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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.44 by root, Mon Apr 16 10:14:25 2007 UTC vs.
Revision 1.53 by root, Thu Nov 8 19:43:24 2007 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
1/* anim.c */ 24/* anim.c */
2extern void free_all_anim(); 25extern void free_all_anim();
3extern void init_anim(); 26extern void init_anim();
4extern int find_animation(const char *name); 27extern int find_animation(const char *name);
5extern void animate_object(object *op, int dir); 28extern void animate_object(object *op, int dir);
9extern object *get_archetype_by_skill_name(const char *skill, int type); 32extern object *get_archetype_by_skill_name(const char *skill, int type);
10extern archetype *get_archetype_by_type_subtype(int type, int subtype); 33extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11extern object *get_archetype_by_object_name(const char *name); 34extern object *get_archetype_by_object_name(const char *name);
12extern object *find_best_weapon_used_match(object *pl, const char *params); 35extern object *find_best_weapon_used_match(object *pl, const char *params);
13extern int item_matched_string(object *pl, object *op, const char *name); 36extern int item_matched_string(object *pl, object *op, const char *name);
14extern void init_archetypes();
15extern void arch_info(object *op); 37extern void arch_info(object *op);
16extern void clear_archetable(); 38extern void clear_archetable();
17extern void init_archetable();
18extern void dump_arch(archetype *at); 39extern void dump_arch(archetype *at);
19extern void dump_all_archetypes(); 40extern void dump_all_archetypes();
20extern void free_all_archs(); 41extern void free_all_archs();
21extern void check_generators(); 42extern void check_generators();
22extern void load_archetypes(); 43extern bool load_archetype_file(const char *filename);
23extern object *arch_to_object(archetype *at); 44extern object *arch_to_object(archetype *at);
24extern object *create_singularity(const char *name); 45extern object *create_singularity(const char *name);
25extern object *get_archetype(const char *name); 46extern object *get_archetype(const char *name);
26extern unsigned long hasharch(const char *str, int tablesize); 47extern unsigned long hasharch(const char *str, int tablesize);
27extern archetype *type_to_archetype(int type); 48extern archetype *type_to_archetype(int type);
107extern objectlink *get_objectlink(); 128extern objectlink *get_objectlink();
108extern oblinkpt *get_objectlinkpt(); 129extern oblinkpt *get_objectlinkpt();
109extern void free_objectlink(objectlink *ol); 130extern void free_objectlink(objectlink *ol);
110extern void free_objectlinkpt(oblinkpt *obp); 131extern void free_objectlinkpt(oblinkpt *obp);
111/* living.c */ 132/* living.c */
112extern void set_attr_value(living *stats, int attr, sint8 value);
113extern void change_attr_value(living *stats, int attr, sint8 value); 133extern void change_attr_value(living *stats, int attr, sint8 value);
114extern sint8 get_attr_value(const living *stats, int attr);
115extern void check_stat_bounds(living *stats); 134extern void check_stat_bounds(living *stats);
116extern int change_abil(object *op, object *tmp); 135extern int change_abil(object *op, object *tmp);
117extern int allowed_class(const object *op); 136extern int allowed_class(const object *op);
118extern void set_dragon_name(object *pl, const object *abil, const object *skin); 137extern void set_dragon_name(object *pl, const object *abil, const object *skin);
119extern void dragon_level_gain(object *who); 138extern void dragon_level_gain(object *who);
126extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 145extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
127extern void apply_death_exp_penalty(object *op); 146extern void apply_death_exp_penalty(object *op);
128extern int did_make_save(const object *op, int level, int bonus); 147extern int did_make_save(const object *op, int level, int bonus);
129/* los.c */ 148/* los.c */
130extern void init_block(); 149extern void init_block();
131extern void clear_los(object *op); 150extern void clear_los(player *pl);
132extern int has_carried_lights(const object *op); 151extern int has_carried_lights(const object *op);
133extern void update_los(object *op); 152extern void update_los(object *op);
134extern void update_all_map_los(maptile *map); 153extern void update_all_map_los(maptile *map);
135extern void update_all_los(const maptile *map, int x, int y); 154extern void update_all_los(const maptile *map, int x, int y);
136extern void print_los(object *op); 155extern void print_los(object *op);
137extern void make_sure_seen(const object *op); 156extern void make_sure_seen(const object *op);
138extern void make_sure_not_seen(const object *op); 157extern void make_sure_not_seen(const object *op);
139/* map.c */ 158/* map.c */
140extern const char *create_pathname (const char *name); 159extern const char *create_pathname (const char *name);
141extern int check_path(const char *name, int prepend_dir);
142extern int blocked_link(object *ob, maptile *m, int sx, int sy); 160extern int blocked_link(object *ob, maptile *m, int sx, int sy);
143extern void fix_container(object *container); 161extern void fix_container(object *container);
144/* object.c */ 162/* object.c */
145extern signed long sum_weight(object *op); 163extern signed long sum_weight(object *op);
146extern object *object_get_env_recursive(object *op); 164extern object *object_get_env_recursive(object *op);
167extern object *present_in_ob(unsigned char type, const object *op); 185extern object *present_in_ob(unsigned char type, const object *op);
168extern object *present_in_ob_by_name(int type, const char *str, const object *op); 186extern object *present_in_ob_by_name(int type, const char *str, const object *op);
169extern object *present_arch_in_ob(const archetype *at, const object *op); 187extern object *present_arch_in_ob(const archetype *at, const object *op);
170extern void flag_inv(object *op, int flag); 188extern void flag_inv(object *op, int flag);
171extern void unflag_inv(object *op, int flag); 189extern void unflag_inv(object *op, int flag);
172extern void set_cheat(object *op);
173extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 190extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
174extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 191extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
175extern void get_search_arr(int *search_arr); 192extern void get_search_arr(int *search_arr);
176extern int find_dir(maptile *m, int x, int y, object *exclude); 193extern int find_dir(maptile *m, int x, int y, object *exclude);
177extern int distance(const object *ob1, const object *ob2); 194extern int distance(const object *ob1, const object *ob2);
260extern void get_tod(timeofday_t *tod); 277extern void get_tod(timeofday_t *tod);
261extern void print_tod(object *op); 278extern void print_tod(object *op);
262extern void time_info(object *op); 279extern void time_info(object *op);
263/* treasure.c */ 280/* treasure.c */
264extern void init_archetype_pointers(); 281extern void init_archetype_pointers();
265extern bool load_treasures(); 282extern bool load_treasure_file(const char *filename);
266extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
267extern object *generate_treasure(treasurelist *t, int difficulty); 283extern object *generate_treasure(treasurelist *t, int difficulty);
268extern int level_for_item(const object *op, int difficulty); 284extern int level_for_item(const object *op, int difficulty);
269extern int magic_from_difficulty(int difficulty); 285extern int magic_from_difficulty(int difficulty);
270extern void set_abs_magic(object *op, int magic); 286extern void set_abs_magic(object *op, int magic);
271extern void set_ring_bonus(object *op, int bonus); 287extern void set_ring_bonus(object *op, int bonus);

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