ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/libproto.h
(Generate patch)

Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.102 by root, Mon Oct 29 23:55:53 2012 UTC vs.
Revision 1.107 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
26#define LIBPROTO_H_ 27#define LIBPROTO_H_
27 28
28/* anim.c */ 29/* anim.c */
29void free_all_anim (); 30void free_all_anim ();
30void init_anim (); 31void init_anim ();
31int find_animation (const char *name);
32void animate_object (object *op, int dir); 32void animate_object (object *op, int dir);
33/* arch.c */ 33/* arch.c */
34archetype *find_archetype_by_object_name (const char *name); 34archetype *find_archetype_by_object_name (const char *name);
35archetype *find_archetype_by_object_type_name (int type, const char *name); 35archetype *find_archetype_by_object_type_name (int type, const char *name);
36object *get_archetype_by_skill_name (const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
63void verify_button_links (const maptile *map); 63void verify_button_links (const maptile *map);
64/* exp.c */ 64/* exp.c */
65int exp_to_level (sint64 exp); 65int exp_to_level (sint64 exp);
66sint64 level_to_min_exp (int level); 66sint64 level_to_min_exp (int level);
67int new_exp (const object *ob); 67int new_exp (const object *ob);
68void reload_exp_table (); 68void _reload_exp_table ();
69/* friend.c */ 69/* friend.c */
70void add_friendly_object (object *op); 70void add_friendly_object (object *op);
71void remove_friendly_object (object *op); 71void remove_friendly_object (object *op);
72void dump_friendly_objects (); 72void dump_friendly_objects ();
73void clean_friendly_list (); 73void clean_friendly_list ();
113void free_objectlinkpt (oblinkpt *obp); 113void free_objectlinkpt (oblinkpt *obp);
114/* living.c */ 114/* living.c */
115void change_attr_value (living *stats, int attr, sint8 value); 115void change_attr_value (living *stats, int attr, sint8 value);
116void check_stat_bounds (living *stats); 116void check_stat_bounds (living *stats);
117int change_abil (object *op, object *tmp); 117int change_abil (object *op, object *tmp);
118int allowed_class (const object *op);
119void set_dragon_name (object *pl, const object *abil, const object *skin); 118void set_dragon_name (object *pl, const object *abil, const object *skin);
120object *give_skill_by_name (object *op, const char *skill_name); 119object *give_skill_by_name (object *op, const char *skill_name);
121void player_lvl_adj (object *who, object *op); 120void player_lvl_adj (object *who, object *op);
122sint64 level_exp (int level, double expmul); 121sint64 level_exp (int level, double expmul);
123void calc_perm_exp (object *op); 122void calc_perm_exp (object *op);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines