--- deliantra/server/include/libproto.h 2007/01/29 14:46:01 1.37 +++ deliantra/server/include/libproto.h 2010/04/29 12:24:04 1.95 @@ -1,328 +1,279 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ + +#ifndef LIBPROTO_H_ +#define LIBPROTO_H_ + /* anim.c */ -extern void free_all_anim(void); -extern void init_anim(void); -extern int find_animation(const char *name); -extern void animate_object(object *op, int dir); +void free_all_anim (); +void init_anim (); +int find_animation (const char *name); +void animate_object (object *op, int dir); /* arch.c */ -extern archetype *find_archetype_by_object_name(const char *name); -extern archetype *find_archetype_by_object_type_name(int type, const char *name); -extern object *get_archetype_by_skill_name(const char *skill, int type); -extern archetype *get_archetype_by_type_subtype(int type, int subtype); -extern object *get_archetype_by_object_name(const char *name); -extern object *find_best_weapon_used_match(object *pl, const char *params); -extern int item_matched_string(object *pl, object *op, const char *name); -extern void init_archetypes(void); -extern void arch_info(object *op); -extern void clear_archetable(void); -extern void init_archetable(void); -extern void dump_arch(archetype *at); -extern void dump_all_archetypes(void); -extern void free_all_archs(void); -extern void check_generators(void); -extern void load_archetypes(void); -extern object *arch_to_object(archetype *at); -extern object *create_singularity(const char *name); -extern object *get_archetype(const char *name); -extern unsigned long hasharch(const char *str, int tablesize); -extern archetype *type_to_archetype(int type); -extern object *clone_arch(int type); -extern object *object_create_arch(archetype *at); +archetype *find_archetype_by_object_name (const char *name); +archetype *find_archetype_by_object_type_name (int type, const char *name); +object *get_archetype_by_skill_name (const char *skill, int type); +archetype *get_archetype_by_type_subtype (int type, int subtype); +object *get_archetype_by_object_name (const char *name); +object *find_best_weapon_used_match (object *pl, const char *params); +int item_matched_string (object *pl, object *op, const char *name); +void arch_info (object *op); +void clear_archetable (); +void dump_arch (archetype *at); +void dump_all_archetypes (); +void free_all_archs (); +void check_generators (); +bool load_archetype_file (const char *filename); +object *get_archetype (const char *name); +unsigned long hasharch (const char *str, int tablesize); +object *clone_arch (int type); +object *object_create_arch (archetype *at); /* button.c */ -extern void push_button(object *op); -extern void activate_connection (maptile *map, long connection, bool state = true); -extern void update_button(object *op); -extern oblinkpt *get_connection_links (maptile *map, long connection); -extern void use_trigger(object *op); -extern void animate_turning(object *op); -extern int check_altar_sacrifice(const object *altar, const object *sacrifice); -extern int operate_altar(object *altar, object **sacrifice); -extern void trigger_move(object *op, int state); -extern int check_trigger(object *op, object *cause); -extern void add_button_link(object *button, maptile *map, int connected); -extern void remove_button_link(object *op); -extern oblinkpt *get_button_links(const object *button); -extern int get_button_value(const object *button); -extern void do_mood_floor(object *op, object *source = 0); -extern object *check_inv_recursive(object *op, const object *trig); -extern void check_inv(object *op, object *trig); -extern void verify_button_links(const maptile *map); +void push_button (object *op, object *originator); +void update_button (object *op, object *originator); +void use_trigger (object *op, object *originator); +void animate_turning (object *op); +int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0); +int operate_altar (object *altar, object **sacrifice, object *originator = 0); +int check_trigger (object *op, object *cause, object *originator = 0); +int get_button_value (const object *button); +void do_mood_floor (object *op, object *source = 0); +object *check_inv_recursive (object *op, const object *trig); +void check_inv (object *op, object *trig); +void verify_button_links (const maptile *map); /* exp.c */ -extern int new_exp(const object *ob); -extern int has_ability(const object *ob); -extern void init_experience(void); -extern void dump_experience(void); +int exp_to_level (sint64 exp); +sint64 level_to_min_exp (int level); +int new_exp (const object *ob); +void init_experience (); /* friend.c */ -extern void add_friendly_object(object *op); -extern void remove_friendly_object(object *op); -extern void dump_friendly_objects(void); -extern void clean_friendly_list(void); -extern int is_friendly(const object *op); +void add_friendly_object (object *op); +void remove_friendly_object (object *op); +void dump_friendly_objects (); +void clean_friendly_list (); /* glue.c */ -extern void fatal(int err); +void fatal (const char *msg); /* holy.c */ -extern void init_gods(void); -extern void