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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.58 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.106 by root, Wed Nov 16 23:42:00 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef LIBPROTO_H_ 25#ifndef LIBPROTO_H_
25#define LIBPROTO_H_ 26#define LIBPROTO_H_
26 27
27/* anim.c */ 28/* anim.c */
28extern void free_all_anim(); 29void free_all_anim ();
29extern void init_anim(); 30void init_anim ();
30extern int find_animation(const char *name);
31extern void animate_object(object *op, int dir); 31void animate_object (object *op, int dir);
32/* arch.c */ 32/* arch.c */
33extern archetype *find_archetype_by_object_name(const char *name); 33archetype *find_archetype_by_object_name (const char *name);
34extern archetype *find_archetype_by_object_type_name(int type, const char *name); 34archetype *find_archetype_by_object_type_name (int type, const char *name);
35extern object *get_archetype_by_skill_name(const char *skill, int type); 35object *get_archetype_by_skill_name (const char *skill, int type);
36extern archetype *get_archetype_by_type_subtype(int type, int subtype); 36archetype *get_archetype_by_type_subtype (int type, int subtype);
37extern object *get_archetype_by_object_name(const char *name); 37object *get_archetype_by_object_name (const char *name);
38extern object *find_best_weapon_used_match(object *pl, const char *params); 38object *find_best_weapon_used_match (object *pl, const char *params);
39extern int item_matched_string(object *pl, object *op, const char *name); 39int item_matched_string (object *pl, object *op, const char *name);
40extern void arch_info(object *op); 40void arch_info (object *op);
41extern void clear_archetable(); 41void clear_archetable ();
42extern void dump_arch(archetype *at); 42void dump_arch (archetype *at);
43extern void dump_all_archetypes(); 43void dump_all_archetypes ();
44extern void free_all_archs(); 44void free_all_archs ();
45extern void check_generators(); 45void check_generators ();
46extern bool load_archetype_file(const char *filename); 46bool load_archetype_file (const char *filename);
47extern object *arch_to_object(archetype *at);
48extern object *create_singularity(const char *name);
49extern object *get_archetype(const char *name);
50extern unsigned long hasharch(const char *str, int tablesize); 47unsigned long hasharch (const char *str, int tablesize);
51extern archetype *type_to_archetype(int type);
52extern object *clone_arch(int type); 48object *clone_arch (int type);
53extern object *object_create_arch(archetype *at); 49object *object_create_arch (archetype *at);
54/* button.c */ 50/* button.c */
55extern void push_button(object *op); 51void push_button (object *op, object *originator);
56extern void activate_connection (maptile *map, long connection, bool state = true); 52void update_button (object *op, object *originator);
57extern void update_button(object *op); 53void use_trigger (object *op, object *originator);
58extern oblinkpt *get_connection_links (maptile *map, long connection);
59extern void use_trigger(object *op);
60extern void animate_turning(object *op); 54void animate_turning (object *op);
61extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 55int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
62extern int operate_altar(object *altar, object **sacrifice); 56int operate_altar (object *altar, object **sacrifice, object *originator = 0);
63extern void trigger_move(object *op, int state); 57int check_trigger (object *op, object *cause, object *originator = 0);
64extern int check_trigger(object *op, object *cause);
65extern void add_button_link(object *button, maptile *map, int connected);
66extern void remove_button_link(object *op);
67extern oblinkpt *get_button_links(const object *button);
68extern int get_button_value(const object *button); 58int get_button_value (const object *button);
69extern void do_mood_floor(object *op, object *source = 0); 59void do_mood_floor (object *op, object *source = 0);
70extern object *check_inv_recursive(object *op, const object *trig); 60object *check_inv_recursive (object *op, const object *trig);
71extern void check_inv(object *op, object *trig); 61void check_inv (object *op, object *trig);
72extern void verify_button_links(const maptile *map); 62void verify_button_links (const maptile *map);
73/* exp.c */ 63/* exp.c */
64int exp_to_level (sint64 exp);
