1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
43 | void dump_arch (archetype *at); |
43 | void dump_arch (archetype *at); |
44 | void dump_all_archetypes (); |
44 | void dump_all_archetypes (); |
45 | void free_all_archs (); |
45 | void free_all_archs (); |
46 | void check_generators (); |
46 | void check_generators (); |
47 | bool load_archetype_file (const char *filename); |
47 | bool load_archetype_file (const char *filename); |
48 | object *get_archetype (const char *name); |
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49 | unsigned long hasharch (const char *str, int tablesize); |
48 | unsigned long hasharch (const char *str, int tablesize); |
50 | object *clone_arch (int type); |
49 | object *clone_arch (int type); |
51 | object *object_create_arch (archetype *at); |
50 | object *object_create_arch (archetype *at); |
52 | /* button.c */ |
51 | /* button.c */ |
53 | void push_button (object *op, object *originator); |
52 | void push_button (object *op, object *originator); |
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64 | void verify_button_links (const maptile *map); |
63 | void verify_button_links (const maptile *map); |
65 | /* exp.c */ |
64 | /* exp.c */ |
66 | int exp_to_level (sint64 exp); |
65 | int exp_to_level (sint64 exp); |
67 | sint64 level_to_min_exp (int level); |
66 | sint64 level_to_min_exp (int level); |
68 | int new_exp (const object *ob); |
67 | int new_exp (const object *ob); |
69 | void init_experience (); |
68 | void reload_exp_table (); |
70 | /* friend.c */ |
69 | /* friend.c */ |
71 | void add_friendly_object (object *op); |
70 | void add_friendly_object (object *op); |
72 | void remove_friendly_object (object *op); |
71 | void remove_friendly_object (object *op); |
73 | void dump_friendly_objects (); |
72 | void dump_friendly_objects (); |
74 | void clean_friendly_list (); |
73 | void clean_friendly_list (); |
75 | /* glue.c */ |
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76 | void fatal (const char *msg); |
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77 | /* holy.c */ |
74 | /* holy.c */ |
78 | void init_gods (); |
75 | void init_gods (); |
79 | godlink *get_rand_god (); |
76 | godlink *get_rand_god (); |
80 | object *pntr_to_god_obj (godlink *godlnk); |
77 | object *pntr_to_god_obj (godlink *godlnk); |
81 | void dump_gods (); |
78 | void dump_gods (); |
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123 | object *give_skill_by_name (object *op, const char *skill_name); |
120 | object *give_skill_by_name (object *op, const char *skill_name); |
124 | void player_lvl_adj (object *who, object *op); |
121 | void player_lvl_adj (object *who, object *op); |
125 | sint64 level_exp (int level, double expmul); |
122 | sint64 level_exp (int level, double expmul); |
126 | void calc_perm_exp (object *op); |
123 | void calc_perm_exp (object *op); |
127 | sint64 check_exp_adjust (const object *op, sint64 exp); |
124 | sint64 check_exp_adjust (const object *op, sint64 exp); |
128 | void change_exp (object *op, sint64 exp, const char *skill_name, int flag); |
125 | void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag); |
129 | void apply_death_exp_penalty (object *op); |
126 | void apply_death_exp_penalty (object *op); |
130 | int did_make_save (const object *op, int level, int bonus); |
127 | int did_make_save (const object *op, int level, int bonus); |
131 | /* los.c */ |
128 | /* los.c */ |
132 | void init_block (); |
129 | void init_block (); |
133 | void update_all_map_los (maptile *map); |
130 | void update_all_map_los (maptile *map); |
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226 | void add_abilities (object *op, object *change); |
223 | void add_abilities (object *op, object *change); |
227 | void give_artifact_abilities (object *op, object *artifct); |
224 | void give_artifact_abilities (object *op, object *artifct); |
228 | void generate_artifact (object *op, int difficulty); |
225 | void generate_artifact (object *op, int difficulty); |
229 | void fix_flesh_item (object *item, object *donor); |
226 | void fix_flesh_item (object *item, object *donor); |
230 | /* utils.c */ |
227 | /* utils.c */ |
231 | int random_roll (int min, int max, const object *op, int goodbad); |
228 | int random_roll (int min, int max, const object *op, bool prefer_high); |
232 | sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); |
229 | sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high); |
233 | int die_roll (int num, int size, const object *op, int goodbad); |
230 | int die_roll (int num, int size, const object *op, bool prefer_high); |
234 | void transmute_materialname (object *op, const object *change); |
231 | void transmute_materialname (object *op, const object *change); |
235 | void strip_endline (char *buf); |
232 | void strip_endline (char *buf); |
236 | void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
233 | void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
237 | /* loader.c */ |
234 | /* loader.c */ |
238 | int set_variable (object *op, char *buf); |
235 | int set_variable (object *op, char *buf); |