/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
#ifndef LIBPROTO_H_
#define LIBPROTO_H_
/* anim.c */
extern void free_all_anim ();
extern void init_anim ();
extern int find_animation (const char *name);
extern void animate_object (object *op, int dir);
/* arch.c */
extern archetype *find_archetype_by_object_name (const char *name);
extern archetype *find_archetype_by_object_type_name (int type, const char *name);
extern object *get_archetype_by_skill_name (const char *skill, int type);
extern archetype *get_archetype_by_type_subtype (int type, int subtype);
extern object *get_archetype_by_object_name (const char *name);
extern object *find_best_weapon_used_match (object *pl, const char *params);
extern int item_matched_string (object *pl, object *op, const char *name);
extern void arch_info (object *op);
extern void clear_archetable ();
extern void dump_arch (archetype *at);
extern void dump_all_archetypes ();
extern void free_all_archs ();
extern void check_generators ();
extern bool load_archetype_file (const char *filename);
extern object *create_singularity (const char *name);
extern object *get_archetype (const char *name);
extern unsigned long hasharch (const char *str, int tablesize);
extern archetype *type_to_archetype (int type);
extern object *clone_arch (int type);
extern object *object_create_arch (archetype *at);
/* button.c */
extern void push_button (object *op, object *originator);
extern void update_button (object *op, object *originator);
extern void use_trigger (object *op, object *originator);
extern void animate_turning (object *op);
extern int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
extern int operate_altar (object *altar, object **sacrifice, object *originator = 0);
extern void trigger_move (object *op, int state, object *originator);
extern int check_trigger (object *op, object *cause, object *originator = 0);
extern int get_button_value (const object *button);
extern void do_mood_floor (object *op, object *source = 0);
extern object *check_inv_recursive (object *op, const object *trig);
extern void check_inv (object *op, object *trig);
extern void verify_button_links (const maptile *map);
/* exp.c */
extern int new_exp (const object *ob);
extern int has_ability (const object *ob);
extern void init_experience ();
extern void dump_experience ();
/* friend.c */
extern void add_friendly_object (object *op);
extern void remove_friendly_object (object *op);
extern void dump_friendly_objects ();
extern void clean_friendly_list ();
extern int is_friendly (const object *op);
/* glue.c */
extern void fatal (int err);
/* holy.c */
extern void init_gods ();
extern void add_god_to_list (archetype *god_arch);
extern int baptize_altar (object *op);
extern godlink *get_rand_god ();
extern object *pntr_to_god_obj (godlink *godlnk);
extern void free_all_god ();
extern void dump_gods ();
/* info.c */
extern void dump_abilities ();
extern void print_monsters ();
extern void bitstostring (long bits, int num, char *str);
/* image.c */
extern void ReadBmapNames ();
extern int FindFace (const char *name, int error);
extern int ReadSmooth ();
extern int FindSmooth (uint16 face, uint16 *smoothed);
extern void free_all_images ();
/* init.c */
extern void init_library ();
extern void init_environ ();
extern void init_globals ();
extern void init_objects ();
extern void init_defaults ();
extern void init_dynamic ();
extern void init_clocks ();
extern void init_attackmess ();
/* item.c */
extern int get_power_from_ench (int ench);
extern int calc_item_power (const object *op, int flag);
extern const typedata *get_typedata (int itemtype);
extern const typedata *get_typedata_by_name (const char *name);
extern const char *describe_resistance (const object *op, int newline);
extern const char *get_levelnumber (int i);
extern const char *get_number (int i);
extern const char *ring_desc (const object *op);
extern const char *describe_item (const object *op, object *owner);
extern int is_magical (const object *op);
extern int need_identify (const object *op);
extern void identify (object *op);
/* links.c */
extern objectlink *get_objectlink ();
extern oblinkpt *get_objectlinkpt ();
extern void free_objectlink (objectlink *ol);
extern void free_objectlinkpt (oblinkpt *obp);
/* living.c */
extern void change_attr_value (living *stats, int attr, sint8 value);
extern void check_stat_bounds (living *stats);
extern int change_abil (object *op, object *tmp);
extern int allowed_class (const object *op);
extern void set_dragon_name (object *pl, const object *abil, const object *skin);
extern void dragon_level_gain (object *who);
extern object *give_skill_by_name (object *op, const char *skill_name);
extern void player_lvl_adj (object *who, object *op);
