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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.44 by root, Mon Apr 16 10:14:25 2007 UTC vs.
Revision 1.69 by root, Thu Jan 8 03:03:24 2009 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
26
1/* anim.c */ 27/* anim.c */
2extern void free_all_anim(); 28extern void free_all_anim();
3extern void init_anim(); 29extern void init_anim();
4extern int find_animation(const char *name); 30extern int find_animation(const char *name);
5extern void animate_object(object *op, int dir); 31extern void animate_object(object *op, int dir);
9extern object *get_archetype_by_skill_name(const char *skill, int type); 35extern object *get_archetype_by_skill_name(const char *skill, int type);
10extern archetype *get_archetype_by_type_subtype(int type, int subtype); 36extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11extern object *get_archetype_by_object_name(const char *name); 37extern object *get_archetype_by_object_name(const char *name);
12extern object *find_best_weapon_used_match(object *pl, const char *params); 38extern object *find_best_weapon_used_match(object *pl, const char *params);
13extern int item_matched_string(object *pl, object *op, const char *name); 39extern int item_matched_string(object *pl, object *op, const char *name);
14extern void init_archetypes();
15extern void arch_info(object *op); 40extern void arch_info(object *op);
16extern void clear_archetable(); 41extern void clear_archetable();
17extern void init_archetable();
18extern void dump_arch(archetype *at); 42extern void dump_arch(archetype *at);
19extern void dump_all_archetypes(); 43extern void dump_all_archetypes();
20extern void free_all_archs(); 44extern void free_all_archs();
21extern void check_generators(); 45extern void check_generators();
22extern void load_archetypes(); 46extern bool load_archetype_file(const char *filename);
23extern object *arch_to_object(archetype *at);
24extern object *create_singularity(const char *name); 47extern object *create_singularity(const char *name);
25extern object *get_archetype(const char *name); 48extern object *get_archetype(const char *name);
26extern unsigned long hasharch(const char *str, int tablesize); 49extern unsigned long hasharch(const char *str, int tablesize);
27extern archetype *type_to_archetype(int type); 50extern archetype *type_to_archetype(int type);
28extern object *clone_arch(int type); 51extern object *clone_arch(int type);
29extern object *object_create_arch(archetype *at); 52extern object *object_create_arch(archetype *at);
30/* button.c */ 53/* button.c */
31extern void push_button(object *op); 54extern void push_button(object *op);
32extern void activate_connection (maptile *map, long connection, bool state = true);
33extern void update_button(object *op); 55extern void update_button(object *op);
34extern oblinkpt *get_connection_links (maptile *map, long connection);
35extern void use_trigger(object *op); 56extern void use_trigger(object *op);
36extern void animate_turning(object *op); 57extern void animate_turning(object *op);
37extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 58extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
38extern int operate_altar(object *altar, object **sacrifice); 59extern int operate_altar(object *altar, object **sacrifice);
39extern void trigger_move(object *op, int state); 60extern void trigger_move(object *op, int state);
40extern int check_trigger(object *op, object *cause); 61extern int check_trigger(object *op, object *cause);
41extern void add_button_link(object *button, maptile *map, int connected);
42extern void remove_button_link(object *op);
43extern oblinkpt *get_button_links(const object *button);
44extern int get_button_value(const object *button); 62extern int get_button_value(const object *button);
45extern void do_mood_floor(object *op, object *source = 0); 63extern void do_mood_floor(object *op, object *source = 0);
46extern object *check_inv_recursive(object *op, const object *trig); 64extern object *check_inv_recursive(object *op, const object *trig);
47extern void check_inv(object *op, object *trig); 65extern void check_inv(object *op, object *trig);
48extern void verify_button_links(const maptile *map); 66extern void verify_button_links(const maptile *map);
107extern objectlink *get_objectlink(); 125extern objectlink *get_objectlink();
108extern oblinkpt *get_objectlinkpt(); 126extern oblinkpt *get_objectlinkpt();
109extern void free_objectlink(objectlink *ol); 127extern void free_objectlink(objectlink *ol);
110extern void free_objectlinkpt(oblinkpt *obp); 128extern void free_objectlinkpt(oblinkpt *obp);
111/* living.c */ 129/* living.c */
112extern void set_attr_value(living *stats, int attr, sint8 value);
113extern void change_attr_value(living *stats, int attr, sint8 value); 130extern void change_attr_value(living *stats, int attr, sint8 value);
114extern sint8 get_attr_value(const living *stats, int attr);
115extern void check_stat_bounds(living *stats); 131extern void check_stat_bounds(living *stats);
116extern int change_abil(object *op, object *tmp); 132extern int change_abil(object *op, object *tmp);
117extern int allowed_class(const object *op); 133extern int allowed_class(const object *op);
118extern void set_dragon_name(object *pl, const object *abil, const object *skin); 134extern void set_dragon_name(object *pl, const object *abil, const object *skin);
