--- deliantra/server/include/libproto.h 2006/09/14 23:13:48 1.16 +++ deliantra/server/include/libproto.h 2006/12/20 11:36:39 1.29 @@ -29,24 +29,24 @@ extern object *object_create_arch(archetype *at); /* button.c */ extern void push_button(object *op); -extern void activate_connection (mapstruct *map, long connection, bool state = true); +extern void activate_connection (maptile *map, long connection, bool state = true); extern void update_button(object *op); -extern oblinkpt *get_connection_links (mapstruct *map, long connection); -extern void update_buttons(mapstruct *m); +extern oblinkpt *get_connection_links (maptile *map, long connection); +extern void update_buttons(maptile *m); extern void use_trigger(object *op); extern void animate_turning(object *op); extern int check_altar_sacrifice(const object *altar, const object *sacrifice); extern int operate_altar(object *altar, object **sacrifice); extern void trigger_move(object *op, int state); extern int check_trigger(object *op, object *cause); -extern void add_button_link(object *button, mapstruct *map, int connected); +extern void add_button_link(object *button, maptile *map, int connected); extern void remove_button_link(object *op); extern oblinkpt *get_button_links(const object *button); extern int get_button_value(const object *button); extern void do_mood_floor(object *op, object *source = 0); extern object *check_inv_recursive(object *op, const object *trig); extern void check_inv(object *op, object *trig); -extern void verify_button_links(const mapstruct *map); +extern void verify_button_links(const maptile *map); /* exp.c */ extern int new_exp(const object *ob); extern int has_ability(const object *ob); @@ -141,92 +141,85 @@ extern void clear_los(object *op); extern int has_carried_lights(const object *op); extern void update_los(object *op); -extern void update_all_map_los(mapstruct *map); -extern void update_all_los(const mapstruct *map, int x, int y); +extern void update_all_map_los(maptile *map); +extern void update_all_los(const maptile *map, int x, int y); extern void print_los(object *op); extern void make_sure_seen(const object *op); extern void make_sure_not_seen(const object *op); /* map.c */ -extern mapstruct *has_been_loaded(const char *name); +extern maptile *has_been_loaded(const char *name); extern const char *create_pathname(const char *name); extern const char *create_overlay_pathname(const char *name); extern const char *create_template_pathname(const char *name); extern int check_path(const char *name, int prepend_dir); -extern void dump_map(const mapstruct *m); +extern void dump_map(const maptile *m); extern void dump_all_maps(void); -extern int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); -extern int blocked_link(object *ob, mapstruct *m, int sx, int sy); -extern int ob_blocked(const object *ob, mapstruct *m, sint16 x, sint16 y); +extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); +extern int blocked_link(object *ob, maptile *m, int sx, int sy); +extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); extern void fix_container(object *container); -extern void load_objects(mapstruct *m, object_thawer &fp, int mapflags); -extern void save_objects(mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag); -extern mapstruct *get_linked_map(void); -extern void allocate_map(mapstruct *m); -extern mapstruct *get_empty_map(int sizex, int sizey); -extern mapstruct *load_original_map(const char *filename, int flags); -extern mapstruct *load_overlay_map(const char *filename, mapstruct *m); -extern int new_save_map(mapstruct *m, int flag); +extern void load_objects(maptile *m, object_thawer &fp, int mapflags); +extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag); +extern maptile *get_linked_map(void); +extern maptile *get_empty_map(int sizex, int sizey); +extern maptile *load_original_map(const char *filename, int flags); +extern maptile *load_overlay_map(const char *filename, maptile *m); +extern int new_save_map(maptile *m, int flag); extern void clean_object(object *op); -extern void free_all_objects(mapstruct *m); -extern void free_map(mapstruct *m, int flag); -extern void delete_map(mapstruct *m); -extern mapstruct *ready_map_name(const char *name, int flags); -extern int calculate_difficulty(mapstruct *m); -extern void clean_tmp_map(mapstruct *m); +extern void free_all_objects(maptile *m); +extern void free_map(maptile *m, int flag); +extern void delete_map(maptile *m); +extern maptile *ready_map_name(const char *name, int flags); +extern int calculate_difficulty(maptile *m); +extern void clean_tmp_map(maptile *m); extern void free_all_maps(void); -extern int change_map_light(mapstruct *m, int change); -extern void update_position(mapstruct *m, int x, int y); -extern void set_map_reset_time(mapstruct *map); -extern int out_of_map(mapstruct *m, int x, int y); -extern mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y); +extern int change_map_light(maptile *m, int change); +extern void set_map_reset_time(maptile *map); +extern int out_of_map(maptile *m, int x, int y); +extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); -extern void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags); +extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); extern int on_same_map(const object *op1, const object *op2); /* object.c */ extern signed long sum_weight(object *op); extern object *object_get_env_recursive(object *op); -extern object *is_player_inv(object *op); -extern void dump_object2(object *op); -extern void dump_object(object *op); +extern char *dump_object(object *op); extern void dump_me(object *op, char *outstr); -extern void dump_all_objects(void); extern object *get_nearest_part(object *op, const object *pl); extern object *find_object(tag_t i); extern object *find_object_name(const char *str); extern void free_all_object_data(void); -extern void copy_object(object *op2, object *op); extern void update_turn_face(object *op); extern void update_ob_speed(object *op); extern void remove_from_active_list(object *op); extern void update_object(object *op, int action); extern void sub_weight(object *op, signed long weight); -extern void remove_ob(object *op); extern object *merge_ob(object *op, object *top); -extern object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y); -extern object *insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag); +extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); +extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); extern void replace_insert_ob_in_map(const char *arch_string, object *op); extern object *get_split_ob(object *orig_ob, uint32 nr); extern object *decrease_ob_nr(object *op, uint32 i); extern void add_weight(object *op, signed long weight); extern object *insert_ob_in_ob(object *op, object *where); extern int check_move_on(object *op, object *originator); -extern object *present_arch(const archetype *at, mapstruct *m, int x, int y); -extern object *present(unsigned char type, mapstruct *m, int x, int y); +extern object *present_arch(const archetype *at, maptile *m, int x, int y); +extern object *present(unsigned char type, maptile *m, int x, int y); extern object *present_in_ob(unsigned char type, const object *op); extern object *present_in_ob_by_name(int type, const char *str, const object *op); extern object *present_arch_in_ob(const archetype *at, const object *op); extern void flag_inv(object *op, int flag); extern void unflag_inv(object *op, int flag); extern void set_cheat(object *op); -extern int find_free_spot(const object *ob, mapstruct *m, int x, int y, int start, int stop); -extern int find_first_free_spot(const object *ob, mapstruct *m, int x, int y); +extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); +extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); extern void get_search_arr(int *search_arr); -extern int find_dir(mapstruct *m, int x, int y, object *exclude); +extern int find_dir(maptile *m, int x, int y, object *exclude); extern int distance(const object *ob1, const object *ob2); extern int find_dir_2(int x, int y); extern int absdir(int d); extern int dirdiff(int dir1, int dir2); -extern int can_see_monsterP(mapstruct *m, int x, int y, int dir); +extern int can_see_monsterP(maptile *m, int x, int y, int dir); extern int can_pick(const object *who, const object *item); extern object *object_create_clone(object *asrc); extern object *load_object_str(const char *obstr); @@ -240,10 +233,7 @@ extern void path_normalize(char *path); extern char *path_combine_and_normalize(const char *src, const char *dst); /* porting.c */ -extern char *tempnam_local(const char *dir, const char *pfx); extern void remove_directory(const char *path); -extern char *strdup_local(const char *str); -extern long strtol_local(register char *str, char **ptr, register int base); extern char *strcasestr_local(const char *s, const char *find); extern int isqrt(int n); extern char *ltostr10(signed long n); @@ -267,8 +257,6 @@ extern void quest_apply_items(object *wrapper, player *pl); extern int quest_on_activate(object *ob, player *pl); extern int quest_is_override_compatible(const object *marker, const object *pl); -/* re-cmp.c */ -extern const char *re_cmp(const char *str, const char *regexp); /* readable.c */ extern int nstrtok(const char *buf1, const char *buf2); extern char *strtoktolin(const char *buf1, const char *buf2); @@ -305,8 +293,8 @@ extern void free_all_recipes(void); /* region.c */ extern region *get_region_by_name(const char *region_name); -extern region *get_region_by_map(mapstruct *m); -extern const char *get_name_of_region_for_map(const mapstruct *m); +extern region *get_region_by_map(maptile *m); +extern const char *get_name_of_region_for_map(const maptile *m); extern region *get_region_from_string(const char *name); extern int region_is_child_of_region(const region *child, const region *r); extern const char *get_region_longname(const region *r); @@ -323,11 +311,9 @@ extern void log_time(long process_utime); extern int enough_elapsed_time(void); extern void sleep_delta(void); -extern void set_max_time(long t); extern void get_tod(timeofday_t *tod); extern void print_tod(object *op); extern void time_info(object *op); -extern long seconds(void); /* treasure.c */ extern void init_archetype_pointers(void); extern void load_treasures(void); @@ -362,7 +348,7 @@ extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); extern int die_roll(int num, int size, const object *op, int goodbad); extern int rndm(int min, int max); -extern void decay_objects(mapstruct *m); +extern void decay_objects(maptile *m); extern materialtype_t *name_to_material(const char *name); extern void transmute_materialname(object *op, const object *change); extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);