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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.1.1.2 by elmex, Wed Feb 22 18:01:58 2006 UTC vs.
Revision 1.107 by root, Sat Nov 17 23:40:01 2018 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26#ifndef LIBPROTO_H_
27#define LIBPROTO_H_
28
1/* anim.c */ 29/* anim.c */
2extern void free_all_anim(void); 30void free_all_anim ();
3extern void init_anim(void); 31void init_anim ();
4extern int find_animation(const char *name);
5extern void animate_object(object *op, int dir); 32void animate_object (object *op, int dir);
6/* arch.c */ 33/* arch.c */
7extern archetype *find_archetype_by_object_name(const char *name); 34archetype *find_archetype_by_object_name (const char *name);
8extern archetype *find_archetype_by_object_type_name(int type, const char *name); 35archetype *find_archetype_by_object_type_name (int type, const char *name);
9extern object *get_archetype_by_skill_name(const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
10extern archetype *get_archetype_by_type_subtype(int type, int subtype); 37archetype *get_archetype_by_type_subtype (int type, int subtype);
11extern object *get_archetype_by_object_name(const char *name); 38object *get_archetype_by_object_name (const char *name);
12extern object *find_best_weapon_used_match(object *pl, const char *params); 39object *find_best_weapon_used_match (object *pl, const char *params);
13extern int item_matched_string(object *pl, object *op, const char *name); 40int item_matched_string (object *pl, object *op, const char *name);
14extern void init_archetypes(void);
15extern void arch_info(object *op); 41void arch_info (object *op);
16extern void clear_archetable(void); 42void clear_archetable ();
17extern void init_archetable(void);
18extern void dump_arch(archetype *at); 43void dump_arch (archetype *at);
19extern void dump_all_archetypes(void); 44void dump_all_archetypes ();
20extern void free_all_archs(void); 45void free_all_archs ();
21extern archetype *get_archetype_struct(void);
22extern void first_arch_pass(FILE *fp);
23extern void second_arch_pass(FILE *fp);
24extern void check_generators(void); 46void check_generators ();
25extern void load_archetypes(void); 47bool load_archetype_file (const char *filename);
26extern object *arch_to_object(archetype *at);
27extern object *create_singularity(const char *name);
28extern object *get_archetype(const char *name);
29extern unsigned long hasharch(const char *str, int tablesize); 48unsigned long hasharch (const char *str, int tablesize);
30extern archetype *find_archetype(const char *name);
31extern archetype *type_to_archetype(int type);
32extern object *clone_arch(int type); 49object *clone_arch (int type);
33extern object *object_create_arch(archetype *at); 50object *object_create_arch (archetype *at);
34/* button.c */ 51/* button.c */
35extern void push_button(object *op); 52void push_button (object *op, object *originator);
36extern void update_button(object *op); 53void update_button (object *op, object *originator);
37extern void update_buttons(mapstruct *m); 54void use_trigger (object *op, object *originator);
38extern void use_trigger(object *op);
39extern void animate_turning(object *op); 55void animate_turning (object *op);
40extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 56int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
41extern int operate_altar(object *altar, object **sacrifice); 57int operate_altar (object *altar, object **sacrifice, object *originator = 0);
42extern void trigger_move(object *op, int state); 58int check_trigger (object *op, object *cause, object *originator = 0);
43extern int check_trigger(object *op, object *cause);
44extern void add_button_link(object *button, mapstruct *map, int connected);
45extern void remove_button_link(object *op);
46extern objectlink *get_button_links(const object *button);
47extern int get_button_value(const object *button); 59int get_button_value (const object *button);
48extern void do_mood_floor(object *op, object *op2); 60void do_mood_floor (object *op, object *source = 0);
49extern object *check_inv_recursive(object *op, const object *trig); 61object *check_inv_recursive (object *op, const object *trig);
50extern void check_inv(object *op, object *trig); 62void check_inv (object *op, object *trig);
51extern void verify_button_links(const mapstruct *map); 63void verify_button_links (const maptile *map);
52/* exp.c */ 64/* exp.c */
65int exp_to_level (sint64 exp);
