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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.95 by root, Thu Apr 29 12:24:04 2010 UTC vs.
Revision 1.107 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef LIBPROTO_H_ 26#ifndef LIBPROTO_H_
26#define LIBPROTO_H_ 27#define LIBPROTO_H_
27 28
28/* anim.c */ 29/* anim.c */
29void free_all_anim (); 30void free_all_anim ();
30void init_anim (); 31void init_anim ();
31int find_animation (const char *name);
32void animate_object (object *op, int dir); 32void animate_object (object *op, int dir);
33/* arch.c */ 33/* arch.c */
34archetype *find_archetype_by_object_name (const char *name); 34archetype *find_archetype_by_object_name (const char *name);
35archetype *find_archetype_by_object_type_name (int type, const char *name); 35archetype *find_archetype_by_object_type_name (int type, const char *name);
36object *get_archetype_by_skill_name (const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
43void dump_arch (archetype *at); 43void dump_arch (archetype *at);
44void dump_all_archetypes (); 44void dump_all_archetypes ();
45void free_all_archs (); 45void free_all_archs ();
46void check_generators (); 46void check_generators ();
47bool load_archetype_file (const char *filename); 47bool load_archetype_file (const char *filename);
48object *get_archetype (const char *name);
49unsigned long hasharch (const char *str, int tablesize); 48unsigned long hasharch (const char *str, int tablesize);
50object *clone_arch (int type); 49object *clone_arch (int type);
51object *object_create_arch (archetype *at); 50object *object_create_arch (archetype *at);
52/* button.c */ 51/* button.c */
53void push_button (object *op, object *originator); 52void push_button (object *op, object *originator);
64void verify_button_links (const maptile *map); 63void verify_button_links (const maptile *map);
65/* exp.c */ 64/* exp.c */
66int exp_to_level (sint64 exp); 65int exp_to_level (sint64 exp);
67sint64 level_to_min_exp (int level); 66sint64 level_to_min_exp (int level);
68int new_exp (const object *ob); 67int new_exp (const object *ob);
69void init_experience (); 68void _reload_exp_table ();
70/* friend.c */ 69/* friend.c */
71void add_friendly_object (object *op); 70void add_friendly_object (object *op);
72void remove_friendly_object (object *op); 71void remove_friendly_object (object *op);
73void dump_friendly_objects (); 72void dump_friendly_objects ();
74void clean_friendly_list (); 73void clean_friendly_list ();
75/* glue.c */
76void fatal (const char *msg);
77/* holy.c */ 74/* holy.c */
78void init_gods (); 75void init_gods ();
79godlink *get_rand_god (); 76godlink *get_rand_god ();
80object *pntr_to_god_obj (godlink *godlnk); 77object *pntr_to_god_obj (godlink *godlnk);
81void dump_gods (); 78void dump_gods ();
116void free_objectlinkpt (oblinkpt *obp); 113void free_objectlinkpt (oblinkpt *obp);
117/* living.c */ 114/* living.c */
118void change_attr_value (living *stats, int attr, sint8 value); 115void change_attr_value (living *stats, int attr, sint8 value);
119void check_stat_bounds (living *stats); 116void check_stat_bounds (living *stats);
120int change_abil (object *op, object *tmp); 117int change_abil (object *op, object *tmp);
121int allowed_class (const object *op);
122void set_dragon_name (object *pl, const object *abil, const object *skin); 118void set_dragon_name (object *pl, const object *abil, const object *skin);
123object *give_skill_by_name (object *op, const char *skill_name); 119object *give_skill_by_name (object *op, const char *skill_name);
124void player_lvl_adj (object *who, object *op); 120void player_lvl_adj (object *who, object *op);
125sint64 level_exp (int level, double expmul); 121sint64 level_exp (int level, double expmul);
126void calc_perm_exp (object *op); 122void calc_perm_exp (object *op);
127sint64 check_exp_adjust (const object *op, sint64 exp); 123sint64 check_exp_adjust (const object *op, sint64 exp);
128void change_exp (object *op, sint64 exp, const char *skill_name, int flag); 124void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
129void apply_death_exp_penalty (object *op); 125void apply_death_exp_penalty (object *op);
130int did_make_save (const object *op, int level, int bonus); 126int did_make_save (const object *op, int level, int bonus);
131/* los.c */ 127/* los.c */
132void init_block (); 128void init_block ();
133void update_all_map_los (maptile *map); 129void update_all_map_los (maptile *map);
226void add_abilities (object *op, object *change); 222void add_abilities (object *op, object *change);
227void give_artifact_abilities (object *op, object *artifct); 223void give_artifact_abilities (object *op, object *artifct);
228void generate_artifact (object *op, int difficulty); 224void generate_artifact (object *op, int difficulty);
229void fix_flesh_item (object *item, object *donor); 225void fix_flesh_item (object *item, object *donor);
230/* utils.c */ 226/* utils.c */
231int random_roll (int min, int max, const object *op, int goodbad); 227int random_roll (int min, int max, const object *op, bool prefer_high);
232sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); 228sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
233int die_roll (int num, int size, const object *op, int goodbad); 229int die_roll (int num, int size, const object *op, bool prefer_high);
234void transmute_materialname (object *op, const object *change); 230void transmute_materialname (object *op, const object *change);
235void strip_endline (char *buf); 231void strip_endline (char *buf);
236void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 232void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
237/* loader.c */ 233/* loader.c */
238int set_variable (object *op, char *buf); 234int set_variable (object *op, char *buf);

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