add_god_to_list(archetype *god_arch); -extern int baptize_altar(object *op); -extern godlink *get_rand_god(void); -extern object *pntr_to_god_obj(godlink *godlnk); -extern void free_all_god(void); -extern void dump_gods(void); +void init_gods (); +godlink *get_rand_god (); +object *pntr_to_god_obj (godlink *godlnk); +void dump_gods (); /* info.c */ -extern void dump_abilities(void); -extern void print_monsters(void); -extern void bitstostring(long bits, int num, char *str); +void dump_abilities (); +void print_monsters (); +void bitstostring (long bits, int num, char *str); /* image.c */ -extern void ReadBmapNames(void); -extern int FindFace(const char *name, int error); -extern int ReadSmooth(void); -extern int FindSmooth(uint16 face, uint16 *smoothed); -extern void free_all_images(void); +void ReadBmapNames (); +int FindFace (const char *name, int error); +int ReadSmooth (); +int FindSmooth (uint16 face, uint16 *smoothed); +void free_all_images (); /* init.c */ -extern void init_library(void); -extern void init_environ(void); -extern void init_globals(void); -extern void init_objects(void); -extern void init_defaults(void); -extern void init_dynamic(void); -extern void write_todclock(void); -extern void init_clocks(void); -extern void init_attackmess(void); +void init_library (); +void init_environ (); +void init_globals (); +void init_objects (); +void init_defaults (); +void init_dynamic (); +void init_clocks (); +void init_attackmess (); /* item.c */ -extern int get_power_from_ench(int ench); -extern int calc_item_power(const object *op, int flag); -extern const typedata *get_typedata(int itemtype); -extern const typedata *get_typedata_by_name(const char *name); -extern char *describe_resistance(const object *op, int newline); -extern char *query_weight(const object *op); -extern char *get_levelnumber(int i); -extern char *get_number(int i); -extern char *ring_desc(const object *op); -extern const char *query_short_name(const object *op); -extern char *query_name(const object *op); -extern const char *query_base_name(const object *op, int plural); -extern char *describe_item(const object *op, object *owner); -extern int is_magical(const object *op); -extern int need_identify(const object *op); -extern void identify(object *op); +int get_power_from_ench (int ench); +int calc_item_power (const object *op, int flag); +const typedata *get_typedata (int itemtype); +const typedata *get_typedata_by_name (const char *name); +const char *describe_resistance (const object *op, int newline); +const char *ordinal (int i); +const char *describe_item (const object *op, object *owner); +int is_magical (const object *op); +void identify (object *op); +void examine (object *op, object *tmp); /* links.c */ -extern objectlink *get_objectlink(void); -extern oblinkpt *get_objectlinkpt(void); -extern void free_objectlink(objectlink *ol); -extern void free_objectlinkpt(oblinkpt *obp); +objectlink *get_objectlink (); +oblinkpt *get_objectlinkpt (); +void free_objectlink (objectlink *ol); +void free_objectlinkpt (oblinkpt *obp); /* living.c */ -extern void set_attr_value(living *stats, int attr, sint8 value); -extern void change_attr_value(living *stats, int attr, sint8 value); -extern sint8 get_attr_value(const living *stats, int attr); -extern void check_stat_bounds(living *stats); -extern int change_abil(object *op, object *tmp); -extern int allowed_class(const object *op); -extern void set_dragon_name(object *pl, const object *abil, const object *skin); -extern void dragon_level_gain(object *who); -extern object *give_skill_by_name(object *op, const char *skill_name); -extern void player_lvl_adj(object *who, object *op); -extern sint64 level_exp(int level, double expmul); -extern void calc_perm_exp(object *op); -extern sint64 check_exp_loss(const object *op, sint64 exp); -extern sint64 check_exp_adjust(const object *op, sint64 exp); -extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); -extern void apply_death_exp_penalty(object *op); -extern int did_make_save(const object *op, int level, int bonus); +void change_attr_value (living *stats, int attr, sint8 value); +void check_stat_bounds (living *stats); +int change_abil (object *op, object *tmp); +int allowed_class (const object *op); +void set_dragon_name (object *pl, const object *abil, const object *skin); +object *give_skill_by_name (object *op, const char *skill_name); +void player_lvl_adj (object *who, object *op); +sint64 level_exp (int level, double expmul); +void calc_perm_exp (object *op); +sint64 check_exp_adjust (const object *op, sint64 exp); +void change_exp (object *op, sint64 exp, const char *skill_name, int flag); +void apply_death_exp_penalty (object *op); +int did_make_save (const object *op, int level, int bonus); /* los.c */ -extern void init_block(void); -extern void clear_los(object *op); -extern int has_carried_lights(const object *op); -extern void update_los(object *op); -extern void update_all_map_los(maptile *map); -extern void update_all_los(const maptile *map, int x, int y); -extern void print_los(object *op); -extern void make_sure_seen(const object *op); -extern void