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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.26 by elmex, Tue Dec 19 13:41:45 2006 UTC vs.
Revision 1.33 by root, Mon Jan 15 00:40:49 2007 UTC

30/* button.c */ 30/* button.c */
31extern void push_button(object *op); 31extern void push_button(object *op);
32extern void activate_connection (maptile *map, long connection, bool state = true); 32extern void activate_connection (maptile *map, long connection, bool state = true);
33extern void update_button(object *op); 33extern void update_button(object *op);
34extern oblinkpt *get_connection_links (maptile *map, long connection); 34extern oblinkpt *get_connection_links (maptile *map, long connection);
35extern void update_buttons(maptile *m);
36extern void use_trigger(object *op); 35extern void use_trigger(object *op);
37extern void animate_turning(object *op); 36extern void animate_turning(object *op);
38extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 37extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
39extern int operate_altar(object *altar, object **sacrifice); 38extern int operate_altar(object *altar, object **sacrifice);
40extern void trigger_move(object *op, int state); 39extern void trigger_move(object *op, int state);
43extern void remove_button_link(object *op); 42extern void remove_button_link(object *op);
44extern oblinkpt *get_button_links(const object *button); 43extern oblinkpt *get_button_links(const object *button);
45extern int get_button_value(const object *button); 44extern int get_button_value(const object *button);
46extern void do_mood_floor(object *op, object *source = 0); 45extern void do_mood_floor(object *op, object *source = 0);
47extern object *check_inv_recursive(object *op, const object *trig); 46extern object *check_inv_recursive(object *op, const object *trig);
48extern void check_inv(object *op, object *trig, bool move_on); 47extern void check_inv(object *op, object *trig);
49extern void verify_button_links(const maptile *map); 48extern void verify_button_links(const maptile *map);
50/* exp.c */ 49/* exp.c */
51extern int new_exp(const object *ob); 50extern int new_exp(const object *ob);
52extern int has_ability(const object *ob); 51extern int has_ability(const object *ob);
53extern void init_experience(void); 52extern void init_experience(void);
114extern void set_attr_value(living *stats, int attr, sint8 value); 113extern void set_attr_value(living *stats, int attr, sint8 value);
115extern void change_attr_value(living *stats, int attr, sint8 value); 114extern void change_attr_value(living *stats, int attr, sint8 value);
116extern sint8 get_attr_value(const living *stats, int attr); 115extern sint8 get_attr_value(const living *stats, int attr);
117extern void check_stat_bounds(living *stats); 116extern void check_stat_bounds(living *stats);
118extern int change_abil(object *op, object *tmp); 117extern int change_abil(object *op, object *tmp);
119extern void drain_stat(object *op);
120extern void drain_specific_stat(object *op, int deplete_stats);
121extern void change_luck(object *op, int value);
122extern void remove_statbonus(object *op);
123extern void add_statbonus(object *op);
124extern void fix_player(object *op);
125extern int allowed_class(const object *op); 118extern int allowed_class(const object *op);
126extern void set_dragon_name(object *pl, const object *abil, const object *skin); 119extern void set_dragon_name(object *pl, const object *abil, const object *skin);
127extern void dragon_level_gain(object *who); 120extern void dragon_level_gain(object *who);
128extern object *give_skill_by_name(object *op, const char *skill_name); 121extern object *give_skill_by_name(object *op, const char *skill_name);
129extern void player_lvl_adj(object *who, object *op); 122extern void player_lvl_adj(object *who, object *op);
132extern sint64 check_exp_loss(const object *op, sint64 exp); 125extern sint64 check_exp_loss(const object *op, sint64 exp);
133extern sint64 check_exp_adjust(const object *op, sint64 exp); 126extern sint64 check_exp_adjust(const object *op, sint64 exp);
134extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 127extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
135extern void apply_death_exp_penalty(object *op); 128extern void apply_death_exp_penalty(object *op);
136extern int did_make_save(const object *op, int level, int bonus); 129extern int did_make_save(const object *op, int level, int bonus);
137/* logger.c */
138extern void LOG(LogLevel logLevel, const char *format, ...);
139/* los.c */ 130/* los.c */
140extern void init_block(void); 131extern void init_block(void);
141extern void clear_los(object *op); 132extern void clear_los(object *op);
142extern int has_carried_lights(const object *op); 133extern int has_carried_lights(const object *op);
143extern void update_los(object *op); 134extern void update_los(object *op);
145extern void update_all_los(const maptile *map, int x, int y); 136extern void update_all_los(const maptile *map, int x, int y);
146extern void print_los(object *op); 137extern void print_los(object *op);
147extern void make_sure_seen(const object *op); 138extern void make_sure_seen(const object *op);
