--- deliantra/server/include/libproto.h 2007/05/12 18:14:47 1.47 +++ deliantra/server/include/libproto.h 2007/07/26 00:27:08 1.52 @@ -1,3 +1,26 @@ +/* + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + /* anim.c */ extern void free_all_anim(); extern void init_anim(); @@ -124,7 +147,7 @@ extern int did_make_save(const object *op, int level, int bonus); /* los.c */ extern void init_block(); -extern void clear_los(object *op); +extern void clear_los(player *pl); extern int has_carried_lights(const object *op); extern void update_los(object *op); extern void update_all_map_los(maptile *map); @@ -134,7 +157,6 @@ extern void make_sure_not_seen(const object *op); /* map.c */ extern const char *create_pathname (const char *name); -extern int check_path(const char *name, int prepend_dir); extern int blocked_link(object *ob, maptile *m, int sx, int sy); extern void fix_container(object *container); /* object.c */ @@ -165,7 +187,6 @@ extern object *present_arch_in_ob(const archetype *at, const object *op); extern void flag_inv(object *op, int flag); extern void unflag_inv(object *op, int flag); -extern void set_cheat(object *op); extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); extern void get_search_arr(int *search_arr);