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1 | /* |
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2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
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22 | */ |
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23 | |
1 | /* anim.c */ |
24 | /* anim.c */ |
2 | extern void free_all_anim(); |
25 | extern void free_all_anim(); |
3 | extern void init_anim(); |
26 | extern void init_anim(); |
4 | extern int find_animation(const char *name); |
27 | extern int find_animation(const char *name); |
5 | extern void animate_object(object *op, int dir); |
28 | extern void animate_object(object *op, int dir); |
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105 | extern objectlink *get_objectlink(); |
128 | extern objectlink *get_objectlink(); |
106 | extern oblinkpt *get_objectlinkpt(); |
129 | extern oblinkpt *get_objectlinkpt(); |
107 | extern void free_objectlink(objectlink *ol); |
130 | extern void free_objectlink(objectlink *ol); |
108 | extern void free_objectlinkpt(oblinkpt *obp); |
131 | extern void free_objectlinkpt(oblinkpt *obp); |
109 | /* living.c */ |
132 | /* living.c */ |
110 | extern void set_attr_value(living *stats, int attr, sint8 value); |
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111 | extern void change_attr_value(living *stats, int attr, sint8 value); |
133 | extern void change_attr_value(living *stats, int attr, sint8 value); |
112 | extern sint8 get_attr_value(const living *stats, int attr); |
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113 | extern void check_stat_bounds(living *stats); |
134 | extern void check_stat_bounds(living *stats); |
114 | extern int change_abil(object *op, object *tmp); |
135 | extern int change_abil(object *op, object *tmp); |
115 | extern int allowed_class(const object *op); |
136 | extern int allowed_class(const object *op); |
116 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
137 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
117 | extern void dragon_level_gain(object *who); |
138 | extern void dragon_level_gain(object *who); |
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124 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
145 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
125 | extern void apply_death_exp_penalty(object *op); |
146 | extern void apply_death_exp_penalty(object *op); |
126 | extern int did_make_save(const object *op, int level, int bonus); |
147 | extern int did_make_save(const object *op, int level, int bonus); |
127 | /* los.c */ |
148 | /* los.c */ |
128 | extern void init_block(); |
149 | extern void init_block(); |
129 | extern void clear_los(object *op); |
150 | extern void clear_los(player *pl); |
130 | extern int has_carried_lights(const object *op); |
151 | extern int has_carried_lights(const object *op); |
131 | extern void update_los(object *op); |
152 | extern void update_los(object *op); |
132 | extern void update_all_map_los(maptile *map); |
153 | extern void update_all_map_los(maptile *map); |
133 | extern void update_all_los(const maptile *map, int x, int y); |
154 | extern void update_all_los(const maptile *map, int x, int y); |
134 | extern void print_los(object *op); |
155 | extern void print_los(object *op); |
135 | extern void make_sure_seen(const object *op); |
156 | extern void make_sure_seen(const object *op); |
136 | extern void make_sure_not_seen(const object *op); |
157 | extern void make_sure_not_seen(const object *op); |
137 | /* map.c */ |
158 | /* map.c */ |
138 | extern const char *create_pathname (const char *name); |
159 | extern const char *create_pathname (const char *name); |
139 | extern int check_path(const char *name, int prepend_dir); |
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140 | extern int blocked_link(object *ob, maptile *m, int sx, int sy); |
160 | extern int blocked_link(object *ob, maptile *m, int sx, int sy); |
141 | extern void fix_container(object *container); |
161 | extern void fix_container(object *container); |
142 | /* object.c */ |
162 | /* object.c */ |
143 | extern signed long sum_weight(object *op); |
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144 | extern object *object_get_env_recursive(object *op); |
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145 | extern char *dump_object(object *op); |
163 | extern char *dump_object(object *op); |
146 | extern void dump_me(object *op, char *outstr); |
164 | extern void dump_me(object *op, char *outstr); |
147 | extern object *get_nearest_part(object *op, const object *pl); |
165 | extern object *get_nearest_part(object *op, const object *pl); |
148 | extern object *find_object(tag_t i); |
166 | extern object *find_object(tag_t i); |
149 | extern object *find_object_name(const char *str); |