119extern void dragon_level_gain(object *who); 135extern void dragon_level_gain(object *who);
126extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 142extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
127extern void apply_death_exp_penalty(object *op); 143extern void apply_death_exp_penalty(object *op);
128extern int did_make_save(const object *op, int level, int bonus); 144extern int did_make_save(const object *op, int level, int bonus);
129/* los.c */ 145/* los.c */
130extern void init_block(); 146extern void init_block();
131extern void clear_los(object *op);
132extern int has_carried_lights(const object *op);
133extern void update_los(object *op);
134extern void update_all_map_los(maptile *map); 147extern void update_all_map_los(maptile *map);
135extern void update_all_los(const maptile *map, int x, int y); 148extern void update_all_los(const maptile *map, int x, int y);
136extern void print_los(object *op);
137extern void make_sure_seen(const object *op); 149extern void make_sure_seen(const object *op);
138extern void make_sure_not_seen(const object *op); 150extern void make_sure_not_seen(const object *op);
139/* map.c */ 151/* map.c */
140extern const char *create_pathname (const char *name); 152extern const char *create_pathname (const char *name);
141extern int check_path(const char *name, int prepend_dir);
142extern int blocked_link(object *ob, maptile *m, int sx, int sy); 153extern int blocked_link(object *ob, maptile *m, int sx, int sy);
143extern void fix_container(object *container); 154extern void fix_container(object *container);
144/* object.c */ 155/* object.c */
145extern signed long sum_weight(object *op);
146extern object *object_get_env_recursive(object *op);
147extern char *dump_object(object *op); 156extern char *dump_object(object *op);
148extern void dump_me(object *op, char *outstr); 157extern void dump_me(object *op, char *outstr);
149extern object *get_nearest_part(object *op, const object *pl); 158extern object *get_nearest_part(object *op, const object *pl);
150extern object *find_object(tag_t i); 159extern object *find_object(tag_t i);
151extern object *find_object_name(const char *str); 160extern object *find_object_name(const char *str);
152extern void free_all_object_data(); 161extern void free_all_object_data();
153extern void update_turn_face(object *op); 162extern void update_turn_face(object *op);
154extern void update_object(object *op, int action); 163extern void update_object(object *op, int action);
155extern void sub_weight(object *op, signed long weight);
156extern object *merge_ob(object *op, object *top); 164extern object *merge_ob(object *op, object *top);
157extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 165extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
158extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 166extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
159extern void replace_insert_ob_in_map(const char *arch_string, object *op); 167extern void replace_insert_ob_in_map(shstr_tmp archname, object *op);
160extern object *get_split_ob(object *orig_ob, uint32 nr);
161extern object *decrease_ob_nr(object *op, uint32 i);
162extern void add_weight(object *op, signed long weight);
163extern object *insert_ob_in_ob(object *op, object *where); 168extern object *insert_ob_in_ob(object *op, object *where);
164extern int check_move_on(object *op, object *originator); 169extern int check_move_on(object *op, object *originator);
165extern object *present_arch(const archetype *at, maptile *m, int x, int y); 170extern object *present_arch(const archetype *at, maptile *m, int x, int y);
166extern object *present(unsigned char type, maptile *m, int x, int y); 171extern object *present(unsigned char type, maptile *m, int x, int y);
167extern object *present_in_ob(unsigned char type, const object *op); 172extern object *present_in_ob(unsigned char type, const object *op);
168extern object *present_in_ob_by_name(int type, const char *str, const object *op); 173extern object *present_in_ob_by_name(int type, const char *str, const object *op);
169extern object *present_arch_in_ob(const archetype *at, const object *op); 174extern object *present_arch_in_ob(const archetype *at, const object *op);
170extern void flag_inv(object *op, int flag); 175extern void flag_inv(object *op, int flag);
171extern void unflag_inv(object *op, int flag); 176extern void unflag_inv(object *op, int flag);
172extern void set_cheat(object *op);
173extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 177extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
174extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 178extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
175extern void get_search_arr(int *search_arr); 179extern void get_search_arr(int *search_arr);
176extern int find_dir(maptile *m, int x, int y, object *exclude); 180extern int find_dir(maptile *m, int x, int y, object *exclude);
177extern int distance(const object *ob1, const object *ob2); 181extern int distance(const object *ob1, const object *ob2);
178extern int find_dir_2(int x, int y); 182extern int find_dir_2(int x, int y);
179extern int dirdiff(int dir1, int dir2); 183extern int dirdiff(int dir1, int dir2);
180extern int can_see_monsterP(maptile *m, int x, int y, int dir); 184extern int can_see_monsterP(maptile *m, int x, int y, int dir);
