar, const object *sacrifice); @@ -50,78 +47,69 @@ /* exp.c */ extern int new_exp(const object *ob); extern int has_ability(const object *ob); -extern void init_experience(void); -extern void dump_experience(void); +extern void init_experience(); +extern void dump_experience(); /* friend.c */ extern void add_friendly_object(object *op); extern void remove_friendly_object(object *op); -extern void dump_friendly_objects(void); -extern void clean_friendly_list(void); +extern void dump_friendly_objects(); +extern void clean_friendly_list(); extern int is_friendly(const object *op); /* glue.c */ extern void fatal(int err); /* holy.c */ -extern void init_gods(void); +extern void init_gods(); extern void add_god_to_list(archetype *god_arch); extern int baptize_altar(object *op); -extern godlink *get_rand_god(void); +extern godlink *get_rand_god(); extern object *pntr_to_god_obj(godlink *godlnk); -extern void free_all_god(void); -extern void dump_gods(void); +extern void free_all_god(); +extern void dump_gods(); /* info.c */ -extern void dump_abilities(void); -extern void print_monsters(void); +extern void dump_abilities(); +extern void print_monsters(); extern void bitstostring(long bits, int num, char *str); /* image.c */ -extern void ReadBmapNames(void); +extern void ReadBmapNames(); extern int FindFace(const char *name, int error); -extern int ReadSmooth(void); +extern int ReadSmooth(); extern int FindSmooth(uint16 face, uint16 *smoothed); -extern void free_all_images(void); +extern void free_all_images(); /* init.c */ -extern void init_library(void); -extern void init_environ(void); -extern void init_globals(void); -extern void init_objects(void); -extern void init_defaults(void); -extern void init_dynamic(void); -extern void write_todclock(void); -extern void init_clocks(void); -extern void init_attackmess(void); +extern void init_library(); +extern void init_environ(); +extern void init_globals(); +extern void init_objects(); +extern void init_defaults(); +extern void init_dynamic(); +extern void init_clocks(); +extern void init_attackmess(); /* item.c */ extern int get_power_from_ench(int ench); extern int calc_item_power(const object *op, int flag); extern const typedata *get_typedata(int itemtype); extern const typedata *get_typedata_by_name(const char *name); -extern char *describe_resistance(const object *op, int newline); -extern char *query_weight(const object *op); -extern char *get_levelnumber(int i); -extern char *get_number(int i); -extern char *ring_desc(const object *op); +extern const char *describe_resistance(const object *op, int newline); +extern const char *query_weight(const object *op); +extern const char *get_levelnumber(int i); +extern const char *get_number(int i); +extern const char *ring_desc(const object *op); extern const char *query_short_name(const object *op); -extern char *query_name(const object *op); +extern const char *query_name(const object *op); extern const char *query_base_name(const object *op, int plural); -extern char *describe_item(const object *op, object *owner); +extern const char *describe_item(const object *op, object *owner); extern int is_magical(const object *op); extern int need_identify(const object *op); extern void identify(object *op); /* links.c */ -extern objectlink *get_objectlink(void); -extern oblinkpt *get_objectlinkpt(void); +extern objectlink *get_objectlink(); +extern oblinkpt *get_objectlinkpt(); extern void free_objectlink(objectlink *ol); extern void free_objectlinkpt(oblinkpt *obp); /* living.c */ -extern void set_attr_value(living *stats, int attr, sint8 value); extern void change_attr_value(living *stats, int attr, sint8 value); -extern sint8 get_attr_value(const living *stats, int attr); extern void check_stat_bounds(living *stats); extern int change_abil(object *op, object *tmp); -extern void drain_stat(object *op); -extern void drain_specific_stat(object *op, int deplete_stats); -extern void change_luck(object *op, int value); -extern void remove_statbonus(object *op); -extern void add_statbonus(object *op); -extern void fix_player(object *op); extern int allowed_class(const object *op); extern void set_dragon_name(object *pl, const object *abil, const object *skin); extern void dragon_level_gain(object *who); @@ -134,10 +122,8 @@ extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); extern void apply_death_exp_penalty(object *op); extern int did_make_save(const object *op, int level, int bonus); -/* logger.c */ -extern void LOG(LogLevel logLevel, const char *format, ...); /* los.c */ -extern void init_block(void); +extern void init_block(); extern void clear_los(object *op); extern int has_carried_lights(const object *op); extern void update_los(object *op); @@ -147,57 +133,22 @@ extern void make_sure_seen(const object *op); extern void make_sure_not_seen(const object *op); /* map.c */ -extern maptile *has_been_loaded(const char *name); -extern const char *create_pathname(const char *name); -extern const char *create_overlay_pathname(const char *name); -extern const char *create_template_pathname(const char *name); +extern const char *create_pathname (const char *name); extern int check_path(const char *name, int prepend_dir); -extern void dump_map(const maptile *m); -extern void dump_all_maps(void); -extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); extern int blocked_link(object *ob, maptile *m, int sx, int sy); -extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); extern void fix_container(object *container); -extern void load_objects(maptile *m, object_thawer &fp, int mapflags); -extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag); -extern maptile *get_linked_map(void); -extern maptile *get_empty_map(int sizex, int sizey); -extern maptile *load_original_map(const char *filename, int flags); -extern maptile *load_overlay_map(const char *filename, maptile *m); -extern int new_save_map(maptile *m, int flag); -extern void clean_object(object *op); -extern void free_all_objects(maptile *m); -extern void free_map(maptile *m, int flag); -extern void delete_map(maptile *m); -extern maptile *ready_map_name(const char *name, int flags); -extern int calculate_difficulty(maptile *m); -extern void clean_tmp_map(maptile *m); -extern void free_all_maps(void); -extern int change_map_light(maptile *m, int change); -extern void update_position(maptile *m, int x, int y); -extern void set_map_reset_time(maptile *map); -extern int out_of_map(maptile *m, int x, int y); -extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); -extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); -extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); -extern int on_same_map(const object *op1, const object *op2); /* object.c */ extern signed long sum_weight(object *op); extern object *object_get_env_recursive(object *op); -extern object *is_player_inv(object *op); extern char *dump_object(object *op); extern void dump_me(object *op, char *outstr); extern object *get_nearest_part(object *op, const object *pl); extern object *find_object(tag_t i); extern object *find_object_name(const char *str); -extern void free_all_object_data(void); -extern void copy_object(object *op2, object *op); +extern void free_all_object_data(); extern void update_turn_face(object *op); -extern void update_ob_speed(object *op); -extern void remove_from_active_list(object *op); extern void update_object(object *op, int action); extern void sub_weight(object *op, signed long weight); -extern void remove_ob(object *op); extern object *merge_ob(object *op, object *top); extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); @@ -221,12 +172,10 @@ extern int find_dir(maptile *m, int x, int y, object *exclude); extern int distance(const object *ob1, const object *ob2); extern int find_dir_2(int x, int y); -extern int absdir(int d); extern int dirdiff(int dir1, int dir2); extern int can_see_monsterP(maptile *m, int x, int y, int dir); extern int can_pick(const object *who, const object *item); extern object *object_create_clone(object *asrc); -extern object *load_object_str(const char *obstr); extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); extern key_value *get_ob_key_link(const object *ob, const char *key); extern const char *get_ob_key_value(const object *op, const char *const key); @@ -237,12 +186,8 @@ extern void path_normalize(char *path); extern char *path_combine_and_normalize(const char *src, const char *dst); /* porting.c */ -extern char *tempnam_local(const char *dir, const char *pfx); extern void remove_directory(const char *path); -extern char *strdup_local(const char *str); -extern long strtol_local(register char *str, char **ptr, register int base); extern char *strcasestr_local(const char *s, const char *find); -extern int isqrt(int n); extern char *ltostr10(signed long n); extern char *doubletostr10(double v); extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); @@ -264,74 +209,56 @@ extern void quest_apply_items(object *wrapper, player *pl); extern int quest_on_activate(object *ob, player *pl); extern int quest_is_override_compatible(const object *marker, const object *pl); -/* re-cmp.c */ -extern const char *re_cmp(const char *str, const char *regexp); /* readable.c */ extern int nstrtok(const char *buf1, const char *buf2); extern char *strtoktolin(const char *buf1, const char *buf2); extern int book_overflow(const char *buf1, const char *buf2, int booksize); -extern void init_readable(void); +extern void init_readable(); extern void change_book(object *book, int msgtype); extern object *get_random_mon(int level); extern char *mon_desc(const object *mon); extern object *get_next_mon(object *tmp); extern char *mon_info_msg(int level, int booksize); -extern char *artifact_msg(int level, int booksize); +extern const char *artifact_msg(int level, int booksize); extern char *spellpath_msg(int level, int booksize); extern void make_formula_book(object *book, int level); extern char *msgfile_msg(int level, int booksize); extern const char *god_info_msg(int level, int booksize); extern void tailor_readable_ob(object *book, int msg_type); -extern void free_all_readable(void); -extern void write_book_archive(void); +extern void free_all_readable(); +extern