65sint64 level_to_min_exp (int level);
74extern int new_exp(const object *ob); 66int new_exp (const object *ob);
75extern int has_ability(const object *ob); 67void _reload_exp_table ();
76extern void init_experience();
77extern void dump_experience();
78/* friend.c */ 68/* friend.c */
79extern void add_friendly_object(object *op); 69void add_friendly_object (object *op);
80extern void remove_friendly_object(object *op); 70void remove_friendly_object (object *op);
81extern void dump_friendly_objects(); 71void dump_friendly_objects ();
82extern void clean_friendly_list(); 72void clean_friendly_list ();
83extern int is_friendly(const object *op);
84/* glue.c */
85extern void fatal(int err);
86/* holy.c */ 73/* holy.c */
87extern void init_gods(); 74void init_gods ();
88extern void add_god_to_list(archetype *god_arch);
89extern int baptize_altar(object *op);
90extern godlink *get_rand_god(); 75godlink *get_rand_god ();
91extern object *pntr_to_god_obj(godlink *godlnk); 76object *pntr_to_god_obj (godlink *godlnk);
92extern void free_all_god();
93extern void dump_gods(); 77void dump_gods ();
94/* info.c */ 78/* info.c */
95extern void dump_abilities(); 79void dump_abilities ();
96extern void print_monsters(); 80void print_monsters ();
97extern void bitstostring(long bits, int num, char *str); 81void bitstostring (long bits, int num, char *str);
98/* image.c */ 82/* image.c */
99extern void ReadBmapNames(); 83void ReadBmapNames ();
100extern int FindFace(const char *name, int error); 84int FindFace (const char *name, int error);
101extern int ReadSmooth(); 85int ReadSmooth ();
102extern int FindSmooth(uint16 face, uint16 *smoothed); 86int FindSmooth (uint16 face, uint16 *smoothed);
103extern void free_all_images(); 87void free_all_images ();
104/* init.c */ 88/* init.c */
105extern void init_library(); 89void init_library ();
106extern void init_environ(); 90void init_environ ();
107extern void init_globals(); 91void init_globals ();
108extern void init_objects(); 92void init_objects ();
109extern void init_defaults(); 93void init_defaults ();
110extern void init_dynamic(); 94void init_dynamic ();
111extern void init_clocks(); 95void init_clocks ();
112extern void init_attackmess(); 96void init_attackmess ();
113/* item.c */ 97/* item.c */
114extern int get_power_from_ench(int ench); 98int get_power_from_ench (int ench);
115extern int calc_item_power(const object *op, int flag); 99int calc_item_power (const object *op, int flag);
116extern const typedata *get_typedata(int itemtype); 100const typedata *get_typedata (int itemtype);
117extern const typedata *get_typedata_by_name(const char *name); 101const typedata *get_typedata_by_name (const char *name);
118extern const char *describe_resistance(const object *op, int newline); 102const char *describe_resistance (const object *op, int newline);
119extern const char *query_weight(const object *op); 103const char *ordinal (int i);
120extern const char *get_levelnumber(int i);
121extern const char *get_number(int i);
122extern const char *ring_desc(const object *op);
123extern const char *query_short_name(const object *op);
124extern const char *query_name(const object *op);
125extern const char *query_base_name(const object *op, int plural);
126extern const char *describe_item(const object *op, object *owner); 104const char *describe_item (const object *op, object *owner);
127extern int is_magical(const object *op); 105int is_magical (const object *op);
128extern int need_identify(const object *op);
129extern void identify(object *op); 106void identify (object *op);
107void examine (object *op, object *tmp);
130/* links.c */ 108/* links.c */
131extern objectlink *get_objectlink(); 109objectlink *get_objectlink ();
132extern oblinkpt *get_objectlinkpt(); 110oblinkpt *get_objectlinkpt ();
133extern void free_objectlink(objectlink *ol); 111void free_objectlink (objectlink *ol);
134extern void free_objectlinkpt(oblinkpt *obp); 112void free_objectlinkpt (oblinkpt *obp);
135/* living.c */ 113/* living.c */
136extern void change_attr_value(living *stats, int attr, sint8 value); 114void change_attr_value (living *stats, int attr, sint8 value);
137extern void check_stat_bounds(living *stats); 115void check_stat_bounds (living *stats);
138extern int change_abil(object *op, object *tmp); 116int change_abil (object *op, object *tmp);
139extern int allowed_class(const object *op);