66sint64 level_to_min_exp (int level);
53extern int new_exp(const object *ob); 67int new_exp (const object *ob);
54extern int has_ability(const object *ob); 68void _reload_exp_table ();
55extern void init_experience(void);
56extern void dump_experience(void);
57/* friend.c */ 69/* friend.c */
58extern void add_friendly_object(object *op); 70void add_friendly_object (object *op);
59extern void remove_friendly_object(object *op); 71void remove_friendly_object (object *op);
60extern void dump_friendly_objects(void); 72void dump_friendly_objects ();
61extern void clean_friendly_list(void); 73void clean_friendly_list ();
62extern int is_friendly(const object *op);
63/* glue.c */
64extern void fatal(int err);
65/* holy.c */ 74/* holy.c */
66extern void init_gods(void); 75void init_gods ();
67extern void add_god_to_list(archetype *god_arch);
68extern int baptize_altar(object *op);
69extern godlink *get_rand_god(void); 76godlink *get_rand_god ();
70extern object *pntr_to_god_obj(godlink *godlnk); 77object *pntr_to_god_obj (godlink *godlnk);
71extern void free_all_god(void); 78void dump_gods ();
72extern void dump_gods(void);
73/* info.c */ 79/* info.c */
74extern void dump_abilities(void); 80void dump_abilities ();
75extern void print_monsters(void); 81void print_monsters ();
76extern void bitstostring(long bits, int num, char *str); 82void bitstostring (long bits, int num, char *str);
77/* image.c */ 83/* image.c */
78extern void ReadBmapNames(void); 84void ReadBmapNames ();
79extern int FindFace(const char *name, int error); 85int FindFace (const char *name, int error);
80extern int ReadSmooth(void); 86int ReadSmooth ();
81extern int FindSmooth(uint16 face, uint16 *smoothed); 87int FindSmooth (uint16 face, uint16 *smoothed);
82extern void free_all_images(void); 88void free_all_images ();
83/* init.c */ 89/* init.c */
84extern void init_library(void); 90void init_library ();
85extern void init_environ(void); 91void init_environ ();
86extern void init_globals(void); 92void init_globals ();
87extern void init_objects(void); 93void init_objects ();
88extern void init_defaults(void); 94void init_defaults ();
89extern void init_dynamic(void); 95void init_dynamic ();
90extern void write_todclock(void);
91extern void init_clocks(void); 96void init_clocks ();
92extern void init_attackmess(void); 97void init_attackmess ();
93/* item.c */ 98/* item.c */
94extern int get_power_from_ench(int ench); 99int get_power_from_ench (int ench);
95extern int calc_item_power(const object *op, int flag); 100int calc_item_power (const object *op, int flag);
96extern const typedata *get_typedata(int itemtype); 101const typedata *get_typedata (int itemtype);
97extern const typedata *get_typedata_by_name(const char *name); 102const typedata *get_typedata_by_name (const char *name);
98extern char *describe_resistance(const object *op, int newline); 103const char *describe_resistance (const object *op, int newline);
99extern char *query_weight(const object *op); 104const char *ordinal (int i);
100extern char *get_levelnumber(int i);
101extern char *get_number(int i);
102extern char *ring_desc(const object *op);
103extern const char *query_short_name(const object *op);
104extern char *query_name(const object *op);
105extern const char *query_base_name(const object *op, int plural);
106extern char *describe_item(const object *op, object *owner); 105const char *describe_item (const object *op, object *owner);
107extern int is_magical(const object *op); 106int is_magical (const object *op);
108extern int need_identify(const object *op);
109extern void identify(object *op); 107void identify (object *op);
108void examine (object *op, object *tmp);
110/* links.c */ 109/* links.c */
111extern objectlink *get_objectlink(void); 110objectlink *get_objectlink ();
112extern oblinkpt *get_objectlinkpt(void); 111oblinkpt *get_objectlinkpt ();
113extern void free_objectlink(objectlink *ol); 112void free_objectlink (objectlink *ol);
114extern void free_objectlinkpt(oblinkpt *obp); 113void free_objectlinkpt (oblinkpt *obp);
115/* living.c */ 114/* living.c */
116extern void set_attr_value(living *stats, int attr, sint8 value);
117extern void change_attr_value(living *stats, int attr, sint8 value); 115void change_attr_value (living *stats, int attr, sint8 value);
118extern sint8 get_attr_value(const living *stats, int attr);
119extern void check_stat_bounds(living *stats); 116void check_stat_bounds (living *stats);
