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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.56 by root, Mon Apr 21 06:35:26 2008 UTC vs.
Revision 1.69 by root, Thu Jan 8 03:03:24 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
23 26
24/* anim.c */ 27/* anim.c */
25extern void free_all_anim(); 28extern void free_all_anim();
26extern void init_anim(); 29extern void init_anim();
27extern int find_animation(const char *name); 30extern int find_animation(const char *name);
39extern void dump_arch(archetype *at); 42extern void dump_arch(archetype *at);
40extern void dump_all_archetypes(); 43extern void dump_all_archetypes();
41extern void free_all_archs(); 44extern void free_all_archs();
42extern void check_generators(); 45extern void check_generators();
43extern bool load_archetype_file(const char *filename); 46extern bool load_archetype_file(const char *filename);
44extern object *arch_to_object(archetype *at);
45extern object *create_singularity(const char *name); 47extern object *create_singularity(const char *name);
46extern object *get_archetype(const char *name); 48extern object *get_archetype(const char *name);
47extern unsigned long hasharch(const char *str, int tablesize); 49extern unsigned long hasharch(const char *str, int tablesize);
48extern archetype *type_to_archetype(int type); 50extern archetype *type_to_archetype(int type);
49extern object *clone_arch(int type); 51extern object *clone_arch(int type);
50extern object *object_create_arch(archetype *at); 52extern object *object_create_arch(archetype *at);
51/* button.c */ 53/* button.c */
52extern void push_button(object *op); 54extern void push_button(object *op);
53extern void activate_connection (maptile *map, long connection, bool state = true);
54extern void update_button(object *op); 55extern void update_button(object *op);
55extern oblinkpt *get_connection_links (maptile *map, long connection);
56extern void use_trigger(object *op); 56extern void use_trigger(object *op);
57extern void animate_turning(object *op); 57extern void animate_turning(object *op);
58extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 58extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
59extern int operate_altar(object *altar, object **sacrifice); 59extern int operate_altar(object *altar, object **sacrifice);
60extern void trigger_move(object *op, int state); 60extern void trigger_move(object *op, int state);
61extern int check_trigger(object *op, object *cause); 61extern int check_trigger(object *op, object *cause);
62extern void add_button_link(object *button, maptile *map, int connected);
63extern void remove_button_link(object *op);
64extern oblinkpt *get_button_links(const object *button);
65extern int get_button_value(const object *button); 62extern int get_button_value(const object *button);
66extern void do_mood_floor(object *op, object *source = 0); 63extern void do_mood_floor(object *op, object *source = 0);
67extern object *check_inv_recursive(object *op, const object *trig); 64extern object *check_inv_recursive(object *op, const object *trig);
68extern void check_inv(object *op, object *trig); 65extern void check_inv(object *op, object *trig);
69extern void verify_button_links(const maptile *map); 66extern void verify_button_links(const maptile *map);
145extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 142extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
146extern void apply_death_exp_penalty(object *op); 143extern void apply_death_exp_penalty(object *op);
147extern int did_make_save(const object *op, int level, int bonus); 144extern int did_make_save(const object *op, int level, int bonus);
148/* los.c */ 145/* los.c */
149extern void init_block(); 146extern void init_block();
150extern void clear_los(player *pl);
151extern int has_carried_lights(const object *op);
152extern void update_los(object *op);
153extern void update_all_map_los(maptile *map); 147extern void update_all_map_los(maptile *map);
154extern void update_all_los(const maptile *map, int x, int y); 148extern void update_all_los(const maptile *map, int x, int y);
155extern void print_los(object *op);
156extern void make_sure_seen(const object *op); 149extern void make_sure_seen(const object *op);
157extern void make_sure_not_seen(const object *op); 150extern void make_sure_not_seen(const object *op);
158/* map.c */ 151/* map.c */
159extern const char *create_pathname (const char *name); 152extern const char *create_pathname (const char *name);
160extern int blocked_link(object *ob, maptile *m, int sx, int sy); 153extern int blocked_link(object *ob, maptile *m, int sx, int sy);
169extern void update_turn_face(object *op); 162extern void update_turn_face(object *op);
170extern void update_object(object *op, int action); 163extern void update_object(object *op, int action);
171extern object *merge_ob(object *op, object *top); 164extern object *merge_ob(object *op, object *top);
172extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 165extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
173extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 166extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
174extern void replace_insert_ob_in_map(const char *arch_string, object *op); 167extern void replace_insert_ob_in_map(shstr_tmp archname, object *op);
175extern object *get_split_ob(object *orig_ob, uint32 nr);