void write_book_archive(); extern readable_message_type *get_readable_message_type(object *readable); /* recipe.c */ extern recipelist *get_formulalist(int i); -extern void init_formulae(void); -extern void check_formulae(void); -extern void dump_alchemy(void); +extern void init_formulae(); +extern void check_formulae(); +extern void dump_alchemy(); extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); extern long find_ingred_cost(const char *name); -extern void dump_alchemy_costs(void); +extern void dump_alchemy_costs(); extern const char *ingred_name(const char *name); extern int strtoint(const char *buf); extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); extern int numb_ingred(const char *buf); -extern recipelist *get_random_recipelist(void); +extern recipelist *get_random_recipelist(); extern recipe *get_random_recipe(recipelist *rpl); -extern void free_all_recipes(void); +extern void free_all_recipes(); /* region.c */ -extern region *get_region_by_name(const char *region_name); -extern region *get_region_by_map(maptile *m); -extern const char *get_name_of_region_for_map(const maptile *m); -extern region *get_region_from_string(const char *name); -extern int region_is_child_of_region(const region *child, const region *r); -extern const char *get_region_longname(const region *r); -extern const char *get_region_msg(const region *r); extern object *get_jail_exit(object *op); -extern void init_regions(void); -extern region *get_region_struct(void); -extern void parse_regions(FILE *fp); -extern void assign_region_parents(void); +extern void init_regions(); /* shstr.c */ extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); /* time.c */ -extern void reset_sleep(void); +extern void reset_sleep(); extern void log_time(long process_utime); -extern int enough_elapsed_time(void); -extern void sleep_delta(void); -extern void set_max_time(long t); +extern int enough_elapsed_time(); +extern void sleep_delta(); extern void get_tod(timeofday_t *tod); extern void print_tod(object *op); extern void time_info(object *op); -extern long seconds(void); /* treasure.c */ -extern void init_archetype_pointers(void); -extern void load_treasures(void); -extern treasurelist *find_treasurelist(const char *name); -extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); -extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); -extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); +extern void init_archetype_pointers(); +extern bool load_treasure_file(const char *filename); extern object *generate_treasure(treasurelist *t, int difficulty); extern int level_for_item(const object *op, int difficulty); extern int magic_from_difficulty(int difficulty); @@ -340,10 +267,10 @@ extern int get_magic(int diff); extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); extern artifactlist *find_artifactlist(int type); -extern void dump_artifacts(void); +extern void dump_artifacts(); extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); extern void dump_monster_treasure(const char *name); -extern void init_artifacts(void); +extern void init_artifacts(); extern void add_abilities(object *op, object *change); extern void give_artifact_abilities(object *op, object *artifct); extern void generate_artifact(object *op, int difficulty); @@ -353,14 +280,12 @@ extern void free_charlinks(linked_char *lc); extern void free_artifact(artifact *at); extern void free_artifactlist(artifactlist *al); -extern void free_all_treasures(void); +extern void free_all_treasures(); /* utils.c */ extern int random_roll(int min, int max, const object *op, int goodbad); extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); extern int die_roll(int num, int size, const object *op, int goodbad); -extern int rndm(int min, int max); -extern void decay_objects(maptile *m); -extern materialtype_t *name_to_material(const char *name); +extern materialtype_t *name_to_material (const shstr &name); extern void transmute_materialname(object *op, const object *change); extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); extern void strip_media_tag(char *message); @@ -369,24 +294,6 @@ extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); extern void make_list_like(char *input); /* loader.c */ -extern int lex_load(object *op, int map_flags); -extern void yyrestart(FILE *input_file); -extern void yypop_buffer_state(void); -extern int yyget_lineno(void); -extern FILE *yyget_in(void); -extern FILE *yyget_out(void); -extern int yyget_leng(void); -extern char *yyget_text(void); -extern void yyset_lineno(int line_number); -extern void yyset_in(FILE *in_str); -extern void yyset_out(FILE *out_str); -extern int yyget_debug(void); -extern void yyset_debug(int bdebug); -extern int yylex_destroy(void); -extern void yyfree(void *ptr); -extern int yyerror(char *s); -extern int load_object(object_thawer &fp, object *op, int map_flags); extern int set_variable(object *op, char *buf); -extern void init_vars(void); +extern void init_vars(); extern char *get_ob_diff(object *op, object *op2); -extern void save_object(object_freezer &fp, object *op, int flag);