120extern int change_abil(object *op, object *tmp); 117int change_abil (object *op, object *tmp);
121extern void drain_stat(object *op);
122extern void drain_specific_stat(object *op, int deplete_stats);
123extern void change_luck(object *op, int value);
124extern void remove_statbonus(object *op);
125extern void add_statbonus(object *op);
126extern void fix_player(object *op);
127extern int allowed_class(const object *op);
128extern void set_dragon_name(object *pl, const object *abil, const object *skin); 118void set_dragon_name (object *pl, const object *abil, const object *skin);
129extern void dragon_level_gain(object *who);
130extern object *give_skill_by_name(object *op, const char *skill_name); 119object *give_skill_by_name (object *op, const char *skill_name);
131extern void player_lvl_adj(object *who, object *op); 120void player_lvl_adj (object *who, object *op);
132extern sint64 level_exp(int level, double expmul); 121sint64 level_exp (int level, double expmul);
133extern void calc_perm_exp(object *op); 122void calc_perm_exp (object *op);
134extern sint64 check_exp_loss(const object *op, sint64 exp);
135extern sint64 check_exp_adjust(const object *op, sint64 exp); 123sint64 check_exp_adjust (const object *op, sint64 exp);
136extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 124void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
137extern void apply_death_exp_penalty(object *op); 125void apply_death_exp_penalty (object *op);
138extern int did_make_save(const object *op, int level, int bonus); 126int did_make_save (const object *op, int level, int bonus);
139/* logger.c */
140extern void LOG(LogLevel logLevel, const char *format, ...);
141/* los.c */ 127/* los.c */
142extern void init_block(void); 128void init_block ();
143extern void clear_los(object *op);
144extern int has_carried_lights(const object *op);
145extern void update_los(object *op);
146extern void update_all_map_los(mapstruct *map); 129void update_all_map_los (maptile *map);
147extern void update_all_los(const mapstruct *map, int x, int y); 130void update_all_los (const maptile *map, int x, int y);
148extern void print_los(object *op);
149extern void make_sure_seen(const object *op); 131void make_sure_seen (const object *op);
150extern void make_sure_not_seen(const object *op); 132void make_sure_not_seen (const object *op);
151/* map.c */ 133/* map.c */
152extern mapstruct *has_been_loaded(const char *name);
153extern const char *create_pathname(const char *name); 134const char *create_pathname (const char *name);
154extern const char *create_overlay_pathname(const char *name);
155extern const char *create_template_pathname(const char *name);
156extern int check_path(const char *name, int prepend_dir);
157extern void dump_map(const mapstruct *m);
158extern void dump_all_maps(void);
159extern int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
160extern int blocked_link(object *ob, mapstruct *m, int sx, int sy); 135int blocked_link (object *ob, maptile *m, int sx, int sy);
161extern int ob_blocked(const object *ob, mapstruct *m, sint16 x, sint16 y);
162extern void fix_container(object *container);
163extern void load_objects(mapstruct *m, FILE *fp, int mapflags);
164extern void save_objects(mapstruct *m, FILE *fp, FILE *fp2, int flag);
165extern mapstruct *get_linked_map(void);
166extern void allocate_map(mapstruct *m);
167extern mapstruct *get_empty_map(int sizex, int sizey);
168extern mapstruct *load_original_map(const char *filename, int flags);
169extern mapstruct *load_overlay_map(const char *filename, mapstruct *m);
170extern int new_save_map(mapstruct *m, int flag);
171extern void clean_object(object *op);
172extern void free_all_objects(mapstruct *m);
173extern void free_map(mapstruct *m, int flag);
174extern void delete_map(mapstruct *m);
175extern mapstruct *ready_map_name(const char *name, int flags);
176extern int calculate_difficulty(mapstruct *m);
177extern void clean_tmp_map(mapstruct *m);
178extern void free_all_maps(void);
179extern int change_map_light(mapstruct *m, int change);
180extern void update_position(mapstruct *m, int x, int y);
181extern void set_map_reset_time(mapstruct *map);
182extern int out_of_map(mapstruct *m, int x, int y);
183extern mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y);
184extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
185extern void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags);
186extern int on_same_map(const object *op1, const object *op2);
187/* object.c */ 136/* object.c */