extern sint64 level_exp (int level, double expmul);
extern void calc_perm_exp (object *op);
extern sint64 check_exp_loss (const object *op, sint64 exp);
extern sint64 check_exp_adjust (const object *op, sint64 exp);
extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
extern void apply_death_exp_penalty (object *op);
extern int did_make_save (const object *op, int level, int bonus);
/* los.c */
extern void init_block ();
extern void update_all_map_los (maptile *map);
extern void update_all_los (const maptile *map, int x, int y);
extern void make_sure_seen (const object *op);
extern void make_sure_not_seen (const object *op);
/* map.c */
extern const char *create_pathname (const char *name);
extern int blocked_link (object *ob, maptile *m, int sx, int sy);
extern void fix_container (object *container);
/* object.c */
extern char *dump_object (object *op);
extern void dump_me (object *op, char *outstr);
extern object *get_nearest_part (object *op, const object *pl);
extern object *find_object (tag_t i);
extern object *find_object_name (const char *str);
extern void free_all_object_data ();
extern void update_turn_face (object *op);
extern void update_object (object *op, int action);
extern object *merge_ob (object *op, object *top);
extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
extern void replace_insert_ob_in_map (shstr_tmp archname, object *op);
extern object *insert_ob_in_ob (object *op, object *where);
extern int check_move_on (object *op, object *originator);
extern object *present_arch (const archetype *at, maptile *m, int x, int y);
extern object *present (unsigned char type, maptile *m, int x, int y);
extern object *present_in_ob (unsigned char type, const object *op);
extern object *present_in_ob_by_name (int type, const char *str, const object *op);
extern object *present_arch_in_ob (const archetype *at, const object *op);
extern void flag_inv (object *op, int flag);
extern void unflag_inv (object *op, int flag);
extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
extern int find_first_free_spot (const object *ob, maptile *m, int x, int y);
extern void get_search_arr (int *search_arr);
extern int find_dir (maptile *m, int x, int y, object *exclude);
extern int distance (const object *ob1, const object *ob2);
extern int find_dir_2 (int x, int y);
extern int dirdiff (int dir1, int dir2);
extern int can_see_monsterP (maptile *m, int x, int y, int dir);
extern int can_pick (const object *who, const object *item);
extern object *find_obj_by_type_subtype (const object *who, int type, int subtype);
/* path.c */
extern char *path_combine (const char *src, const char *dst);
extern void path_normalize (char *path);
extern char *path_combine_and_normalize (const char *src, const char *dst);
/* porting.c */
extern void remove_directory (const char *path);
extern char *strcasestr_local (const char *s, const char *find);
extern char *ltostr10 (signed long n);
extern char *doubletostr10 (double v);
extern FILE *open_and_uncompress (const char *name, int flag, int *compressed);
extern void close_and_delete (FILE *fp, int compressed);
extern void make_path_to_file (char *filename);
/* player.c */
extern void free_player (player *pl);
extern int atnr_is_dragon_enabled (int attacknr);
extern int is_dragon_pl (const object *op);
/* quest.c */
extern int quest_is_quest_marker (const object *marker, int task);
extern int quest_is_in_progress (const object *marker, int task);
extern int quest_is_completed (const object *marker, int task);
extern const char *quest_get_name (const object *marker);
extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
extern object *quest_get_override (const object *ob, const object *pl);
extern const char *quest_get_override_slaying (const object *ob, const object *pl);
extern const char *quest_get_override_msg (const object *ob, const object *pl);
extern void quest_apply_items (object *wrapper, player *pl);
extern int quest_on_activate (object *ob, player *pl);
extern int quest_is_override_compatible (const object *marker, const object *pl);
/* readable.c */
extern int nstrtok (const char *buf1, const char *buf2);
extern char *strtoktolin (const char *buf1, const char *buf2);
extern int book_overflow (const char *buf1, const char *buf2, int booksize);
extern void init_readable ();
extern void change_book (object *book, int msgtype);
extern object *get_random_mon (int level);
extern char *mon_desc (const object *mon);
extern object *get_next_mon (object *tmp);
extern char *mon_info_msg (int level, int booksize);
extern const char *artifact_msg (int level, int booksize);
extern char *spellpath_msg (int level, int booksize);
extern void make_formula_book (object *book, int level);
extern char *msgfile_msg (int level, int booksize);
extern const char *god_info_msg (int level, int booksize);
