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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.98 by root, Thu May 6 22:35:41 2010 UTC vs.
Revision 1.106 by root, Wed Nov 16 23:42:00 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef LIBPROTO_H_ 25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_ 26#define LIBPROTO_H_
27 27
28/* anim.c */ 28/* anim.c */
29void free_all_anim (); 29void free_all_anim ();
30void init_anim (); 30void init_anim ();
31int find_animation (const char *name);
32void animate_object (object *op, int dir); 31void animate_object (object *op, int dir);
33/* arch.c */ 32/* arch.c */
34archetype *find_archetype_by_object_name (const char *name); 33archetype *find_archetype_by_object_name (const char *name);
35archetype *find_archetype_by_object_type_name (int type, const char *name); 34archetype *find_archetype_by_object_type_name (int type, const char *name);
36object *get_archetype_by_skill_name (const char *skill, int type); 35object *get_archetype_by_skill_name (const char *skill, int type);
43void dump_arch (archetype *at); 42void dump_arch (archetype *at);
44void dump_all_archetypes (); 43void dump_all_archetypes ();
45void free_all_archs (); 44void free_all_archs ();
46void check_generators (); 45void check_generators ();
47bool load_archetype_file (const char *filename); 46bool load_archetype_file (const char *filename);
48object *get_archetype (const char *name);
49unsigned long hasharch (const char *str, int tablesize); 47unsigned long hasharch (const char *str, int tablesize);
50object *clone_arch (int type); 48object *clone_arch (int type);
51object *object_create_arch (archetype *at); 49object *object_create_arch (archetype *at);
52/* button.c */ 50/* button.c */
53void push_button (object *op, object *originator); 51void push_button (object *op, object *originator);
64void verify_button_links (const maptile *map); 62void verify_button_links (const maptile *map);
65/* exp.c */ 63/* exp.c */
66int exp_to_level (sint64 exp); 64int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level); 65sint64 level_to_min_exp (int level);
68int new_exp (const object *ob); 66int new_exp (const object *ob);
69void reload_exp_table (); 67void _reload_exp_table ();
70/* friend.c */ 68/* friend.c */
71void add_friendly_object (object *op); 69void add_friendly_object (object *op);
72void remove_friendly_object (object *op); 70void remove_friendly_object (object *op);
73void dump_friendly_objects (); 71void dump_friendly_objects ();
74void clean_friendly_list (); 72void clean_friendly_list ();
114void free_objectlinkpt (oblinkpt *obp); 112void free_objectlinkpt (oblinkpt *obp);
115/* living.c */ 113/* living.c */
116void change_attr_value (living *stats, int attr, sint8 value); 114void change_attr_value (living *stats, int attr, sint8 value);
117void check_stat_bounds (living *stats); 115void check_stat_bounds (living *stats);
118int change_abil (object *op, object *tmp); 116int change_abil (object *op, object *tmp);
119int allowed_class (const object *op);
120void set_dragon_name (object *pl, const object *abil, const object *skin); 117void set_dragon_name (object *pl, const object *abil, const object *skin);
121object *give_skill_by_name (object *op, const char *skill_name); 118object *give_skill_by_name (object *op, const char *skill_name);
122void player_lvl_adj (object *who, object *op); 119void player_lvl_adj (object *who, object *op);
123sint64 level_exp (int level, double expmul); 120sint64 level_exp (int level, double expmul);
124void calc_perm_exp (object *op); 121void calc_perm_exp (object *op);

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