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1 | /* |
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2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License as published by the Free |
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10 | * Software Foundation; either version 2 of the License, or (at your option) |
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11 | * any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, but |
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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16 | * for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License along |
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19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
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23 | */ |
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24 | |
1 | /* anim.c */ |
25 | /* anim.c */ |
2 | extern void free_all_anim(); |
26 | extern void free_all_anim(); |
3 | extern void init_anim(); |
27 | extern void init_anim(); |
4 | extern int find_animation(const char *name); |
28 | extern int find_animation(const char *name); |
5 | extern void animate_object(object *op, int dir); |
29 | extern void animate_object(object *op, int dir); |
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105 | extern objectlink *get_objectlink(); |
129 | extern objectlink *get_objectlink(); |
106 | extern oblinkpt *get_objectlinkpt(); |
130 | extern oblinkpt *get_objectlinkpt(); |
107 | extern void free_objectlink(objectlink *ol); |
131 | extern void free_objectlink(objectlink *ol); |
108 | extern void free_objectlinkpt(oblinkpt *obp); |
132 | extern void free_objectlinkpt(oblinkpt *obp); |
109 | /* living.c */ |
133 | /* living.c */ |
110 | extern void set_attr_value(living *stats, int attr, sint8 value); |
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111 | extern void change_attr_value(living *stats, int attr, sint8 value); |
134 | extern void change_attr_value(living *stats, int attr, sint8 value); |
112 | extern sint8 get_attr_value(const living *stats, int attr); |
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113 | extern void check_stat_bounds(living *stats); |
135 | extern void check_stat_bounds(living *stats); |
114 | extern int change_abil(object *op, object *tmp); |
136 | extern int change_abil(object *op, object *tmp); |
115 | extern int allowed_class(const object *op); |
137 | extern int allowed_class(const object *op); |
116 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
138 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
117 | extern void dragon_level_gain(object *who); |
139 | extern void dragon_level_gain(object *who); |
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124 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
146 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
125 | extern void apply_death_exp_penalty(object *op); |
147 | extern void apply_death_exp_penalty(object *op); |
126 | extern int did_make_save(const object *op, int level, int bonus); |
148 | extern int did_make_save(const object *op, int level, int bonus); |
127 | /* los.c */ |
149 | /* los.c */ |
128 | extern void init_block(); |
150 | extern void init_block(); |
129 | extern void clear_los(object *op); |
151 | extern void clear_los(player *pl); |
130 | extern int has_carried_lights(const object *op); |
152 | extern int has_carried_lights(const object *op); |
131 | extern void update_los(object *op); |
153 | extern void update_los(object *op); |
132 | extern void update_all_map_los(maptile *map); |
154 | extern void update_all_map_los(maptile *map); |
133 | extern void update_all_los(const maptile *map, int x, int y); |
155 | extern void update_all_los(const maptile *map, int x, int y); |
134 | extern void print_los(object *op); |
156 | extern void print_los(object *op); |
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165 | extern object *present_in_ob(unsigned char type, const object *op); |
187 | extern object *present_in_ob(unsigned char type, const object *op); |
166 | extern object *present_in_ob_by_name(int type, const char *str, const object *op); |
188 | extern object *present_in_ob_by_name(int type, const char *str, const object *op); |
167 | extern object *present_arch_in_ob(const archetype *at, const object *op); |
189 | extern object *present_arch_in_ob(const archetype *at, const object *op); |
168 | extern void flag_inv(object *op, int flag); |
190 | extern void flag_inv(object *op, int flag); |
169 | extern void unflag_inv(object *op, int flag); |
191 | extern void unflag_inv(object *op, int flag); |
170 | extern void set_cheat(object *op); |
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171 | extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); |
192 | extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); |
172 | extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); |
193 | extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); |
173 | extern void get_search_arr(int *search_arr); |
194 | extern void get_search_arr(int *search_arr); |
174 | extern int find_dir(maptile *m, int x, int y, object *exclude); |
195 | extern int find_dir(maptile *m, int x, int y, object *exclude); |
175 | extern int distance(const object *ob1, const object *ob2); |
196 | extern int distance(const object *ob1, const object *ob2); |