140extern void set_dragon_name(object *pl, const object *abil, const object *skin); 117void set_dragon_name (object *pl, const object *abil, const object *skin);
141extern void dragon_level_gain(object *who);
142extern object *give_skill_by_name(object *op, const char *skill_name); 118object *give_skill_by_name (object *op, const char *skill_name);
143extern void player_lvl_adj(object *who, object *op); 119void player_lvl_adj (object *who, object *op);
144extern sint64 level_exp(int level, double expmul); 120sint64 level_exp (int level, double expmul);
145extern void calc_perm_exp(object *op); 121void calc_perm_exp (object *op);
146extern sint64 check_exp_loss(const object *op, sint64 exp);
147extern sint64 check_exp_adjust(const object *op, sint64 exp); 122sint64 check_exp_adjust (const object *op, sint64 exp);
148extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 123void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
149extern void apply_death_exp_penalty(object *op); 124void apply_death_exp_penalty (object *op);
150extern int did_make_save(const object *op, int level, int bonus); 125int did_make_save (const object *op, int level, int bonus);
151/* los.c */ 126/* los.c */
152extern void init_block(); 127void init_block ();
153extern void clear_los(player *pl);
154extern int has_carried_lights(const object *op);
155extern void update_los(object *op);
156extern void update_all_map_los(maptile *map); 128void update_all_map_los (maptile *map);
157extern void update_all_los(const maptile *map, int x, int y); 129void update_all_los (const maptile *map, int x, int y);
158extern void print_los(object *op);
159extern void make_sure_seen(const object *op); 130void make_sure_seen (const object *op);
160extern void make_sure_not_seen(const object *op); 131void make_sure_not_seen (const object *op);
161/* map.c */ 132/* map.c */
162extern const char *create_pathname (const char *name); 133const char *create_pathname (const char *name);
163extern int blocked_link(object *ob, maptile *m, int sx, int sy); 134int blocked_link (object *ob, maptile *m, int sx, int sy);
164extern void fix_container(object *container);
165/* object.c */ 135/* object.c */
166extern char *dump_object(object *op); 136char *dump_object (object *op);
167extern void dump_me(object *op, char *outstr); 137void dump_me (object *op, char *outstr);
168extern object *get_nearest_part(object *op, const object *pl);
169extern object *find_object(tag_t i); 138object *find_object (tag_t i);
139object *find_object_uuid (UUID i);
170extern object *find_object_name(const char *str); 140object *find_object_name (const char *str);
171extern void free_all_object_data(); 141void free_all_object_data ();
172extern void update_turn_face(object *op); 142void update_turn_face (object *op);
173extern void update_object(object *op, int action); 143void update_object (object *op, int action);
174extern object *merge_ob(object *op, object *top); 144object *merge_ob (object *op, object *top);
175extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 145object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
176extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 146object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
177extern void replace_insert_ob_in_map(const char *arch_string, object *op); 147void replace_insert_ob_in_map (shstr_tmp archname, object *op);
178extern object *insert_ob_in_ob(object *op, object *where); 148object *insert_ob_in_ob (object *op, object *where);
179extern int check_move_on(object *op, object *originator); 149int check_move_on (object *op, object *originator, int flags = 0);
180extern object *present_arch(const archetype *at, maptile *m, int x, int y); 150object *present_arch (const archetype *at, maptile *m, int x, int y);
181extern object *present(unsigned char type, maptile *m, int x, int y); 151object *present (unsigned char type, maptile *m, int x, int y);
182extern object *present_in_ob(unsigned char type, const object *op); 152object *present_in_ob (unsigned char type, const object *op);
183extern object *present_in_ob_by_name(int type, const char *str, const object *op); 153object *present_in_ob_by_name (int type, const char *str, const object *op);
184extern object *present_arch_in_ob(const archetype *at, const object *op); 154object *present_arch_in_ob (const archetype *at, const object *op);
185extern void flag_inv(object *op, int flag); 155void flag_inv (object *op, int flag);
