1 |
/* |
2 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
* |
4 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 |
* Copyright (©) 1992,2007 Frank Tore Johansen |
7 |
* |
8 |
* Deliantra is free software: you can redistribute it and/or modify it under |
9 |
* the terms of the Affero GNU General Public License as published by the |
10 |
* Free Software Foundation, either version 3 of the License, or (at your |
11 |
* option) any later version. |
12 |
* |
13 |
* This program is distributed in the hope that it will be useful, |
14 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
* GNU General Public License for more details. |
17 |
* |
18 |
* You should have received a copy of the Affero GNU General Public License |
19 |
* and the GNU General Public License along with this program. If not, see |
20 |
* <http://www.gnu.org/licenses/>. |
21 |
* |
22 |
* The authors can be reached via e-mail to <support@deliantra.net> |
23 |
*/ |
24 |
|
25 |
#ifndef LIBPROTO_H_ |
26 |
#define LIBPROTO_H_ |
27 |
|
28 |
/* anim.c */ |
29 |
void free_all_anim (); |
30 |
void init_anim (); |
31 |
int find_animation (const char *name); |
32 |
void animate_object (object *op, int dir); |
33 |
/* arch.c */ |
34 |
archetype *find_archetype_by_object_name (const char *name); |
35 |
archetype *find_archetype_by_object_type_name (int type, const char *name); |
36 |
object *get_archetype_by_skill_name (const char *skill, int type); |
37 |
archetype *get_archetype_by_type_subtype (int type, int subtype); |
38 |
object *get_archetype_by_object_name (const char *name); |
39 |
object *find_best_weapon_used_match (object *pl, const char *params); |
40 |
int item_matched_string (object *pl, object *op, const char *name); |
41 |
void arch_info (object *op); |
42 |
void clear_archetable (); |
43 |
void dump_arch (archetype *at); |
44 |
void dump_all_archetypes (); |
45 |
void free_all_archs (); |
46 |
void check_generators (); |
47 |
bool load_archetype_file (const char *filename); |
48 |
object *get_archetype (const char *name); |
49 |
unsigned long hasharch (const char *str, int tablesize); |
50 |
object *clone_arch (int type); |
51 |
object *object_create_arch (archetype *at); |
52 |
/* button.c */ |
53 |
void push_button (object *op, object *originator); |
54 |
void update_button (object *op, object *originator); |
55 |
void use_trigger (object *op, object *originator); |
56 |
void animate_turning (object *op); |
57 |
int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0); |
58 |
int operate_altar (object *altar, object **sacrifice, object *originator = 0); |
59 |
int check_trigger (object *op, object *cause, object *originator = 0); |
60 |
int get_button_value (const object *button); |
61 |
void do_mood_floor (object *op, object *source = 0); |
62 |
object *check_inv_recursive (object *op, const object *trig); |
63 |
void check_inv (object *op, object *trig); |
64 |
void verify_button_links (const maptile *map); |
65 |
/* exp.c */ |
66 |
int new_exp (const object *ob); |
67 |
void init_experience (); |
68 |
void dump_experience (); |
69 |
/* friend.c */ |
70 |
void add_friendly_object (object *op); |
71 |
void remove_friendly_object (object *op); |
72 |
void dump_friendly_objects (); |
73 |
void clean_friendly_list (); |
74 |
/* glue.c */ |
75 |
void fatal (int err); |
76 |
/* holy.c */ |
77 |
void init_gods (); |
78 |
godlink *get_rand_god (); |
79 |
object *pntr_to_god_obj (godlink *godlnk); |
80 |
void dump_gods (); |
81 |
/* info.c */ |
82 |
void dump_abilities (); |
83 |
void print_monsters (); |
84 |
void bitstostring (long bits, int num, char *str); |
85 |
/* image.c */ |
86 |
void ReadBmapNames (); |
87 |
int FindFace (const char *name, int error); |
88 |
int ReadSmooth (); |
89 |
int FindSmooth (uint16 face, uint16 *smoothed); |
90 |
void free_all_images (); |
91 |
/* init.c */ |
92 |
void init_library (); |
93 |
void init_environ (); |
94 |
void init_globals (); |
95 |
void init_objects (); |
96 |
void init_defaults (); |
97 |
void init_dynamic (); |
98 |
void init_clocks (); |
99 |
void init_attackmess (); |
100 |
/* item.c */ |
101 |
int get_power_from_ench (int ench); |
102 |
int calc_item_power (const object *op, int flag); |
103 |
const typedata *get_typedata (int itemtype); |
104 |
const typedata *get_typedata_by_name (const char *name); |
105 |
const char *describe_resistance (const object *op, int newline); |
106 |
const char *get_levelnumber (int i); |
107 |
const char *describe_item (const object *op, object *owner); |