188extern int CAN_MERGE(object *ob1, object *ob2); 137char *dump_object (object *op);
189extern signed long sum_weight(object *op);
190extern object *object_get_env_recursive(object *op);
191extern object *is_player_inv(object *op);
192extern void dump_object2(object *op);
193extern void dump_object(object *op);
194extern void dump_me(object *op, char *outstr); 138void dump_me (object *op, char *outstr);
195extern void dump_all_objects(void);
196extern object *get_nearest_part(object *op, const object *pl);
197extern object *find_object(tag_t i); 139object *find_object (tag_t i);
140object *find_object_uuid (UUID i);
198extern object *find_object_name(const char *str); 141object *find_object_name (const char *str);
199extern void free_all_object_data(void); 142void free_all_object_data ();
200extern object *get_owner(object *op);
201extern void clear_owner(object *op);
202extern void set_owner(object *op, object *owner);
203extern void copy_owner(object *op, object *clone);
204extern void reset_object(object *op);
205extern void clear_object(object *op);
206extern void copy_object(object *op2, object *op);
207extern void expand_objects(void);
208extern object *get_object(void);
209extern void update_turn_face(object *op); 143void update_turn_face (object *op);
210extern void update_ob_speed(object *op);
211extern void remove_from_active_list(object *op);
212extern void update_object(object *op, int action); 144void update_object (object *op, int action);
213extern void free_object(object *ob);
214extern void free_object2(object *ob, int free_inventory);
215extern int count_free(void);
216extern int count_used(void);
217extern int count_active(void);
218extern void sub_weight(object *op, signed long weight);
219extern void remove_ob(object *op);
220extern object *merge_ob(object *op, object *top); 145object *merge_ob (object *op, object *top);
221extern object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y); 146object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
222extern object *insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag); 147object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
223extern void replace_insert_ob_in_map(const char *arch_string, object *op); 148void replace_insert_ob_in_map (shstr_tmp archname, object *op);
224extern object *get_split_ob(object *orig_ob, uint32 nr);
225extern object *decrease_ob_nr(object *op, uint32 i);
226extern void add_weight(object *op, signed long weight);
227extern object *insert_ob_in_ob(object *op, object *where); 149object *insert_ob_in_ob (object *op, object *where);
228extern int check_move_on(object *op, object *originator); 150int check_move_on (object *op, object *originator, int flags = 0);
229extern object *present_arch(const archetype *at, mapstruct *m, int x, int y); 151object *present_arch (const archetype *at, maptile *m, int x, int y);
230extern object *present(unsigned char type, mapstruct *m, int x, int y); 152object *present (unsigned char type, maptile *m, int x, int y);
231extern object *present_in_ob(unsigned char type, const object *op); 153object *present_in_ob (unsigned char type, const object *op);
232extern object *present_in_ob_by_name(int type, const char *str, const object *op); 154object *present_in_ob_by_name (int type, const char *str, const object *op);
233extern object *present_arch_in_ob(const archetype *at, const object *op); 155object *present_arch_in_ob (const archetype *at, const object *op);
234extern void flag_inv(object *op, int flag); 156void flag_inv (object *op, int flag);
235extern void unflag_inv(object *op, int flag); 157void unflag_inv (object *op, int flag);
236extern void set_cheat(object *op);
237extern int find_free_spot(const object *ob, mapstruct *m, int x, int y, int start, int stop); 158int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
238extern int find_first_free_spot(const object *ob, mapstruct *m, int x, int y); 159int find_first_free_spot (const object *ob, maptile *m, int x, int y);
239extern void get_search_arr(int *search_arr); 160void get_search_arr (int *search_arr);
240extern int find_dir(mapstruct *m, int x, int y, object *exclude); 161int find_dir (maptile *m, int x, int y, object *exclude);
241extern int distance(const object *ob1, const object *ob2); 162int distance (const object *ob1, const object *ob2);
242extern int find_dir_2(int x, int y); 163int find_dir_2 (int x, int y);
243extern int absdir(int d);
244extern int dirdiff(int dir1, int dir2); 164int dirdiff (int dir1, int dir2);