186extern void unflag_inv(object *op, int flag); 156void unflag_inv (object *op, int flag);
187extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 157int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
188extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 158int find_first_free_spot (const object *ob, maptile *m, int x, int y);
189extern void get_search_arr(int *search_arr); 159void get_search_arr (int *search_arr);
190extern int find_dir(maptile *m, int x, int y, object *exclude); 160int find_dir (maptile *m, int x, int y, object *exclude);
191extern int distance(const object *ob1, const object *ob2); 161int distance (const object *ob1, const object *ob2);
192extern int find_dir_2(int x, int y); 162int find_dir_2 (int x, int y);
193extern int dirdiff(int dir1, int dir2); 163int dirdiff (int dir1, int dir2);
194extern int can_see_monsterP(maptile *m, int x, int y, int dir); 164int can_see_monsterP (maptile *m, int x, int y, int dir);
195extern int can_pick(const object *who, const object *item); 165int can_pick (const object *who, const object *item);
196extern object *object_create_clone(object *asrc);
197extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 166object *find_obj_by_type_subtype (const object *who, int type, int subtype);
198extern key_value *get_ob_key_link(const object *ob, const char *key);
199extern const char *get_ob_key_value(const object *op, const char *const key);
200extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
201extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
202/* path.c */ 167/* path.c */
203extern char *path_combine(const char *src, const char *dst); 168char *path_combine (const char *src, const char *dst);
204extern void path_normalize(char *path);
205extern char *path_combine_and_normalize(const char *src, const char *dst); 169char *path_combine_and_normalize (const char *src, const char *dst);
206/* porting.c */
207extern void remove_directory(const char *path);
208extern char *strcasestr_local(const char *s, const char *find);
209extern char *ltostr10(signed long n);
210extern char *doubletostr10(double v);
211extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
212extern void close_and_delete(FILE *fp, int compressed);
213extern void make_path_to_file(char *filename);
214/* player.c */ 170/* player.c */
215extern void free_player(player *pl); 171void free_player (player *pl);
216extern int atnr_is_dragon_enabled(int attacknr); 172int atnr_is_dragon_enabled (int attacknr);
217extern int is_dragon_pl(const object *op);
218/* quest.c */ 173/* quest.c */
219extern int quest_is_quest_marker(const object *marker, int task); 174int quest_is_quest_marker (const object *marker, int task);
220extern int quest_is_in_progress(const object *marker, int task); 175int quest_is_in_progress (const object *marker, int task);
221extern int quest_is_completed(const object *marker, int task); 176int quest_is_completed (const object *marker, int task);
222extern const char *quest_get_name(const object *marker); 177const char *quest_get_name (const object *marker);
223extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); 178object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
224extern object *quest_get_override(const object *ob, const object *pl); 179object *quest_get_override (const object *ob, const object *pl);
225extern const char *quest_get_override_slaying(const object *ob, const object *pl); 180const char *quest_get_override_slaying (const object *ob, const object *pl);
226extern const char *quest_get_override_msg(const object *ob, const object *pl); 181const char *quest_get_override_msg (const object *ob, const object *pl);
227extern void quest_apply_items(object *wrapper, player *pl); 182void quest_apply_items (object *wrapper, player *pl);
228extern int quest_on_activate(object *ob, player *pl); 183int quest_on_activate (object *ob, player *pl);
229extern int quest_is_override_compatible(const object *marker, const object *pl); 184int quest_is_override_compatible (const object *marker, const object *pl);
230/* readable.c */ 185/* readable.c */
231extern int nstrtok(const char *buf1, const char *buf2);
232extern char *strtoktolin(const char *buf1, const char *buf2);
233extern int book_overflow(const char *buf1, const char *buf2, int booksize);
234extern void init_readable(); 186void init_readable ();
235extern void change_book(object *book, int msgtype);