make_sure_not_seen(const object *op); +void init_block (); +void update_all_map_los (maptile *map); +void update_all_los (const maptile *map, int x, int y); +void make_sure_seen (const object *op); +void make_sure_not_seen (const object *op); /* map.c */ -extern const char *create_pathname (const char *name); -extern int check_path(const char *name, int prepend_dir); -extern int blocked_link(object *ob, maptile *m, int sx, int sy); -extern void fix_container(object *container); +const char *create_pathname (const char *name); +int blocked_link (object *ob, maptile *m, int sx, int sy); /* object.c */ -extern signed long sum_weight(object *op); -extern object *object_get_env_recursive(object *op); -extern char *dump_object(object *op); -extern void dump_me(object *op, char *outstr); -extern object *get_nearest_part(object *op, const object *pl); -extern object *find_object(tag_t i); -extern object *find_object_name(const char *str); -extern void free_all_object_data(void); -extern void update_turn_face(object *op); -extern void update_object(object *op, int action); -extern void sub_weight(object *op, signed long weight); -extern object *merge_ob(object *op, object *top); -extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); -extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); -extern void replace_insert_ob_in_map(const char *arch_string, object *op); -extern object *get_split_ob(object *orig_ob, uint32 nr); -extern object *decrease_ob_nr(object *op, uint32 i); -extern void add_weight(object *op, signed long weight); -extern object *insert_ob_in_ob(object *op, object *where); -extern int check_move_on(object *op, object *originator); -extern object *present_arch(const archetype *at, maptile *m, int x, int y); -extern object *present(unsigned char type, maptile *m, int x, int y); -extern object *present_in_ob(unsigned char type, const object *op); -extern object *present_in_ob_by_name(int type, const char *str, const object *op); -extern object *present_arch_in_ob(const archetype *at, const object *op); -extern void flag_inv(object *op, int flag); -extern void unflag_inv(object *op, int flag); -extern void set_cheat(object *op); -extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); -extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); -extern void get_search_arr(int *search_arr); -extern int find_dir(maptile *m, int x, int y, object *exclude); -extern int distance(const object *ob1, const object *ob2); -extern int find_dir_2(int x, int y); -extern int dirdiff(int dir1, int dir2); -extern int can_see_monsterP(maptile *m, int x, int y, int dir); -extern int can_pick(const object *who, const object *item); -extern object *object_create_clone(object *asrc); -extern object *load_object_str(const char *obstr); -extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); -extern key_value *get_ob_key_link(const object *ob, const char *key); -extern const char *get_ob_key_value(const object *op, const char *const key); -extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key); -extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key); +char *dump_object (object *op); +void dump_me (object *op, char *outstr); +object *find_object (tag_t i); +object *find_object_uuid (UUID i); +object *find_object_name (const char *str); +void free_all_object_data (); +void update_turn_face (object *op); +void update_object (object *op, int action); +object *merge_ob (object *op, object *top); +object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); +object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); +void replace_insert_ob_in_map (shstr_tmp archname, object *op); +object *insert_ob_in_ob (object *op, object *where); +int check_move_on (object *op, object *originator, int flags = 0); +object *present_arch (const archetype *at, maptile *m, int x, int y); +object *present (unsigned char type, maptile *m, int x, int y); +object *present_in_ob (unsigned char type, const object *op); +object *present_in_ob_by_name (int type, const char *str, const object *op); +object *present_arch_in_ob (const archetype *at, const object *op); +void flag_inv (object *op, int flag); +void unflag_inv (object *op, int flag); +int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); +int find_first_free_spot (const object *ob, maptile *m, int x, int y); +void get_search_arr (int *search_arr); +int find_dir (maptile *m, int x, int y, object *exclude); +int distance (const object *ob1, const object *ob2); +int find_dir_2 (int x, int y); +int dirdiff (int dir1, int dir2); +int can_see_monsterP (maptile *m, int x, int y, int dir); +int can_pick (const object *who, const object *item); +object *find_obj_by_type_subtype (const object *who, int type, int subtype); /* path.c */ -extern char *path_combine(const char *src, const char *dst); -extern void path_normalize(char *path); -extern char *path_combine_and_normalize(const char *src, const char *dst); -/* porting.c */ -extern void remove_directory(const char *path); -extern char *strcasestr_local(const char *s, const char *find); -extern char *ltostr10(signed long n); -extern char *doubletostr10(double