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146 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
146 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
147 | extern void apply_death_exp_penalty(object *op); |
147 | extern void apply_death_exp_penalty(object *op); |
148 | extern int did_make_save(const object *op, int level, int bonus); |
148 | extern int did_make_save(const object *op, int level, int bonus); |
149 | /* los.c */ |
149 | /* los.c */ |
150 | extern void init_block(); |
150 | extern void init_block(); |
151 | extern void clear_los(object *op); |
151 | extern void clear_los(player *pl); |
152 | extern int has_carried_lights(const object *op); |
152 | extern int has_carried_lights(const object *op); |
153 | extern void update_los(object *op); |
153 | extern void update_los(object *op); |
154 | extern void update_all_map_los(maptile *map); |
154 | extern void update_all_map_los(maptile *map); |
155 | extern void update_all_los(const maptile *map, int x, int y); |
155 | extern void update_all_los(const maptile *map, int x, int y); |
156 | extern void print_los(object *op); |
156 | extern void print_los(object *op); |