245extern int can_see_monsterP(mapstruct *m, int x, int y, int dir); 165int can_see_monsterP (maptile *m, int x, int y, int dir);
246extern int can_pick(const object *who, const object *item); 166int can_pick (const object *who, const object *item);
247extern object *object_create_clone(object *asrc);
248extern int was_destroyed(const object *op, tag_t old_tag);
249extern object *load_object_str(const char *obstr);
250extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 167object *find_obj_by_type_subtype (const object *who, int type, int subtype);
251extern key_value *get_ob_key_link(const object *ob, const char *key);
252extern const char *get_ob_key_value(const object *op, const char *const key);
253extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
254extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
255/* path.c */ 168/* path.c */
256extern char *path_combine(const char *src, const char *dst); 169char *path_combine (const char *src, const char *dst);
257extern void path_normalize(char *path);
258extern char *path_combine_and_normalize(const char *src, const char *dst); 170char *path_combine_and_normalize (const char *src, const char *dst);
259/* porting.c */
260extern char *tempnam_local(const char *dir, const char *pfx);
261extern void remove_directory(const char *path);
262extern char *strdup_local(const char *str);
263extern long strtol_local(register char *str, char **ptr, register int base);
264extern char *strcasestr_local(const char *s, const char *find);
265extern char *strerror_local(int errnum);
266extern int isqrt(int n);
267extern char *ltostr10(signed long n);
268extern char *doubletostr10(double v);
269extern void save_long(char *buf, char *name, long n);
270extern void save_long_long(char *buf, char *name, sint64 n);
271extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
272extern void close_and_delete(FILE *fp, int compressed);
273extern void make_path_to_file(char *filename);
274/* player.c */ 171/* player.c */
275extern void free_player(player *pl); 172void free_player (player *pl);
276extern int atnr_is_dragon_enabled(int attacknr); 173int atnr_is_dragon_enabled (int attacknr);
277extern int is_dragon_pl(const object *op);
278/* quest.c */ 174/* quest.c */
279extern int quest_is_quest_marker(const object *marker, int task); 175int quest_is_quest_marker (const object *marker, int task);
280extern int quest_is_in_progress(const object *marker, int task); 176int quest_is_in_progress (const object *marker, int task);
281extern int quest_is_completed(const object *marker, int task); 177int quest_is_completed (const object *marker, int task);
282extern const char *quest_get_name(const object *marker); 178const char *quest_get_name (const object *marker);
283extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); 179object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
284extern object *quest_get_override(const object *ob, const object *pl); 180object *quest_get_override (const object *ob, const object *pl);
285extern const char *quest_get_override_slaying(const object *ob, const object *pl); 181const char *quest_get_override_slaying (const object *ob, const object *pl);
286extern const char *quest_get_override_msg(const object *ob, const object *pl); 182const char *quest_get_override_msg (const object *ob, const object *pl);
287extern void quest_apply_items(object *wrapper, player *pl); 183void quest_apply_items (object *wrapper, player *pl);
288extern int quest_on_activate(object *ob, player *pl); 184int quest_on_activate (object *ob, player *pl);
289extern int quest_is_override_compatible(const object *marker, const object *pl); 185int quest_is_override_compatible (const object *marker, const object *pl);
290/* re-cmp.c */
291extern const char *re_cmp(const char *str, const char *regexp);
292/* readable.c */ 186/* readable.c */
293extern int nstrtok(const char *buf1, const char *buf2);
294extern char *strtoktolin(const char *buf1, const char *buf2);
295extern int book_overflow(const char *buf1, const char *buf2, int booksize);
296extern void init_readable(void); 187void init_readable ();
297extern void change_book(object *book, int msgtype);
298extern object *get_random_mon(int level); 188object *get_random_mon (int level);
299extern char *mon_desc(const object *mon);
300extern object *get_next_mon(object *tmp);
301extern char *mon_info_msg(int level, int booksize);
302extern char *artifact_msg(int level, int booksize);