v); -extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); -extern void close_and_delete(FILE *fp, int compressed); -extern void make_path_to_file(char *filename); +char *path_combine (const char *src, const char *dst); +char *path_combine_and_normalize (const char *src, const char *dst); /* player.c */ -extern void free_player(player *pl); -extern int atnr_is_dragon_enabled(int attacknr); -extern int is_dragon_pl(const object *op); +void free_player (player *pl); +int atnr_is_dragon_enabled (int attacknr); /* quest.c */ -extern int quest_is_quest_marker(const object *marker, int task); -extern int quest_is_in_progress(const object *marker, int task); -extern int quest_is_completed(const object *marker, int task); -extern const char *quest_get_name(const object *marker); -extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); -extern object *quest_get_override(const object *ob, const object *pl); -extern const char *quest_get_override_slaying(const object *ob, const object *pl); -extern const char *quest_get_override_msg(const object *ob, const object *pl); -extern void quest_apply_items(object *wrapper, player *pl); -extern int quest_on_activate(object *ob, player *pl); -extern int quest_is_override_compatible(const object *marker, const object *pl); +int quest_is_quest_marker (const object *marker, int task); +int quest_is_in_progress (const object *marker, int task); +int quest_is_completed (const object *marker, int task); +const char *quest_get_name (const object *marker); +object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); +object *quest_get_override (const object *ob, const object *pl); +const char *quest_get_override_slaying (const object *ob, const object *pl); +const char *quest_get_override_msg (const object *ob, const object *pl); +void quest_apply_items (object *wrapper, player *pl); +int quest_on_activate (object *ob, player *pl); +int quest_is_override_compatible (const object *marker, const object *pl); /* readable.c */ -extern int nstrtok(const char *buf1, const char *buf2); -extern char *strtoktolin(const char *buf1, const char *buf2); -extern int book_overflow(const char *buf1, const char *buf2, int booksize); -extern void init_readable(void); -extern void change_book(object *book, int msgtype); -extern object *get_random_mon(int level); -extern char *mon_desc(const object *mon); -extern object *get_next_mon(object *tmp); -extern char *mon_info_msg(int level, int booksize); -extern char *artifact_msg(int level, int booksize); -extern char *spellpath_msg(int level, int booksize); -extern void make_formula_book(object *book, int level); -extern char *msgfile_msg(int level, int booksize); -extern const char *god_info_msg(int level, int booksize); -extern void tailor_readable_ob(object *book, int msg_type); -extern void free_all_readable(void); -extern void write_book_archive(void); -extern readable_message_type *get_readable_message_type(object *readable); +void init_readable (); +object *get_random_mon (int level); +void tailor_readable_ob (object *book, int msg_type); +void write_book_archive (); +readable_message_type *get_readable_message_type (object *readable); /* recipe.c */ -extern recipelist *get_formulalist(int i); -extern void init_formulae(void); -extern void check_formulae(void); -extern void dump_alchemy(void); -extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); -extern long find_ingred_cost(const char *name); -extern void dump_alchemy_costs(void); -extern const char *ingred_name(const char *name); -extern int strtoint(const char *buf); -extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); -extern int numb_ingred(const char *buf); -extern recipelist *get_random_recipelist(void); -extern recipe *get_random_recipe(recipelist *rpl); -extern void free_all_recipes(void); +recipelist *get_formulalist (int i); +void init_formulae (); +void dump_alchemy (); +void dump_alchemy_costs (); +int strtoint (const char *buf); +artifact *locate_recipe_artifact (const recipe *rp, size_t idx); +recipe *get_random_recipe (recipelist *rpl); /* region.c */ -extern object *get_jail_exit(object *op); -extern void init_regions(void); -extern void parse_regions(FILE *fp); +object *get_jail_exit (object *op); /* shstr.c */ -extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); +int buf_overflow (const char *buf1, const char *buf2, int bufsize); /* time.c */ -extern void reset_sleep(void); -extern void log_time(long process_utime); -extern int enough_elapsed_time(void); -extern void sleep_delta(void); -extern void get_tod(timeofday_t *tod); -extern void print_tod(object *op); -extern void time_info(object *op); +void reset_sleep (); +void log_time (long process_utime); +int enough_elapsed_time (); +void sleep_delta (); +void get_tod (timeofday_t *tod); +void print_tod (object *op); +void time_info (object *op); /* treasure.c */ -extern void init_archetype_pointers(void); -extern void load_treasures(void); -extern treasurelist *find_treasurelist(const char *name); -extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); -extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); -extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); -extern