--- deliantra/server/include/libproto.h 2007/04/16 10:14:25 1.44 +++ deliantra/server/include/libproto.h 2007/06/03 17:42:39 1.50 @@ -1,3 +1,27 @@ +/* + * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * for more details. + * + * You should have received a copy of the GNU General Public License along + * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 + * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * The authors can be reached via e-mail to + */ + /* anim.c */ extern void free_all_anim(); extern void init_anim(); @@ -11,15 +35,13 @@ extern object *get_archetype_by_object_name(const char *name); extern object *find_best_weapon_used_match(object *pl, const char *params); extern int item_matched_string(object *pl, object *op, const char *name); -extern void init_archetypes(); extern void arch_info(object *op); extern void clear_archetable(); -extern void init_archetable(); extern void dump_arch(archetype *at); extern void dump_all_archetypes(); extern void free_all_archs(); extern void check_generators(); -extern void load_archetypes(); +extern bool load_archetype_file(const char *filename); extern object *arch_to_object(archetype *at); extern object *create_singularity(const char *name); extern object *get_archetype(const char *name); @@ -109,9 +131,7 @@ extern void free_objectlink(objectlink *ol); extern void free_objectlinkpt(oblinkpt *obp); /* living.c */ -extern void set_attr_value(living *stats, int attr, sint8 value); extern void change_attr_value(living *stats, int attr, sint8 value); -extern sint8 get_attr_value(const living *stats, int attr); extern void check_stat_bounds(living *stats); extern int change_abil(object *op, object *tmp); extern int allowed_class(const object *op); @@ -128,7 +148,7 @@ extern int did_make_save(const object *op, int level, int bonus); /* los.c */ extern void init_block(); -extern void clear_los(object *op); +extern void clear_los(player *pl); extern int has_carried_lights(const object *op); extern void update_los(object *op); extern void update_all_map_los(maptile *map); @@ -169,7 +189,6 @@ extern object *present_arch_in_ob(const archetype *at, const object *op); extern void flag_inv(object *op, int flag); extern void unflag_inv(object *op, int flag); -extern void set_cheat(object *op); extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); extern void get_search_arr(int *search_arr); @@ -262,8 +281,7 @@ extern void time_info(object *op); /* treasure.c */ extern void init_archetype_pointers(); -extern bool load_treasures(); -extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); +extern bool load_treasure_file(const char *filename); extern object *generate_treasure(treasurelist *t, int difficulty); extern int level_for_item(const object *op, int difficulty); extern int magic_from_difficulty(int difficulty);