108 |
int is_magical (const object *op); |
109 |
int need_identify (const object *op); |
110 |
void identify (object *op); |
111 |
void examine (object *op, object *tmp); |
112 |
/* links.c */ |
113 |
objectlink *get_objectlink (); |
114 |
oblinkpt *get_objectlinkpt (); |
115 |
void free_objectlink (objectlink *ol); |
116 |
void free_objectlinkpt (oblinkpt *obp); |
117 |
/* living.c */ |
118 |
void change_attr_value (living *stats, int attr, sint8 value); |
119 |
void check_stat_bounds (living *stats); |
120 |
int change_abil (object *op, object *tmp); |
121 |
int allowed_class (const object *op); |
122 |
void set_dragon_name (object *pl, const object *abil, const object *skin); |
123 |
object *give_skill_by_name (object *op, const char *skill_name); |
124 |
void player_lvl_adj (object *who, object *op); |
125 |
sint64 level_exp (int level, double expmul); |
126 |
void calc_perm_exp (object *op); |
127 |
sint64 check_exp_adjust (const object *op, sint64 exp); |
128 |
void change_exp (object *op, sint64 exp, const char *skill_name, int flag); |
129 |
void apply_death_exp_penalty (object *op); |
130 |
int did_make_save (const object *op, int level, int bonus); |
131 |
/* los.c */ |
132 |
void init_block (); |
133 |
void update_all_map_los (maptile *map); |
134 |
void update_all_los (const maptile *map, int x, int y); |
135 |
void make_sure_seen (const object *op); |
136 |
void make_sure_not_seen (const object *op); |
137 |
/* map.c */ |
138 |
const char *create_pathname (const char *name); |
139 |
int blocked_link (object *ob, maptile *m, int sx, int sy); |
140 |
/* object.c */ |
141 |
char *dump_object (object *op); |
142 |
void dump_me (object *op, char *outstr); |
143 |
object *find_object (tag_t i); |
144 |
object *find_object_name (const char *str); |
145 |
void free_all_object_data (); |
146 |
void update_turn_face (object *op); |
147 |
void update_object (object *op, int action); |
148 |
object *merge_ob (object *op, object *top); |
149 |
object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); |
150 |
object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); |
151 |
void replace_insert_ob_in_map (shstr_tmp archname, object *op); |
152 |
object *insert_ob_in_ob (object *op, object *where); |
153 |
int check_move_on (object *op, object *originator); |
154 |
object *present_arch (const archetype *at, maptile *m, int x, int y); |
155 |
object *present (unsigned char type, maptile *m, int x, int y); |
156 |
object *present_in_ob (unsigned char type, const object *op); |
157 |
object *present_in_ob_by_name (int type, const char *str, const object *op); |
158 |
object *present_arch_in_ob (const archetype *at, const object *op); |
159 |
void flag_inv (object *op, int flag); |
160 |
void unflag_inv (object *op, int flag); |
161 |
int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); |
162 |
int find_first_free_spot (const object *ob, maptile *m, int x, int y); |
163 |
void get_search_arr (int *search_arr); |
164 |
int find_dir (maptile *m, int x, int y, object *exclude); |
165 |
int distance (const object *ob1, const object *ob2); |
166 |
int find_dir_2 (int x, int y); |
167 |
int dirdiff (int dir1, int dir2); |
168 |
int can_see_monsterP (maptile *m, int x, int y, int dir); |
169 |
int can_pick (const object *who, const object *item); |
170 |
object *find_obj_by_type_subtype (const object *who, int type, int subtype); |
171 |
/* path.c */ |
172 |
char *path_combine (const char *src, const char *dst); |
173 |
char *path_combine_and_normalize (const char *src, const char *dst); |
174 |
/* porting.c */ |
175 |
void remove_directory (const char *path); |
176 |
char *ltostr10 (signed long n); |
177 |
char *doubletostr10 (double v); |
178 |
FILE *open_and_uncompress (const char *name, int flag, int *compressed); |
179 |
void close_and_delete (FILE *fp, int compressed); |
180 |
void make_path_to_file (char *filename); |
181 |
/* player.c */ |
182 |
void free_player (player *pl); |
183 |
int atnr_is_dragon_enabled (int attacknr); |
184 |
int is_dragon_pl (const object *op); |
185 |
/* quest.c */ |
186 |
int quest_is_quest_marker (const object *marker, int task); |
187 |
int quest_is_in_progress (const object *marker, int task); |
188 |
int quest_is_completed (const object *marker, int task); |
189 |
const char *quest_get_name (const object *marker); |
190 |
object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); |
191 |
object *quest_get_override (const object *ob, const object *pl); |
