… | |
… | |
261 | extern void print_tod(object *op); |
261 | extern void print_tod(object *op); |
262 | extern void time_info(object *op); |
262 | extern void time_info(object *op); |
263 | /* treasure.c */ |
263 | /* treasure.c */ |
264 | extern void init_archetype_pointers(void); |
264 | extern void init_archetype_pointers(void); |
265 | extern void load_treasures(void); |
265 | extern void load_treasures(void); |
266 | extern treasurelist *find_treasurelist(const char *name); |
|
|
267 | extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); |
|
|
268 | extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); |
|
|
269 | extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); |
266 | extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); |
270 | extern object *generate_treasure(treasurelist *t, int difficulty); |
267 | extern object *generate_treasure(treasurelist *t, int difficulty); |
271 | extern int level_for_item(const object *op, int difficulty); |
268 | extern int level_for_item(const object *op, int difficulty); |
272 | extern int magic_from_difficulty(int difficulty); |
269 | extern int magic_from_difficulty(int difficulty); |
273 | extern void set_abs_magic(object *op, int magic); |
270 | extern void set_abs_magic(object *op, int magic); |