236extern object *get_random_mon(int level); 187object *get_random_mon (int level);
237extern char *mon_desc(const object *mon);
238extern object *get_next_mon(object *tmp);
239extern char *mon_info_msg(int level, int booksize);
240extern const char *artifact_msg(int level, int booksize);
241extern char *spellpath_msg(int level, int booksize);
242extern void make_formula_book(object *book, int level);
243extern char *msgfile_msg(int level, int booksize);
244extern const char *god_info_msg(int level, int booksize);
245extern void tailor_readable_ob(object *book, int msg_type); 188void tailor_readable_ob (object *book, int msg_type);
246extern void free_all_readable();
247extern void write_book_archive(); 189void write_book_archive ();
248extern readable_message_type *get_readable_message_type(object *readable); 190readable_message_type *get_readable_message_type (object *readable);
249/* recipe.c */ 191/* recipe.c */
250extern recipelist *get_formulalist(int i); 192recipelist *get_formulalist (int i);
251extern void init_formulae(); 193void init_formulae ();
252extern void check_formulae();
253extern void dump_alchemy(); 194void dump_alchemy ();
254extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
255extern long find_ingred_cost(const char *name);
256extern void dump_alchemy_costs(); 195void dump_alchemy_costs ();
257extern const char *ingred_name(const char *name);
258extern int strtoint(const char *buf); 196int strtoint (const char *buf);
259extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); 197artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
260extern int numb_ingred(const char *buf);
261extern recipelist *get_random_recipelist();
262extern recipe *get_random_recipe(recipelist *rpl); 198recipe *get_random_recipe (recipelist *rpl);
263extern void free_all_recipes();
264/* region.c */ 199/* region.c */
265extern object *get_jail_exit(object *op); 200object *get_jail_exit (object *op);
266extern void init_regions();
267/* shstr.c */ 201/* shstr.c */
268extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 202int buf_overflow (const char *buf1, const char *buf2, int bufsize);
269/* time.c */ 203/* time.c */
270extern void reset_sleep(); 204void reset_sleep ();
271extern void log_time(long process_utime); 205void log_time (long process_utime);
272extern int enough_elapsed_time(); 206int enough_elapsed_time ();
273extern void sleep_delta(); 207void sleep_delta ();
274extern void get_tod(timeofday_t *tod); 208void get_tod (timeofday_t *tod);
275extern void print_tod(object *op); 209void print_tod (object *op);
276extern void time_info(object *op); 210void time_info (object *op);
277/* treasure.c */ 211/* treasure.c */
278extern bool load_treasure_file(const char *filename); 212bool load_treasure_file (const char *filename);
279extern object *generate_treasure(treasurelist *t, int difficulty); 213object *generate_treasure (treasurelist *t, int difficulty);
280extern int level_for_item(const object *op, int difficulty);
281extern int magic_from_difficulty(int difficulty);
282extern void set_abs_magic(object *op, int magic); 214void set_abs_magic (object *op, int magic);
283extern void set_ring_bonus(object *op, int bonus);
284extern int get_magic(int diff);
285extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 215void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
286extern artifactlist *find_artifactlist(int type); 216artifactlist *find_artifactlist (int type);
287extern void dump_artifacts(); 217void dump_artifacts ();
288extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 218void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
289extern void dump_monster_treasure(const char *name); 219void dump_monster_treasure (const char *name);
290extern void init_artifacts(); 220void init_artifacts ();
291extern void add_abilities(object *op, object *change); 221void add_abilities (object *op, object *change);
292extern void give_artifact_abilities(object *op, object *artifct); 222void give_artifact_abilities (object *op, object *artifct);
293extern void generate_artifact(object *op, int difficulty); 223void generate_artifact (object *op, int difficulty);
294extern void fix_flesh_item(object *item, object *donor); 224void fix_flesh_item (object *item, object *donor);
295extern int special_potion(object *op);
296extern void free_treasurestruct(treasure *t);
297extern void free_charlinks(linked_char *lc);