176extern object *insert_ob_in_ob(object *op, object *where); 168extern object *insert_ob_in_ob(object *op, object *where);
177extern int check_move_on(object *op, object *originator); 169extern int check_move_on(object *op, object *originator);
178extern object *present_arch(const archetype *at, maptile *m, int x, int y); 170extern object *present_arch(const archetype *at, maptile *m, int x, int y);
179extern object *present(unsigned char type, maptile *m, int x, int y); 171extern object *present(unsigned char type, maptile *m, int x, int y);
180extern object *present_in_ob(unsigned char type, const object *op); 172extern object *present_in_ob(unsigned char type, const object *op);
189extern int distance(const object *ob1, const object *ob2); 181extern int distance(const object *ob1, const object *ob2);
190extern int find_dir_2(int x, int y); 182extern int find_dir_2(int x, int y);
191extern int dirdiff(int dir1, int dir2); 183extern int dirdiff(int dir1, int dir2);
192extern int can_see_monsterP(maptile *m, int x, int y, int dir); 184extern int can_see_monsterP(maptile *m, int x, int y, int dir);
193extern int can_pick(const object *who, const object *item); 185extern int can_pick(const object *who, const object *item);
194extern object *object_create_clone(object *asrc);
195extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 186extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
196extern key_value *get_ob_key_link(const object *ob, const char *key);
197extern const char *get_ob_key_value(const object *op, const char *const key);
198extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
199extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
200/* path.c */ 187/* path.c */
201extern char *path_combine(const char *src, const char *dst); 188extern char *path_combine(const char *src, const char *dst);
202extern void path_normalize(char *path); 189extern void path_normalize(char *path);
203extern char *path_combine_and_normalize(const char *src, const char *dst); 190extern char *path_combine_and_normalize(const char *src, const char *dst);
204/* porting.c */ 191/* porting.c */
298extern void free_all_treasures(); 285extern void free_all_treasures();
299/* utils.c */ 286/* utils.c */
300extern int random_roll(int min, int max, const object *op, int goodbad); 287extern int random_roll(int min, int max, const object *op, int goodbad);
301extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 288extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
302extern int die_roll(int num, int size, const object *op, int goodbad); 289extern int die_roll(int num, int size, const object *op, int goodbad);
303extern materialtype_t *name_to_material (const shstr &name); 290extern materialtype_t *name_to_material (const shstr_cmp name);
304extern void transmute_materialname(object *op, const object *change); 291extern void transmute_materialname(object *op, const object *change);
305extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); 292extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
306extern void strip_media_tag(char *message); 293extern void strip_media_tag(char *message);
307extern const char *strrstr(const char *haystack, const char *needle); 294extern const char *strrstr(const char *haystack, const char *needle);
308extern void strip_endline(char *buf); 295extern void strip_endline(char *buf);
310extern void make_list_like(char *input); 297extern void make_list_like(char *input);
311/* loader.c */ 298/* loader.c */
312extern int set_variable(object *op, char *buf); 299extern int set_variable(object *op, char *buf);
313extern void init_vars(); 300extern void init_vars();
314extern char *get_ob_diff(object *op, object *op2); 301extern char *get_ob_diff(object *op, object *op2);
302/* map.c */
303extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
304extern object *pick_random_object (maptile *style);
305
306/* former funcpoint.h */
307/*
308 * These function-pointers are defined in common/glue.c
309 * The functions used to set and initialise them are also there.
310 *
311 * Massive change. Those functions are just defined, no callback, and they should be implemented.
312 * This means glue.c code & such can go away almost entirely.
313 * Ryo 2005-07-15
314 */
315
316extern void move_apply(object *, object *, object *);
317extern void draw_info(int, int, object *, const char *);
318extern void clean_tmp_files(void);
319extern void fix_auto_apply(maptile *);
320extern void init_blocksview_players(void);
321extern void monster_check_apply(object *, object *);
322extern void process_active_maps(void);
323extern void remove_friendly_object(object *);
324extern void update_buttons(maptile *);
325extern void move_teleporter(object *);
326extern void move_firewall(object *);
327extern void move_creator(object *);
328extern void move_marker(object *);
329extern void move_duplicator(object *);
330extern void trap_adjust(object *, int);
331extern void esrv_send_item(object *, object *);
332extern void esrv_del_item(player *, int);
333extern void esrv_update_item(int, object *, object *);
334extern void esrv_update_spells(player *);
335extern void set_darkness_map(maptile *m);
336extern void dragon_ability_gain(object *, int, int);
337extern void weather_effect(const char *);
338extern object * find_skill_by_number(object *, int);
339
340#endif
341

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