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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.48 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.100 by root, Sun May 1 16:58:16 2011 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25#ifndef LIBPROTO_H_
26#define LIBPROTO_H_
27
1/* anim.c */ 28/* anim.c */
2extern void free_all_anim(); 29void free_all_anim ();
3extern void init_anim(); 30void init_anim ();
4extern int find_animation(const char *name); 31int find_animation (const char *name);
5extern void animate_object(object *op, int dir); 32void animate_object (object *op, int dir);
6/* arch.c */ 33/* arch.c */
7extern archetype *find_archetype_by_object_name(const char *name); 34archetype *find_archetype_by_object_name (const char *name);
8extern archetype *find_archetype_by_object_type_name(int type, const char *name); 35archetype *find_archetype_by_object_type_name (int type, const char *name);
9extern object *get_archetype_by_skill_name(const char *skill, int type); 36object *get_archetype_by_skill_name (const char *skill, int type);
10extern archetype *get_archetype_by_type_subtype(int type, int subtype); 37archetype *get_archetype_by_type_subtype (int type, int subtype);
11extern object *get_archetype_by_object_name(const char *name); 38object *get_archetype_by_object_name (const char *name);
12extern object *find_best_weapon_used_match(object *pl, const char *params); 39object *find_best_weapon_used_match (object *pl, const char *params);
13extern int item_matched_string(object *pl, object *op, const char *name); 40int item_matched_string (object *pl, object *op, const char *name);
14extern void arch_info(object *op); 41void arch_info (object *op);
15extern void clear_archetable(); 42void clear_archetable ();
16extern void dump_arch(archetype *at); 43void dump_arch (archetype *at);
17extern void dump_all_archetypes(); 44void dump_all_archetypes ();
18extern void free_all_archs(); 45void free_all_archs ();
19extern void check_generators(); 46void check_generators ();
20extern bool load_archetype_file(const char *filename); 47bool load_archetype_file (const char *filename);
21extern object *arch_to_object(archetype *at);
22extern object *create_singularity(const char *name);
23extern object *get_archetype(const char *name);
24extern unsigned long hasharch(const char *str, int tablesize); 48unsigned long hasharch (const char *str, int tablesize);
25extern archetype *type_to_archetype(int type);
26extern object *clone_arch(int type); 49object *clone_arch (int type);
27extern object *object_create_arch(archetype *at); 50object *object_create_arch (archetype *at);
28/* button.c */ 51/* button.c */
29extern void push_button(object *op); 52void push_button (object *op, object *originator);
30extern void activate_connection (maptile *map, long connection, bool state = true); 53void update_button (object *op, object *originator);
31extern void update_button(object *op); 54void use_trigger (object *op, object *originator);
32extern oblinkpt *get_connection_links (maptile *map, long connection);
33extern void use_trigger(object *op);
34extern void animate_turning(object *op); 55void animate_turning (object *op);
35extern int check_altar_sacrifice(const object *altar, const object *sacrifice); 56int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
36extern int operate_altar(object *altar, object **sacrifice); 57int operate_altar (object *altar, object **sacrifice, object *originator = 0);
37extern void trigger_move(object *op, int state); 58int check_trigger (object *op, object *cause, object *originator = 0);
38extern int check_trigger(object *op, object *cause);
39extern void add_button_link(object *button, maptile *map, int connected);
40extern void remove_button_link(object *op);
41extern oblinkpt *get_button_links(const object *button);
42extern int get_button_value(const object *button); 59int get_button_value (const object *button);
43extern void do_mood_floor(object *op, object *source = 0); 60void do_mood_floor (object *op, object *source = 0);
44extern object *check_inv_recursive(object *op, const object *trig); 61object *check_inv_recursive (object *op, const object *trig);
45extern void check_inv(object *op, object *trig); 62void check_inv (object *op, object *trig);
46extern void verify_button_links(const maptile *map); 63void verify_button_links (const maptile *map);
47/* exp.c */ 64/* exp.c */
65int exp_to_level (sint64 exp);
66sint64 level_to_min_exp (int level);
48extern int new_exp(const object *ob); 67int new_exp (const object *ob);