extern void tailor_readable_ob (object *book, int msg_type);
extern void free_all_readable ();
extern void write_book_archive ();
extern readable_message_type *get_readable_message_type (object *readable);
/* recipe.c */
extern recipelist *get_formulalist (int i);
extern void init_formulae ();
extern void check_formulae ();
extern void dump_alchemy ();
extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth);
extern long find_ingred_cost (const char *name);
extern void dump_alchemy_costs ();
extern const char *ingred_name (const char *name);
extern int strtoint (const char *buf);
extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
extern int numb_ingred (const char *buf);
extern recipelist *get_random_recipelist ();
extern recipe *get_random_recipe (recipelist *rpl);
extern void free_all_recipes ();
/* region.c */
extern object *get_jail_exit (object *op);
extern void init_regions ();
/* shstr.c */
extern int buf_overflow (const char *buf1, const char *buf2, int bufsize);
/* time.c */
extern void reset_sleep ();
extern void log_time (long process_utime);
extern int enough_elapsed_time ();
extern void sleep_delta ();
extern void get_tod (timeofday_t *tod);
extern void print_tod (object *op);
extern void time_info (object *op);
/* treasure.c */
extern bool load_treasure_file (const char *filename);
extern object *generate_treasure (treasurelist *t, int difficulty);
extern int level_for_item (const object *op, int difficulty);
extern int magic_from_difficulty (int difficulty);
extern void set_abs_magic (object *op, int magic);
extern void set_ring_bonus (object *op, int bonus);
extern int get_magic (int diff);
extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
extern artifactlist *find_artifactlist (int type);
extern void dump_artifacts ();
extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
extern void dump_monster_treasure (const char *name);
extern void init_artifacts ();
extern void add_abilities (object *op, object *change);
extern void give_artifact_abilities (object *op, object *artifct);
extern void generate_artifact (object *op, int difficulty);
extern void fix_flesh_item (object *item, object *donor);
extern int special_potion (object *op);
extern void free_treasurestruct (treasure *t);
extern void free_charlinks (linked_char *lc);
extern void free_artifact (artifact *at);
extern void free_artifactlist (artifactlist *al);
extern void free_all_treasures ();
/* utils.c */
extern int random_roll (int min, int max, const object *op, int goodbad);
extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
extern int die_roll (int num, int size, const object *op, int goodbad);
extern materialtype_t *name_to_material (const shstr_cmp name);
extern void transmute_materialname (object *op, const object *change);
extern void set_materialname (object *op, int difficulty, materialtype_t *nmt);
extern void strip_media_tag (char *message);
extern const char *strrstr (const char *haystack, const char *needle);
extern void strip_endline (char *buf);
extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
extern void make_list_like (char *input);
/* loader.c */
extern int set_variable (object *op, char *buf);
extern void init_vars ();
extern char *get_ob_diff (object *op, object *op2);
/* map.c */
extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
extern object *pick_random_object (maptile *style);
/* former funcpoint.h */
/*
* These function-pointers are defined in common/glue.c
* The functions used to set and initialise them are also there.
*
* Massive change. Those functions are just defined, no callback, and they should be implemented.
* This means glue.c code & such can go away almost entirely.
* Ryo 2005-07-15
*/
extern void move_apply (object *, object *, object *);
extern void draw_info (int, int, object *, const char *);
extern void clean_tmp_files (void);
extern void fix_auto_apply (maptile *);
extern void init_blocksview_players (void);
extern void monster_check_apply (object *, object *);
extern void process_active_maps (void);
extern void remove_friendly_object (object *);
extern void update_buttons (maptile *);
extern void move_teleporter (object *);
extern void move_firewall (object *);
extern void move_creator (object *);
extern void move_marker (object *);
extern void move_duplicator (object *);
extern void trap_adjust (object *, int);
extern void esrv_send_item (object *, object *);
extern void esrv_del_item (player *, int);
extern void esrv_update_item (int, object *, object *);
extern void esrv_update_spells (player *);
extern void set_darkness_map (maptile *m);
extern void dragon_ability_gain (object *, int, int);
extern void weather_effect (const char *);
extern object * find_skill_by_number (object *, int);
#endif