192 |
const char *quest_get_override_slaying (const object *ob, const object *pl); |
193 |
const char *quest_get_override_msg (const object *ob, const object *pl); |
194 |
void quest_apply_items (object *wrapper, player *pl); |
195 |
int quest_on_activate (object *ob, player *pl); |
196 |
int quest_is_override_compatible (const object *marker, const object *pl); |
197 |
/* readable.c */ |
198 |
void init_readable (); |
199 |
object *get_random_mon (int level); |
200 |
void tailor_readable_ob (object *book, int msg_type); |
201 |
void write_book_archive (); |
202 |
readable_message_type *get_readable_message_type (object *readable); |
203 |
/* recipe.c */ |
204 |
recipelist *get_formulalist (int i); |
205 |
void init_formulae (); |
206 |
void dump_alchemy (); |
207 |
void dump_alchemy_costs (); |
208 |
int strtoint (const char *buf); |
209 |
artifact *locate_recipe_artifact (const recipe *rp, size_t idx); |
210 |
recipe *get_random_recipe (recipelist *rpl); |
211 |
/* region.c */ |
212 |
object *get_jail_exit (object *op); |
213 |
/* shstr.c */ |
214 |
int buf_overflow (const char *buf1, const char *buf2, int bufsize); |
215 |
/* time.c */ |
216 |
void reset_sleep (); |
217 |
void log_time (long process_utime); |
218 |
int enough_elapsed_time (); |
219 |
void sleep_delta (); |
220 |
void get_tod (timeofday_t *tod); |
221 |
void print_tod (object *op); |
222 |
void time_info (object *op); |
223 |
/* treasure.c */ |
224 |
bool load_treasure_file (const char *filename); |
225 |
object *generate_treasure (treasurelist *t, int difficulty); |
226 |
void set_abs_magic (object *op, int magic); |
227 |
void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); |
228 |
artifactlist *find_artifactlist (int type); |
229 |
void dump_artifacts (); |
230 |
void dump_monster_treasure_rec (const char *name, treasure *t, int depth); |
231 |
void dump_monster_treasure (const char *name); |
232 |
void init_artifacts (); |
233 |
void add_abilities (object *op, object *change); |
234 |
void give_artifact_abilities (object *op, object *artifct); |
235 |
void generate_artifact (object *op, int difficulty); |
236 |
void fix_flesh_item (object *item, object *donor); |
237 |
/* utils.c */ |
238 |
int random_roll (int min, int max, const object *op, int goodbad); |
239 |
sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); |
240 |
int die_roll (int num, int size, const object *op, int goodbad); |
241 |
materialtype_t *name_to_material (const shstr_tmp name); |
242 |
void transmute_materialname (object *op, const object *change); |
243 |
void strip_media_tag (char *message); |
244 |
void strip_endline (char *buf); |
245 |
void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
246 |
/* loader.c */ |
247 |
int set_variable (object *op, char *buf); |
248 |
void init_vars (); |
249 |
char *get_ob_diff (object *op, object *op2); |
250 |
bool load_resource_file_ (const char *filename); |
251 |
/* map.c */ |
252 |
maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
253 |
object *pick_random_object (maptile *style); |
254 |
|
255 |
/* former funcpoint.h */ |
256 |
/* |
257 |
* These function-pointers are defined in common/glue.c |
258 |
* The functions used to set and initialise them are also there. |
259 |
* |
260 |
* Massive change. Those functions are just defined, no callback, and they should be implemented. |
261 |
* This means glue.c code & such can go away almost entirely. |
262 |
* Ryo 2005-07-15 |
263 |
*/ |
264 |
|
265 |
void move_apply (object *, object *, object *); |
266 |
void draw_info (int, int, object *, const char *); |
267 |
void clean_tmp_files (); |
268 |
void fix_auto_apply (maptile *); |
269 |
void init_blocksview_players (); |
270 |
void monster_check_apply (object *, object *); |
271 |
void process_active_maps (); |
272 |
void remove_friendly_object (object *); |
273 |
void update_buttons (maptile *); |
274 |
void move_teleporter (object *); |
275 |
void move_firewall (object *); |
276 |
void move_creator (object *); |
277 |
void move_marker (object *); |
278 |
void move_duplicator (object *); |
279 |
void trap_adjust (object *, int); |
280 |
void esrv_send_item (object *, object *); |
281 |
void esrv_del_item (player *, int); |
282 |
void esrv_update_item (int, object *, object *); |
283 |
void esrv_update_spells (player *); |
284 |
void dragon_ability_gain (object *, int, int); |
285 |
object * find_skill_by_number (object *, int); |
286 |
|
287 |
#endif |
288 |
|