303extern char *spellpath_msg(int level, int booksize);
304extern void make_formula_book(object *book, int level);
305extern char *msgfile_msg(int level, int booksize);
306extern const char *god_info_msg(int level, int booksize);
307extern void tailor_readable_ob(object *book, int msg_type); 189void tailor_readable_ob (object *book, int msg_type);
308extern void free_all_readable(void);
309extern void write_book_archive(void); 190void write_book_archive ();
310extern readable_message_type *get_readable_message_type(object *readable); 191readable_message_type *get_readable_message_type (object *readable);
311/* recipe.c */ 192/* recipe.c */
312extern recipelist *get_formulalist(int i); 193recipelist *get_formulalist (int i);
313extern void init_formulae(void); 194void init_formulae ();
314extern void check_formulae(void);
315extern void dump_alchemy(void); 195void dump_alchemy ();
316extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
317extern long find_ingred_cost(const char *name);
318extern void dump_alchemy_costs(void); 196void dump_alchemy_costs ();
319extern const char *ingred_name(const char *name);
320extern int strtoint(const char *buf); 197int strtoint (const char *buf);
321extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); 198artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
322extern int numb_ingred(const char *buf);
323extern recipelist *get_random_recipelist(void);
324extern recipe *get_random_recipe(recipelist *rpl); 199recipe *get_random_recipe (recipelist *rpl);
325extern void free_all_recipes(void);
326/* region.c */ 200/* region.c */
327extern region *get_region_by_name(const char *region_name);
328extern region *get_region_by_map(mapstruct *m);
329extern const char *get_name_of_region_for_map(const mapstruct *m);
330extern region *get_region_from_string(const char *name);
331extern int region_is_child_of_region(const region *child, const region *r);
332extern const char *get_region_longname(const region *r);
333extern const char *get_region_msg(const region *r);
334extern object *get_jail_exit(object *op); 201object *get_jail_exit (object *op);
335extern void init_regions(void);
336extern region *get_region_struct(void);
337extern void parse_regions(FILE *fp);
338extern void assign_region_parents(void);
339/* shstr.c */ 202/* shstr.c */
340extern void init_hash_table(void);
341extern const char *add_string(const char *str);
342extern const char *add_refcount(const char *str);
343extern int query_refcount(const char *str);
344extern const char *find_string(const char *str);
345extern void free_string(const char *str);
346extern void ss_dump_statistics(void);
347extern const char *ss_dump_table(int what);
348extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 203int buf_overflow (const char *buf1, const char *buf2, int bufsize);
349/* time.c */ 204/* time.c */
350extern void reset_sleep(void); 205void reset_sleep ();
351extern void log_time(long process_utime); 206void log_time (long process_utime);
352extern int enough_elapsed_time(void); 207int enough_elapsed_time ();
353extern void sleep_delta(void); 208void sleep_delta ();
354extern void set_max_time(long t);
355extern void get_tod(timeofday_t *tod); 209void get_tod (timeofday_t *tod);
356extern void print_tod(object *op); 210void print_tod (object *op);
357extern void time_info(object *op); 211void time_info (object *op);
358extern long seconds(void);
359/* treasure.c */ 212/* treasure.c */
360extern void init_archetype_pointers(void); 213bool load_treasure_file (const char *filename);
361extern void load_treasures(void);
362extern treasurelist *find_treasurelist(const char *name);
363extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
364extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
365extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
366extern object *generate_treasure(treasurelist *t, int difficulty); 214object *generate_treasure (treasurelist *t, int difficulty);
367extern int level_for_item(const object *op, int difficulty, int retmult);
368extern int magic_from_difficulty(int difficulty);
369extern void set_abs_magic(object *op, int magic); 215void set_abs_magic (object *op, int magic);
370extern void set_ring_bonus(object *op, int bonus);
371extern int get_magic(int diff);
372extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 216void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
373extern artifactlist *find_artifactlist(int type); 217artifactlist *find_artifactlist (int type);
