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114 | extern void set_attr_value(living *stats, int attr, sint8 value); |
114 | extern void set_attr_value(living *stats, int attr, sint8 value); |
115 | extern void change_attr_value(living *stats, int attr, sint8 value); |
115 | extern void change_attr_value(living *stats, int attr, sint8 value); |
116 | extern sint8 get_attr_value(const living *stats, int attr); |
116 | extern sint8 get_attr_value(const living *stats, int attr); |
117 | extern void check_stat_bounds(living *stats); |
117 | extern void check_stat_bounds(living *stats); |
118 | extern int change_abil(object *op, object *tmp); |
118 | extern int change_abil(object *op, object *tmp); |
119 | extern void drain_stat(object *op); |
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120 | extern void drain_specific_stat(object *op, int deplete_stats); |
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121 | extern void change_luck(object *op, int value); |
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122 | extern void remove_statbonus(object *op); |
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123 | extern void add_statbonus(object *op); |
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124 | extern void fix_player(object *op); |
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125 | extern int allowed_class(const object *op); |
119 | extern int allowed_class(const object *op); |
126 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
120 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
127 | extern void dragon_level_gain(object *who); |
121 | extern void dragon_level_gain(object *who); |
128 | extern object *give_skill_by_name(object *op, const char *skill_name); |
122 | extern object *give_skill_by_name(object *op, const char *skill_name); |
129 | extern void player_lvl_adj(object *who, object *op); |
123 | extern void player_lvl_adj(object *who, object *op); |
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172 | extern maptile *ready_map_name(const char *name, int flags); |
166 | extern maptile *ready_map_name(const char *name, int flags); |
173 | extern int calculate_difficulty(maptile *m); |
167 | extern int calculate_difficulty(maptile *m); |
174 | extern void clean_tmp_map(maptile *m); |
168 | extern void clean_tmp_map(maptile *m); |
175 | extern void free_all_maps(void); |
169 | extern void free_all_maps(void); |
176 | extern int change_map_light(maptile *m, int change); |
170 | extern int change_map_light(maptile *m, int change); |
177 | extern void update_position(maptile *m, int x, int y); |
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178 | extern void set_map_reset_time(maptile *map); |
171 | extern void set_map_reset_time(maptile *map); |
179 | extern int out_of_map(maptile *m, int x, int y); |
172 | extern int out_of_map(maptile *m, int x, int y); |
180 | extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
173 | extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
181 | extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
174 | extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
182 | extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
175 | extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
183 | extern int on_same_map(const object *op1, const object *op2); |
176 | extern int on_same_map(const object *op1, const object *op2); |
184 | /* object.c */ |
177 | /* object.c */ |
185 | extern signed long sum_weight(object *op); |
178 | extern signed long sum_weight(object *op); |
186 | extern object *object_get_env_recursive(object *op); |
179 | extern object *object_get_env_recursive(object *op); |
187 | extern object *is_player_inv(object *op); |
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188 | extern char *dump_object(object *op); |
180 | extern char *dump_object(object *op); |
189 | extern void dump_me(object *op, char *outstr); |
181 | extern void dump_me(object *op, char *outstr); |
190 | extern object *get_nearest_part(object *op, const object *pl); |
182 | extern object *get_nearest_part(object *op, const object *pl); |
191 | extern object *find_object(tag_t i); |
183 | extern object *find_object(tag_t i); |
192 | extern object *find_object_name(const char *str); |
184 | extern object *find_object_name(const char *str); |