148extern void make_sure_not_seen(const object *op); 139extern void make_sure_not_seen(const object *op);
149/* map.c */ 140/* map.c */
150extern maptile *has_been_loaded(const char *name);
151extern const char *create_pathname(const char *name); 141extern const char *create_pathname (const char *name);
152extern const char *create_overlay_pathname(const char *name);
153extern const char *create_template_pathname(const char *name);
154extern int check_path(const char *name, int prepend_dir); 142extern int check_path(const char *name, int prepend_dir);
155extern void dump_map(const maptile *m);
156extern void dump_all_maps(void);
157extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
158extern int blocked_link(object *ob, maptile *m, int sx, int sy); 143extern int blocked_link(object *ob, maptile *m, int sx, int sy);
159extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y);
160extern void fix_container(object *container); 144extern void fix_container(object *container);
161extern void load_objects(maptile *m, object_thawer &fp, int mapflags);
162extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag);
163extern maptile *get_linked_map(void);
164extern maptile *get_empty_map(int sizex, int sizey);
165extern maptile *load_original_map(const char *filename, int flags);
166extern maptile *load_overlay_map(const char *filename, maptile *m);
167extern int new_save_map(maptile *m, int flag);
168extern void clean_object(object *op);
169extern void free_all_objects(maptile *m);
170extern void free_map(maptile *m, int flag);
171extern void delete_map(maptile *m);
172extern maptile *ready_map_name(const char *name, int flags);
173extern int calculate_difficulty(maptile *m);
174extern void clean_tmp_map(maptile *m);
175extern void free_all_maps(void);
176extern int change_map_light(maptile *m, int change);
177extern void update_position(maptile *m, int x, int y);
178extern void set_map_reset_time(maptile *map);
179extern int out_of_map(maptile *m, int x, int y);
180extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y);
181extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
182extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
183extern int on_same_map(const object *op1, const object *op2);
184/* object.c */ 145/* object.c */
185extern signed long sum_weight(object *op); 146extern signed long sum_weight(object *op);
186extern object *object_get_env_recursive(object *op); 147extern object *object_get_env_recursive(object *op);
187extern object *is_player_inv(object *op);
188extern char *dump_object(object *op); 148extern char *dump_object(object *op);
189extern void dump_me(object *op, char *outstr); 149extern void dump_me(object *op, char *outstr);
190extern object *get_nearest_part(object *op, const object *pl); 150extern object *get_nearest_part(object *op, const object *pl);
191extern object *find_object(tag_t i); 151extern object *find_object(tag_t i);
192extern object *find_object_name(const char *str); 152extern object *find_object_name(const char *str);
193extern void free_all_object_data(void); 153extern void free_all_object_data(void);
194extern void update_turn_face(object *op); 154extern void update_turn_face(object *op);
195extern void update_ob_speed(object *op);
196extern void remove_from_active_list(object *op);
197extern void update_object(object *op, int action); 155extern void update_object(object *op, int action);
198extern void sub_weight(object *op, signed long weight); 156extern void sub_weight(object *op, signed long weight);
199extern object *merge_ob(object *op, object *top); 157extern object *merge_ob(object *op, object *top);
200extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 158extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
201extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 159extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
348/* utils.c */ 306/* utils.c */
349extern int random_roll(int min, int max, const object *op, int goodbad); 307extern int random_roll(int min, int max, const object *op, int goodbad);
350extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 308extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
351extern int die_roll(int num, int size, const object *op, int goodbad); 309extern int die_roll(int num, int size, const object *op, int goodbad);
352extern int rndm(int min, int max); 310extern int rndm(int min, int max);
353extern void decay_objects(maptile *m);
354extern materialtype_t *name_to_material(const char *name); 311extern materialtype_t *name_to_material(const char *name);
355extern void transmute_materialname(object *op, const object *change); 312extern void transmute_materialname(object *op, const object *change);
356extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); 313extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
357extern void strip_media_tag(char *message); 314extern void strip_media_tag(char *message);
358extern const char *strrstr(const char *haystack, const char *needle); 315extern const char *strrstr(const char *haystack, const char *needle);

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