object *generate_treasure(treasurelist *t, int difficulty); -extern int level_for_item(const object *op, int difficulty); -extern int magic_from_difficulty(int difficulty); -extern void set_abs_magic(object *op, int magic); -extern void set_ring_bonus(object *op, int bonus); -extern int get_magic(int diff); -extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); -extern artifactlist *find_artifactlist(int type); -extern void dump_artifacts(void); -extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); -extern void dump_monster_treasure(const char *name); -extern void init_artifacts(void); -extern void add_abilities(object *op, object *change); -extern void give_artifact_abilities(object *op, object *artifct); -extern void generate_artifact(object *op, int difficulty); -extern void fix_flesh_item(object *item, object *donor); -extern int special_potion(object *op); -extern void free_treasurestruct(treasure *t); -extern void free_charlinks(linked_char *lc); -extern void free_artifact(artifact *at); -extern void free_artifactlist(artifactlist *al); -extern void free_all_treasures(void); +bool load_treasure_file (const char *filename); +object *generate_treasure (treasurelist *t, int difficulty); +void set_abs_magic (object *op, int magic); +void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); +artifactlist *find_artifactlist (int type); +void dump_artifacts (); +void dump_monster_treasure_rec (const char *name, treasure *t, int depth); +void dump_monster_treasure (const char *name); +void init_artifacts (); +void add_abilities (object *op, object *change); +void give_artifact_abilities (object *op, object *artifct); +void generate_artifact (object *op, int difficulty); +void fix_flesh_item (object *item, object *donor); /* utils.c */ -extern int random_roll(int min, int max, const object *op, int goodbad); -extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); -extern int die_roll(int num, int size, const object *op, int goodbad); -extern materialtype_t *name_to_material(const char *name); -extern void transmute_materialname(object *op, const object *change); -extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); -extern void strip_media_tag(char *message); -extern const char *strrstr(const char *haystack, const char *needle); -extern void strip_endline(char *buf); -extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); -extern void make_list_like(char *input); +int random_roll (int min, int max, const object *op, int goodbad); +sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); +int die_roll (int num, int size, const object *op, int goodbad); +void transmute_materialname (object *op, const object *change); +void strip_endline (char *buf); +void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); /* loader.c */ -extern int lex_load(object *op, int map_flags); -extern void yyrestart(FILE *input_file); -extern void yypop_buffer_state(void); -extern int yyget_lineno(void); -extern FILE *yyget_in(void); -extern FILE *yyget_out(void); -extern int yyget_leng(void); -extern char *yyget_text(void); -extern void yyset_lineno(int line_number); -extern void yyset_in(FILE *in_str); -extern void yyset_out(FILE *out_str); -extern int yyget_debug(void); -extern void yyset_debug(int bdebug); -extern int yylex_destroy(void); -extern void yyfree(void *ptr); -extern int yyerror(char *s); -extern int load_object(object_thawer &fp, object *op, int map_flags); -extern int set_variable(object *op, char *buf); -extern void init_vars(void); -extern char *get_ob_diff(object *op, object *op2); -extern void save_object(object_freezer &fp, object *op, int flag); +int set_variable (object *op, char *buf); +void init_vars (); +char *get_ob_diff (object *op, object *op2); +bool load_resource_file_ (const char *filename); +/* map.c */ +maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false); +object *pick_random_object (maptile *style); + +/* former funcpoint.h */ +/* + * These function-pointers are defined in common/glue.c + * The functions used to set and initialise them are also there. + * + * Massive change. Those functions are just defined, no callback, and they should be implemented. + * This means glue.c code & such can go away almost entirely. + * Ryo 2005-07-15 + */ + +void move_apply (object *, object *, object *); +void draw_info (int, int, object *, const char *); +void clean_tmp_files (); +void fix_auto_apply (maptile *); +void init_blocksview_players (); +void monster_check_apply (object *, object *); +void process_active_maps (); +void remove_friendly_object (object *); +void update_buttons (maptile *); +void move_teleporter (object *); +void move_firewall (object *); +void move_creator (object *); +void move_marker (object *); +void move_duplicator (object *); +void trap_adjust (object *, int); +void esrv_send_item (object *, object *); +void esrv_del_item (player *, int); +void esrv_update_item (int, object *, object *); +void esrv_update_spells (player *); +void dragon_ability_gain (object *, int, int); +object * find_skill_by_number (object *, int); + +#endif +