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362 | extern treasurelist *find_treasurelist(const char *name); |
362 | extern treasurelist *find_treasurelist(const char *name); |
363 | extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); |
363 | extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); |
364 | extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); |
364 | extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); |
365 | extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); |
365 | extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); |
366 | extern object *generate_treasure(treasurelist *t, int difficulty); |
366 | extern object *generate_treasure(treasurelist *t, int difficulty); |
367 | extern int level_for_item(const object *op, int difficulty, int retmult); |
367 | extern int level_for_item(const object *op, int difficulty); |
368 | extern int magic_from_difficulty(int difficulty); |
368 | extern int magic_from_difficulty(int difficulty); |
369 | extern void set_abs_magic(object *op, int magic); |
369 | extern void set_abs_magic(object *op, int magic); |
370 | extern void set_ring_bonus(object *op, int bonus); |
370 | extern void set_ring_bonus(object *op, int bonus); |
371 | extern int get_magic(int diff); |
371 | extern int get_magic(int diff); |
372 | extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); |
372 | extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); |