1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* anim.c */ |
24 | /* anim.c */ |
26 | extern void free_all_anim(); |
25 | extern void free_all_anim(); |
27 | extern void init_anim(); |
26 | extern void init_anim(); |
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146 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
145 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
147 | extern void apply_death_exp_penalty(object *op); |
146 | extern void apply_death_exp_penalty(object *op); |
148 | extern int did_make_save(const object *op, int level, int bonus); |
147 | extern int did_make_save(const object *op, int level, int bonus); |
149 | /* los.c */ |
148 | /* los.c */ |
150 | extern void init_block(); |
149 | extern void init_block(); |
151 | extern void clear_los(object *op); |
150 | extern void clear_los(player *pl); |
152 | extern int has_carried_lights(const object *op); |
151 | extern int has_carried_lights(const object *op); |
153 | extern void update_los(object *op); |
152 | extern void update_los(object *op); |
154 | extern void update_all_map_los(maptile *map); |
153 | extern void update_all_map_los(maptile *map); |
155 | extern void update_all_los(const maptile *map, int x, int y); |
154 | extern void update_all_los(const maptile *map, int x, int y); |
156 | extern void print_los(object *op); |
155 | extern void print_los(object *op); |
157 | extern void make_sure_seen(const object *op); |
156 | extern void make_sure_seen(const object *op); |
158 | extern void make_sure_not_seen(const object *op); |
157 | extern void make_sure_not_seen(const object *op); |
159 | /* map.c */ |
158 | /* map.c */ |
160 | extern const char *create_pathname (const char *name); |
159 | extern const char *create_pathname (const char *name); |
161 | extern int check_path(const char *name, int prepend_dir); |
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162 | extern int blocked_link(object *ob, maptile *m, int sx, int sy); |
160 | extern int blocked_link(object *ob, maptile *m, int sx, int sy); |
163 | extern void fix_container(object *container); |
161 | extern void fix_container(object *container); |
164 | /* object.c */ |
162 | /* object.c */ |
165 | extern signed long sum_weight(object *op); |
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166 | extern object *object_get_env_recursive(object *op); |
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167 | extern char *dump_object(object *op); |
163 | extern char *dump_object(object *op); |
168 | extern void dump_me(object *op, char *outstr); |
164 | extern void dump_me(object *op, char *outstr); |
169 | extern object *get_nearest_part(object *op, const object *pl); |
165 | extern object *get_nearest_part(object *op, const object *pl); |
170 | extern object *find_object(tag_t i); |
166 | extern object *find_object(tag_t i); |
171 | extern object *find_object_name(const char *str); |
167 | extern object *find_object_name(const char *str); |
172 | extern void free_all_object_data(); |
168 | extern void free_all_object_data(); |
173 | extern void update_turn_face(object *op); |
169 | extern void update_turn_face(object *op); |
174 | extern void update_object(object *op, int action); |
170 | extern void update_object(object *op, int action); |
175 | extern void sub_weight(object *op, signed long weight); |
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176 | extern object *merge_ob(object *op, object *top); |
171 | extern object *merge_ob(object *op, object *top); |
177 | extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |
172 | extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |
178 | extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); |
173 | extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); |
179 | extern void replace_insert_ob_in_map(const char *arch_string, object *op); |
174 | extern void replace_insert_ob_in_map(const char *arch_string, object *op); |
180 | extern object *get_split_ob(object *orig_ob, uint32 nr); |
175 | extern object *get_split_ob(object *orig_ob, uint32 nr); |
181 | extern object *decrease_ob_nr(object *op, uint32 i); |
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182 | extern void add_weight(object *op, signed long weight); |
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183 | extern object *insert_ob_in_ob(object *op, object *where); |
176 | extern object *insert_ob_in_ob(object *op, object *where); |
184 | extern int check_move_on(object *op, object *originator); |
177 | extern int check_move_on(object *op, object *originator); |
185 | extern object *present_arch(const archetype *at, maptile *m, int x, int y); |
178 | extern object *present_arch(const archetype *at, maptile *m, int x, int y); |
186 | extern object *present(unsigned char type, maptile *m, int x, int y); |
179 | extern object *present(unsigned char type, maptile *m, int x, int y); |
187 | extern object *present_in_ob(unsigned char type, const object *op); |
180 | extern object *present_in_ob(unsigned char type, const object *op); |
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278 | extern void sleep_delta(); |
271 | extern void sleep_delta(); |
279 | extern void get_tod(timeofday_t *tod); |
272 | extern void get_tod(timeofday_t *tod); |
280 | extern void print_tod(object *op); |
273 | extern void print_tod(object *op); |
281 | extern void time_info(object *op); |
274 | extern void time_info(object *op); |
282 | /* treasure.c */ |
275 | /* treasure.c */ |
283 | extern void init_archetype_pointers(); |
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284 | extern bool load_treasure_file(const char *filename); |
276 | extern bool load_treasure_file(const char *filename); |
285 | extern object *generate_treasure(treasurelist *t, int difficulty); |
277 | extern object *generate_treasure(treasurelist *t, int difficulty); |
286 | extern int level_for_item(const object *op, int difficulty); |
278 | extern int level_for_item(const object *op, int difficulty); |
287 | extern int magic_from_difficulty(int difficulty); |
279 | extern int magic_from_difficulty(int difficulty); |
288 | extern void set_abs_magic(object *op, int magic); |
280 | extern void set_abs_magic(object *op, int magic); |