374extern void dump_artifacts(void); 218void dump_artifacts ();
375extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 219void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
376extern void dump_monster_treasure(const char *name); 220void dump_monster_treasure (const char *name);
377extern void init_artifacts(void); 221void init_artifacts ();
378extern void add_abilities(object *op, object *change); 222void add_abilities (object *op, object *change);
379extern void give_artifact_abilities(object *op, object *artifct); 223void give_artifact_abilities (object *op, object *artifct);
380extern void generate_artifact(object *op, int difficulty); 224void generate_artifact (object *op, int difficulty);
381extern void fix_flesh_item(object *item, object *donor); 225void fix_flesh_item (object *item, object *donor);
382extern int special_potion(object *op);
383extern void free_treasurestruct(treasure *t);
384extern void free_charlinks(linked_char *lc);
385extern void free_artifact(artifact *at);
386extern void free_artifactlist(artifactlist *al);
387extern void free_all_treasures(void);
388/* utils.c */ 226/* utils.c */
389extern int random_roll(int min, int max, const object *op, int goodbad); 227int random_roll (int min, int max, const object *op, bool prefer_high);
390extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 228sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
391extern int die_roll(int num, int size, const object *op, int goodbad); 229int die_roll (int num, int size, const object *op, bool prefer_high);
392extern int rndm(int min, int max);
393extern void decay_objects(mapstruct *m);
394extern materialtype_t *name_to_material(const char *name);
395extern void transmute_materialname(object *op, const object *change); 230void transmute_materialname (object *op, const object *change);
396extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
397extern void strip_media_tag(char *message);
398extern const char *strrstr(const char *haystack, const char *needle);
399extern void strip_endline(char *buf); 231void strip_endline (char *buf);
400extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 232void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
401extern void make_list_like(char *input);
402/* loader.c */ 233/* loader.c */
403extern int lex_load(object *op, int map_flags);
404extern void yyrestart(FILE *input_file);
405extern void yy_load_buffer_state(void);
406extern int yyerror(char *s);
407extern int load_object(FILE *fp, object *op, int bufstate, int map_flags);
408extern int set_variable(object *op, char *buf); 234int set_variable (object *op, char *buf);
409extern void init_vars(void); 235void init_vars ();
410extern char *get_ob_diff(object *op, object *op2); 236char *get_ob_diff (object *op, object *op2);
411extern void save_object(FILE *fp, object *op, int flag); 237bool load_resource_file_ (const char *filename);
412extern void insert_event(object *op, int etype, char *ehook, char *eplug, char *eoptions); 238/* map.c */
413extern event *find_event(object *op, int etype); 239maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
240object *pick_random_object (maptile *style);
241
242/* former funcpoint.h */
243/*
244 * These function-pointers are defined in common/glue.c
245 * The functions used to set and initialise them are also there.
246 *
247 * Massive change. Those functions are just defined, no callback, and they should be implemented.
248 * This means glue.c code & such can go away almost entirely.
249 * Ryo 2005-07-15
250 */
251
252void move_apply (object *, object *, object *);
253void draw_info (int, int, object *, const char *);
254void clean_tmp_files ();
255void fix_auto_apply (maptile *);
256void init_blocksview_players ();
257void monster_check_apply (object *, object *);
258void process_active_maps ();
259void remove_friendly_object (object *);
260void update_buttons (maptile *);
261void move_teleporter (object *);
262void move_firewall (object *);
263void move_creator (object *);
264void move_marker (object *);
265void move_duplicator (object *);
266void trap_adjust (object *, int);
267void esrv_send_item (object *, object *);
268void esrv_del_item (player *, int);
269void esrv_update_item (int, object *, object *);
270void esrv_update_spells (player *);
271void dragon_ability_gain (object *, int, int);
272object * find_skill_by_number (object *, int);
273
274#endif
275

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