… | |
… | |
114 | extern void set_attr_value(living *stats, int attr, sint8 value); |
114 | extern void set_attr_value(living *stats, int attr, sint8 value); |
115 | extern void change_attr_value(living *stats, int attr, sint8 value); |
115 | extern void change_attr_value(living *stats, int attr, sint8 value); |
116 | extern sint8 get_attr_value(const living *stats, int attr); |
116 | extern sint8 get_attr_value(const living *stats, int attr); |
117 | extern void check_stat_bounds(living *stats); |
117 | extern void check_stat_bounds(living *stats); |
118 | extern int change_abil(object *op, object *tmp); |
118 | extern int change_abil(object *op, object *tmp); |
119 | extern void drain_stat(object *op); |
|
|
120 | extern void drain_specific_stat(object *op, int deplete_stats); |
|
|
121 | extern void change_luck(object *op, int value); |
|
|
122 | extern void remove_statbonus(object *op); |
|
|
123 | extern void add_statbonus(object *op); |
|
|
124 | extern void fix_player(object *op); |
|
|
125 | extern int allowed_class(const object *op); |
119 | extern int allowed_class(const object *op); |
126 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
120 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
127 | extern void dragon_level_gain(object *who); |
121 | extern void dragon_level_gain(object *who); |
128 | extern object *give_skill_by_name(object *op, const char *skill_name); |
122 | extern object *give_skill_by_name(object *op, const char *skill_name); |
129 | extern void player_lvl_adj(object *who, object *op); |
123 | extern void player_lvl_adj(object *who, object *op); |
… | |
… | |
188 | extern object *get_nearest_part(object *op, const object *pl); |
182 | extern object *get_nearest_part(object *op, const object *pl); |
189 | extern object *find_object(tag_t i); |
183 | extern object *find_object(tag_t i); |
190 | extern object *find_object_name(const char *str); |
184 | extern object *find_object_name(const char *str); |
191 | extern void free_all_object_data(void); |
185 | extern void free_all_object_data(void); |
192 | extern void update_turn_face(object *op); |
186 | extern void update_turn_face(object *op); |
193 | extern void update_ob_speed(object *op); |
|
|
194 | extern void remove_from_active_list(object *op); |
187 | extern void remove_from_active_list(object *op); |
195 | extern void update_object(object *op, int action); |
188 | extern void update_object(object *op, int action); |
196 | extern void sub_weight(object *op, signed long weight); |
189 | extern void sub_weight(object *op, signed long weight); |
197 | extern object *merge_ob(object *op, object *top); |
190 | extern object *merge_ob(object *op, object *top); |
198 | extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |
191 | extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |