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114 | extern void set_attr_value(living *stats, int attr, sint8 value); |
114 | extern void set_attr_value(living *stats, int attr, sint8 value); |
115 | extern void change_attr_value(living *stats, int attr, sint8 value); |
115 | extern void change_attr_value(living *stats, int attr, sint8 value); |
116 | extern sint8 get_attr_value(const living *stats, int attr); |
116 | extern sint8 get_attr_value(const living *stats, int attr); |
117 | extern void check_stat_bounds(living *stats); |
117 | extern void check_stat_bounds(living *stats); |
118 | extern int change_abil(object *op, object *tmp); |
118 | extern int change_abil(object *op, object *tmp); |
119 | extern void drain_stat(object *op); |
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120 | extern void drain_specific_stat(object *op, int deplete_stats); |
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121 | extern void change_luck(object *op, int value); |
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122 | extern void remove_statbonus(object *op); |
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123 | extern void add_statbonus(object *op); |
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124 | extern void fix_player(object *op); |
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125 | extern int allowed_class(const object *op); |
119 | extern int allowed_class(const object *op); |
126 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
120 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
127 | extern void dragon_level_gain(object *who); |
121 | extern void dragon_level_gain(object *who); |
128 | extern object *give_skill_by_name(object *op, const char *skill_name); |
122 | extern object *give_skill_by_name(object *op, const char *skill_name); |
129 | extern void player_lvl_adj(object *who, object *op); |
123 | extern void player_lvl_adj(object *who, object *op); |