--- deliantra/server/include/libproto.h 2006/12/12 20:53:03 1.21 +++ deliantra/server/include/libproto.h 2007/01/15 00:40:49 1.33 @@ -32,7 +32,6 @@ extern void activate_connection (maptile *map, long connection, bool state = true); extern void update_button(object *op); extern oblinkpt *get_connection_links (maptile *map, long connection); -extern void update_buttons(maptile *m); extern void use_trigger(object *op); extern void animate_turning(object *op); extern int check_altar_sacrifice(const object *altar, const object *sacrifice); @@ -116,12 +115,6 @@ extern sint8 get_attr_value(const living *stats, int attr); extern void check_stat_bounds(living *stats); extern int change_abil(object *op, object *tmp); -extern void drain_stat(object *op); -extern void drain_specific_stat(object *op, int deplete_stats); -extern void change_luck(object *op, int value); -extern void remove_statbonus(object *op); -extern void add_statbonus(object *op); -extern void fix_player(object *op); extern int allowed_class(const object *op); extern void set_dragon_name(object *pl, const object *abil, const object *skin); extern void dragon_level_gain(object *who); @@ -134,8 +127,6 @@ extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); extern void apply_death_exp_penalty(object *op); extern int did_make_save(const object *op, int level, int bonus); -/* logger.c */ -extern void LOG(LogLevel logLevel, const char *format, ...); /* los.c */ extern void init_block(void); extern void clear_los(object *op); @@ -147,54 +138,20 @@ extern void make_sure_seen(const object *op); extern void make_sure_not_seen(const object *op); /* map.c */ -extern maptile *has_been_loaded(const char *name); -extern const char *create_pathname(const char *name); -extern const char *create_overlay_pathname(const char *name); -extern const char *create_template_pathname(const char *name); +extern const char *create_pathname (const char *name); extern int check_path(const char *name, int prepend_dir); -extern void dump_map(const maptile *m); -extern void dump_all_maps(void); -extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); extern int blocked_link(object *ob, maptile *m, int sx, int sy); -extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); extern void fix_container(object *container); -extern void load_objects(maptile *m, object_thawer &fp, int mapflags); -extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag); -extern maptile *get_linked_map(void); -extern maptile *get_empty_map(int sizex, int sizey); -extern maptile *load_original_map(const char *filename, int flags); -extern maptile *load_overlay_map(const char *filename, maptile *m); -extern int new_save_map(maptile *m, int flag); -extern void clean_object(object *op); -extern void free_all_objects(maptile *m); -extern void free_map(maptile *m, int flag); -extern void delete_map(maptile *m); -extern maptile *ready_map_name(const char *name, int flags); -extern int calculate_difficulty(maptile *m); -extern void clean_tmp_map(maptile *m); -extern void free_all_maps(void); -extern int change_map_light(maptile *m, int change); -extern void update_position(maptile *m, int x, int y); -extern void set_map_reset_time(maptile *map); -extern int out_of_map(maptile *m, int x, int y); -extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); -extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); -extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); -extern int on_same_map(const object *op1, const object *op2); /* object.c */ extern signed long sum_weight(object *op); extern object *object_get_env_recursive(object *op); -extern object *is_player_inv(object *op); extern char *dump_object(object *op); extern void dump_me(object *op, char *outstr); extern object *get_nearest_part(object *op, const object *pl); extern object *find_object(tag_t i); extern object *find_object_name(const char *str); extern void free_all_object_data(void); -extern void copy_object(object *op2, object *op); extern void update_turn_face(object *op); -extern void update_ob_speed(object *op); -extern void remove_from_active_list(object *op); extern void update_object(object *op, int action); extern void sub_weight(object *op, signed long weight); extern object *merge_ob(object *op, object *top); @@ -236,10 +193,7 @@ extern void path_normalize(char *path); extern char *path_combine_and_normalize(const char *src, const char *dst); /* porting.c */ -extern char *tempnam_local(const char *dir, const char *pfx); extern void remove_directory(const char *path); -extern char *strdup_local(const char *str); -extern long strtol_local(register char *str, char **ptr, register int base); extern char *strcasestr_local(const char *s, const char *find); extern int isqrt(int n); extern char *ltostr10(signed long n); @@ -317,11 +271,9 @@ extern void log_time(long process_utime); extern int enough_elapsed_time(void); extern void sleep_delta(void); -extern void set_max_time(long t); extern void get_tod(timeofday_t *tod); extern void print_tod(object *op); extern void time_info(object *op); -extern long seconds(void); /* treasure.c */ extern void init_archetype_pointers(void); extern void load_treasures(void); @@ -356,7 +308,6 @@ extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); extern int die_roll(int num, int size, const object *op, int goodbad); extern int rndm(int min, int max); -extern void decay_objects(maptile *m); extern materialtype_t *name_to_material(const char *name); extern void transmute_materialname(object *op, const object *change); extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);