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105 | extern objectlink *get_objectlink(); |
105 | extern objectlink *get_objectlink(); |
106 | extern oblinkpt *get_objectlinkpt(); |
106 | extern oblinkpt *get_objectlinkpt(); |
107 | extern void free_objectlink(objectlink *ol); |
107 | extern void free_objectlink(objectlink *ol); |
108 | extern void free_objectlinkpt(oblinkpt *obp); |
108 | extern void free_objectlinkpt(oblinkpt *obp); |
109 | /* living.c */ |
109 | /* living.c */ |
110 | extern void set_attr_value(living *stats, int attr, sint8 value); |
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111 | extern void change_attr_value(living *stats, int attr, sint8 value); |
110 | extern void change_attr_value(living *stats, int attr, sint8 value); |
112 | extern sint8 get_attr_value(const living *stats, int attr); |
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113 | extern void check_stat_bounds(living *stats); |
111 | extern void check_stat_bounds(living *stats); |
114 | extern int change_abil(object *op, object *tmp); |
112 | extern int change_abil(object *op, object *tmp); |
115 | extern int allowed_class(const object *op); |
113 | extern int allowed_class(const object *op); |
116 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
114 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
117 | extern void dragon_level_gain(object *who); |
115 | extern void dragon_level_gain(object *who); |
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165 | extern object *present_in_ob(unsigned char type, const object *op); |
163 | extern object *present_in_ob(unsigned char type, const object *op); |
166 | extern object *present_in_ob_by_name(int type, const char *str, const object *op); |
164 | extern object *present_in_ob_by_name(int type, const char *str, const object *op); |
167 | extern object *present_arch_in_ob(const archetype *at, const object *op); |
165 | extern object *present_arch_in_ob(const archetype *at, const object *op); |
168 | extern void flag_inv(object *op, int flag); |
166 | extern void flag_inv(object *op, int flag); |
169 | extern void unflag_inv(object *op, int flag); |
167 | extern void unflag_inv(object *op, int flag); |
170 | extern void set_cheat(object *op); |
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171 | extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); |
168 | extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); |
172 | extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); |
169 | extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); |
173 | extern void get_search_arr(int *search_arr); |
170 | extern void get_search_arr(int *search_arr); |
174 | extern int find_dir(maptile *m, int x, int y, object *exclude); |
171 | extern int find_dir(maptile *m, int x, int y, object *exclude); |
175 | extern int distance(const object *ob1, const object *ob2); |
172 | extern int distance(const object *ob1, const object *ob2); |
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259 | extern void print_tod(object *op); |
256 | extern void print_tod(object *op); |
260 | extern void time_info(object *op); |
257 | extern void time_info(object *op); |
261 | /* treasure.c */ |
258 | /* treasure.c */ |
262 | extern void init_archetype_pointers(); |
259 | extern void init_archetype_pointers(); |
263 | extern bool load_treasure_file(const char *filename); |
260 | extern bool load_treasure_file(const char *filename); |
264 | extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); |
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265 | extern object *generate_treasure(treasurelist *t, int difficulty); |
261 | extern object *generate_treasure(treasurelist *t, int difficulty); |
266 | extern int level_for_item(const object *op, int difficulty); |
262 | extern int level_for_item(const object *op, int difficulty); |
267 | extern int magic_from_difficulty(int difficulty); |
263 | extern int magic_from_difficulty(int difficulty); |
268 | extern void set_abs_magic(object *op, int magic); |
264 | extern void set_abs_magic(object *op, int magic); |
269 | extern void set_ring_bonus(object *op, int bonus); |
265 | extern void set_ring_bonus(object *op, int bonus); |