298extern void free_artifact(artifact *at);
299extern void free_artifactlist(artifactlist *al);
300extern void free_all_treasures();
301/* utils.c */ 225/* utils.c */
302extern int random_roll(int min, int max, const object *op, int goodbad); 226int random_roll (int min, int max, const object *op, bool prefer_high);
303extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 227sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
304extern int die_roll(int num, int size, const object *op, int goodbad); 228int die_roll (int num, int size, const object *op, bool prefer_high);
305extern materialtype_t *name_to_material (const shstr &name);
306extern void transmute_materialname(object *op, const object *change); 229void transmute_materialname (object *op, const object *change);
307extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
308extern void strip_media_tag(char *message);
309extern const char *strrstr(const char *haystack, const char *needle);
310extern void strip_endline(char *buf); 230void strip_endline (char *buf);
311extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 231void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
312extern void make_list_like(char *input);
313/* loader.c */ 232/* loader.c */
314extern int set_variable(object *op, char *buf); 233int set_variable (object *op, char *buf);
315extern void init_vars(); 234void init_vars ();
316extern char *get_ob_diff(object *op, object *op2); 235char *get_ob_diff (object *op, object *op2);
236bool load_resource_file_ (const char *filename);
237/* map.c */
238maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
239object *pick_random_object (maptile *style);
317 240
318/* former funcpoint.h */ 241/* former funcpoint.h */
319/* 242/*
320 * These function-pointers are defined in common/glue.c 243 * These function-pointers are defined in common/glue.c
321 * The functions used to set and initialise them are also there. 244 * The functions used to set and initialise them are also there.
323 * Massive change. Those functions are just defined, no callback, and they should be implemented. 246 * Massive change. Those functions are just defined, no callback, and they should be implemented.
324 * This means glue.c code & such can go away almost entirely. 247 * This means glue.c code & such can go away almost entirely.
325 * Ryo 2005-07-15 248 * Ryo 2005-07-15
326 */ 249 */
327 250
328extern void move_apply(object *, object *, object *); 251void move_apply (object *, object *, object *);
329extern void draw_info(int, int, object *, const char *); 252void draw_info (int, int, object *, const char *);
330extern void clean_tmp_files(void); 253void clean_tmp_files ();
331extern void fix_auto_apply(maptile *); 254void fix_auto_apply (maptile *);
332extern void init_blocksview_players(void); 255void init_blocksview_players ();
333extern void monster_check_apply(object *, object *); 256void monster_check_apply (object *, object *);
334extern void process_active_maps(void); 257void process_active_maps ();
335extern void remove_friendly_object(object *); 258void remove_friendly_object (object *);
336extern void update_buttons(maptile *); 259void update_buttons (maptile *);
337extern void move_teleporter(object *); 260void move_teleporter (object *);
338extern void move_firewall(object *); 261void move_firewall (object *);
339extern void move_creator(object *); 262void move_creator (object *);
340extern void move_marker(object *); 263void move_marker (object *);
341extern void move_duplicator(object *); 264void move_duplicator (object *);
342extern void trap_adjust(object *, int); 265void trap_adjust (object *, int);
343extern void esrv_send_item(object *, object *); 266void esrv_send_item (object *, object *);
344extern void esrv_del_item(player *, int); 267void esrv_del_item (player *, int);
345extern void esrv_update_item(int, object *, object *); 268void esrv_update_item (int, object *, object *);
346extern void esrv_update_spells(player *); 269void esrv_update_spells (player *);
347extern void set_darkness_map(maptile *m);
348extern void dragon_ability_gain(object *, int, int); 270void dragon_ability_gain (object *, int, int);
349extern void weather_effect(const char *);
350extern object * find_skill_by_number(object *, int); 271object * find_skill_by_number (object *, int);
351 272
352#endif 273#endif
353 274

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