49extern int has_ability(const object *ob); 68void reload_exp_table ();
50extern void init_experience();
51extern void dump_experience();
52/* friend.c */ 69/* friend.c */
53extern void add_friendly_object(object *op); 70void add_friendly_object (object *op);
54extern void remove_friendly_object(object *op); 71void remove_friendly_object (object *op);
55extern void dump_friendly_objects(); 72void dump_friendly_objects ();
56extern void clean_friendly_list(); 73void clean_friendly_list ();
57extern int is_friendly(const object *op);
58/* glue.c */
59extern void fatal(int err);
60/* holy.c */ 74/* holy.c */
61extern void init_gods(); 75void init_gods ();
62extern void add_god_to_list(archetype *god_arch);
63extern int baptize_altar(object *op);
64extern godlink *get_rand_god(); 76godlink *get_rand_god ();
65extern object *pntr_to_god_obj(godlink *godlnk); 77object *pntr_to_god_obj (godlink *godlnk);
66extern void free_all_god();
67extern void dump_gods(); 78void dump_gods ();
68/* info.c */ 79/* info.c */
69extern void dump_abilities(); 80void dump_abilities ();
70extern void print_monsters(); 81void print_monsters ();
71extern void bitstostring(long bits, int num, char *str); 82void bitstostring (long bits, int num, char *str);
72/* image.c */ 83/* image.c */
73extern void ReadBmapNames(); 84void ReadBmapNames ();
74extern int FindFace(const char *name, int error); 85int FindFace (const char *name, int error);
75extern int ReadSmooth(); 86int ReadSmooth ();
76extern int FindSmooth(uint16 face, uint16 *smoothed); 87int FindSmooth (uint16 face, uint16 *smoothed);
77extern void free_all_images(); 88void free_all_images ();
78/* init.c */ 89/* init.c */
79extern void init_library(); 90void init_library ();
80extern void init_environ(); 91void init_environ ();
81extern void init_globals(); 92void init_globals ();
82extern void init_objects(); 93void init_objects ();
83extern void init_defaults(); 94void init_defaults ();
84extern void init_dynamic(); 95void init_dynamic ();
85extern void init_clocks(); 96void init_clocks ();
86extern void init_attackmess(); 97void init_attackmess ();
87/* item.c */ 98/* item.c */
88extern int get_power_from_ench(int ench); 99int get_power_from_ench (int ench);
89extern int calc_item_power(const object *op, int flag); 100int calc_item_power (const object *op, int flag);
90extern const typedata *get_typedata(int itemtype); 101const typedata *get_typedata (int itemtype);
91extern const typedata *get_typedata_by_name(const char *name); 102const typedata *get_typedata_by_name (const char *name);
92extern const char *describe_resistance(const object *op, int newline); 103const char *describe_resistance (const object *op, int newline);
93extern const char *query_weight(const object *op); 104const char *ordinal (int i);
94extern const char *get_levelnumber(int i);
95extern const char *get_number(int i);
96extern const char *ring_desc(const object *op);
97extern const char *query_short_name(const object *op);
98extern const char *query_name(const object *op);
99extern const char *query_base_name(const object *op, int plural);
100extern const char *describe_item(const object *op, object *owner); 105const char *describe_item (const object *op, object *owner);
101extern int is_magical(const object *op); 106int is_magical (const object *op);
102extern int need_identify(const object *op);
103extern void identify(object *op); 107void identify (object *op);
108void examine (object *op, object *tmp);
104/* links.c */ 109/* links.c */
105extern objectlink *get_objectlink(); 110objectlink *get_objectlink ();
106extern oblinkpt *get_objectlinkpt(); 111oblinkpt *get_objectlinkpt ();
107extern void free_objectlink(objectlink *ol); 112void free_objectlink (objectlink *ol);
108extern void free_objectlinkpt(oblinkpt *obp); 113void free_objectlinkpt (oblinkpt *obp);
109/* living.c */ 114/* living.c */
110extern void change_attr_value(living *stats, int attr, sint8 value); 115void change_attr_value (living *stats, int attr, sint8 value);
111extern void check_stat_bounds(living *stats); 116void check_stat_bounds (living *stats);
112extern int change_abil(object *op, object *tmp); 117int change_abil (object *op, object *tmp);
113extern int allowed_class(const object *op); 118int allowed_class (const object *op);
114extern void set_dragon_name(object *pl, const object *abil, const object *skin); 119void set_dragon_name (object *pl, const object *abil, const object *skin);
115extern void dragon_level_gain(object *who);