181extern int can_pick(const object *who, const object *item); 185extern int can_pick(const object *who, const object *item);
182extern object *object_create_clone(object *asrc);
183extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 186extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
184extern key_value *get_ob_key_link(const object *ob, const char *key);
185extern const char *get_ob_key_value(const object *op, const char *const key);
186extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
187extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
188/* path.c */ 187/* path.c */
189extern char *path_combine(const char *src, const char *dst); 188extern char *path_combine(const char *src, const char *dst);
190extern void path_normalize(char *path); 189extern void path_normalize(char *path);
191extern char *path_combine_and_normalize(const char *src, const char *dst); 190extern char *path_combine_and_normalize(const char *src, const char *dst);
192/* porting.c */ 191/* porting.c */
259extern void sleep_delta(); 258extern void sleep_delta();
260extern void get_tod(timeofday_t *tod); 259extern void get_tod(timeofday_t *tod);
261extern void print_tod(object *op); 260extern void print_tod(object *op);
262extern void time_info(object *op); 261extern void time_info(object *op);
263/* treasure.c */ 262/* treasure.c */
264extern void init_archetype_pointers(); 263extern bool load_treasure_file(const char *filename);
265extern bool load_treasures();
266extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
267extern object *generate_treasure(treasurelist *t, int difficulty); 264extern object *generate_treasure(treasurelist *t, int difficulty);
268extern int level_for_item(const object *op, int difficulty); 265extern int level_for_item(const object *op, int difficulty);
269extern int magic_from_difficulty(int difficulty); 266extern int magic_from_difficulty(int difficulty);
270extern void set_abs_magic(object *op, int magic); 267extern void set_abs_magic(object *op, int magic);
271extern void set_ring_bonus(object *op, int bonus); 268extern void set_ring_bonus(object *op, int bonus);
288extern void free_all_treasures(); 285extern void free_all_treasures();
289/* utils.c */ 286/* utils.c */
290extern int random_roll(int min, int max, const object *op, int goodbad); 287extern int random_roll(int min, int max, const object *op, int goodbad);
291extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 288extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
292extern int die_roll(int num, int size, const object *op, int goodbad); 289extern int die_roll(int num, int size, const object *op, int goodbad);
293extern materialtype_t *name_to_material (const shstr &name); 290extern materialtype_t *name_to_material (const shstr_cmp name);
294extern void transmute_materialname(object *op, const object *change); 291extern void transmute_materialname(object *op, const object *change);
295extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); 292extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
296extern void strip_media_tag(char *message); 293extern void strip_media_tag(char *message);
297extern const char *strrstr(const char *haystack, const char *needle); 294extern const char *strrstr(const char *haystack, const char *needle);
298extern void strip_endline(char *buf); 295extern void strip_endline(char *buf);
300extern void make_list_like(char *input); 297extern void make_list_like(char *input);
301/* loader.c */ 298/* loader.c */
302extern int set_variable(object *op, char *buf); 299extern int set_variable(object *op, char *buf);
303extern void init_vars(); 300extern void init_vars();
304extern char *get_ob_diff(object *op, object *op2); 301extern char *get_ob_diff(object *op, object *op2);
302/* map.c */
303extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
304extern object *pick_random_object (maptile *style);
305
306/* former funcpoint.h */
307/*
308 * These function-pointers are defined in common/glue.c
309 * The functions used to set and initialise them are also there.
310 *
311 * Massive change. Those functions are just defined, no callback, and they should be implemented.
312 * This means glue.c code & such can go away almost entirely.
313 * Ryo 2005-07-15
314 */
315
316extern void move_apply(object *, object *, object *);
317extern void draw_info(int, int, object *, const char *);
318extern void clean_tmp_files(void);
319extern void fix_auto_apply(maptile *);
320extern void init_blocksview_players(void);
321extern void monster_check_apply(object *, object *);
322extern void process_active_maps(void);
323extern void remove_friendly_object(object *);
324extern void update_buttons(maptile *);
325extern void move_teleporter(object *);
326extern void move_firewall(object *);
327extern void move_creator(object *);
328extern void move_marker(object *);
329extern void move_duplicator(object *);
330extern void trap_adjust(object *, int);
331extern void esrv_send_item(object *, object *);
332extern void esrv_del_item(player *, int);
333extern void esrv_update_item(int, object *, object *);
334extern void esrv_update_spells(player *);
335extern void set_darkness_map(maptile *m);
336extern void dragon_ability_gain(object *, int, int);
337extern void weather_effect(const char *);
338extern object * find_skill_by_number(object *, int);
339
340#endif
341

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