167 | extern object *find_object_name(const char *str); |
150 | extern void free_all_object_data(); |
168 | extern void free_all_object_data(); |
151 | extern void update_turn_face(object *op); |
169 | extern void update_turn_face(object *op); |
152 | extern void update_object(object *op, int action); |
170 | extern void update_object(object *op, int action); |
153 | extern void sub_weight(object *op, signed long weight); |
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154 | extern object *merge_ob(object *op, object *top); |
171 | extern object *merge_ob(object *op, object *top); |
155 | extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |
172 | extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |
156 | extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); |
173 | extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); |
157 | extern void replace_insert_ob_in_map(const char *arch_string, object *op); |
174 | extern void replace_insert_ob_in_map(const char *arch_string, object *op); |
158 | extern object *get_split_ob(object *orig_ob, uint32 nr); |
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159 | extern object *decrease_ob_nr(object *op, uint32 i); |
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160 | extern void add_weight(object *op, signed long weight); |
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161 | extern object *insert_ob_in_ob(object *op, object *where); |
175 | extern object *insert_ob_in_ob(object *op, object *where); |
162 | extern int check_move_on(object *op, object *originator); |
176 | extern int check_move_on(object *op, object *originator); |
163 | extern object *present_arch(const archetype *at, maptile *m, int x, int y); |
177 | extern object *present_arch(const archetype *at, maptile *m, int x, int y); |
164 | extern object *present(unsigned char type, maptile *m, int x, int y); |
178 | extern object *present(unsigned char type, maptile *m, int x, int y); |
165 | extern object *present_in_ob(unsigned char type, const object *op); |
179 | extern object *present_in_ob(unsigned char type, const object *op); |
166 | extern object *present_in_ob_by_name(int type, const char *str, const object *op); |
180 | extern object *present_in_ob_by_name(int type, const char *str, const object *op); |
167 | extern object *present_arch_in_ob(const archetype *at, const object *op); |
181 | extern object *present_arch_in_ob(const archetype *at, const object *op); |
168 | extern void flag_inv(object *op, int flag); |
182 | extern void flag_inv(object *op, int flag); |
169 | extern void unflag_inv(object *op, int flag); |
183 | extern void unflag_inv(object *op, int flag); |
170 | extern void set_cheat(object *op); |
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171 | extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); |
184 | extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); |
172 | extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); |
185 | extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); |
173 | extern void get_search_arr(int *search_arr); |
186 | extern void get_search_arr(int *search_arr); |
174 | extern int find_dir(maptile *m, int x, int y, object *exclude); |
187 | extern int find_dir(maptile *m, int x, int y, object *exclude); |
175 | extern int distance(const object *ob1, const object *ob2); |
188 | extern int distance(const object *ob1, const object *ob2); |
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257 | extern void sleep_delta(); |
270 | extern void sleep_delta(); |
258 | extern void get_tod(timeofday_t *tod); |
271 | extern void get_tod(timeofday_t *tod); |
259 | extern void print_tod(object *op); |
272 | extern void print_tod(object *op); |
260 | extern void time_info(object *op); |
273 | extern void time_info(object *op); |
261 | /* treasure.c */ |
274 | /* treasure.c */ |
262 | extern void init_archetype_pointers(); |
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263 | extern bool load_treasure_file(const char *filename); |
275 | extern bool load_treasure_file(const char *filename); |
264 | extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); |
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265 | extern object *generate_treasure(treasurelist *t, int difficulty); |
276 | extern object *generate_treasure(treasurelist *t, int difficulty); |
266 | extern int level_for_item(const object *op, int difficulty); |
277 | extern int level_for_item(const object *op, int difficulty); |
267 | extern int magic_from_difficulty(int difficulty); |
278 | extern int magic_from_difficulty(int difficulty); |
268 | extern void set_abs_magic(object *op, int magic); |
279 | extern void set_abs_magic(object *op, int magic); |
269 | extern void set_ring_bonus(object *op, int bonus); |
280 | extern void set_ring_bonus(object *op, int bonus); |