116extern object *give_skill_by_name(object *op, const char *skill_name); 120object *give_skill_by_name (object *op, const char *skill_name);
117extern void player_lvl_adj(object *who, object *op); 121void player_lvl_adj (object *who, object *op);
118extern sint64 level_exp(int level, double expmul); 122sint64 level_exp (int level, double expmul);
119extern void calc_perm_exp(object *op); 123void calc_perm_exp (object *op);
120extern sint64 check_exp_loss(const object *op, sint64 exp);
121extern sint64 check_exp_adjust(const object *op, sint64 exp); 124sint64 check_exp_adjust (const object *op, sint64 exp);
122extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 125void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
123extern void apply_death_exp_penalty(object *op); 126void apply_death_exp_penalty (object *op);
124extern int did_make_save(const object *op, int level, int bonus); 127int did_make_save (const object *op, int level, int bonus);
125/* los.c */ 128/* los.c */
126extern void init_block(); 129void init_block ();
127extern void clear_los(object *op);
128extern int has_carried_lights(const object *op);
129extern void update_los(object *op);
130extern void update_all_map_los(maptile *map); 130void update_all_map_los (maptile *map);
131extern void update_all_los(const maptile *map, int x, int y); 131void update_all_los (const maptile *map, int x, int y);
132extern void print_los(object *op);
133extern void make_sure_seen(const object *op); 132void make_sure_seen (const object *op);
134extern void make_sure_not_seen(const object *op); 133void make_sure_not_seen (const object *op);
135/* map.c */ 134/* map.c */
136extern const char *create_pathname (const char *name); 135const char *create_pathname (const char *name);
137extern int check_path(const char *name, int prepend_dir);
138extern int blocked_link(object *ob, maptile *m, int sx, int sy); 136int blocked_link (object *ob, maptile *m, int sx, int sy);
139extern void fix_container(object *container);
140/* object.c */ 137/* object.c */
141extern signed long sum_weight(object *op);
142extern object *object_get_env_recursive(object *op);
143extern char *dump_object(object *op); 138char *dump_object (object *op);
144extern void dump_me(object *op, char *outstr); 139void dump_me (object *op, char *outstr);
145extern object *get_nearest_part(object *op, const object *pl);
146extern object *find_object(tag_t i); 140object *find_object (tag_t i);
141object *find_object_uuid (UUID i);
147extern object *find_object_name(const char *str); 142object *find_object_name (const char *str);
148extern void free_all_object_data(); 143void free_all_object_data ();
149extern void update_turn_face(object *op); 144void update_turn_face (object *op);
150extern void update_object(object *op, int action); 145void update_object (object *op, int action);
151extern void sub_weight(object *op, signed long weight);
152extern object *merge_ob(object *op, object *top); 146object *merge_ob (object *op, object *top);
153extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 147object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
154extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 148object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
155extern void replace_insert_ob_in_map(const char *arch_string, object *op); 149void replace_insert_ob_in_map (shstr_tmp archname, object *op);
156extern object *get_split_ob(object *orig_ob, uint32 nr);
157extern object *decrease_ob_nr(object *op, uint32 i);
158extern void add_weight(object *op, signed long weight);
159extern object *insert_ob_in_ob(object *op, object *where); 150object *insert_ob_in_ob (object *op, object *where);
160extern int check_move_on(object *op, object *originator); 151int check_move_on (object *op, object *originator, int flags = 0);
161extern object *present_arch(const archetype *at, maptile *m, int x, int y); 152object *present_arch (const archetype *at, maptile *m, int x, int y);
162extern object *present(unsigned char type, maptile *m, int x, int y); 153object *present (unsigned char type, maptile *m, int x, int y);
163extern object *present_in_ob(unsigned char type, const object *op); 154object *present_in_ob (unsigned char type, const object *op);
164extern object *present_in_ob_by_name(int type, const char *str, const object *op); 155object *present_in_ob_by_name (int type, const char *str, const object *op);
165extern object *present_arch_in_ob(const archetype *at, const object *op); 156object *present_arch_in_ob (const archetype *at, const object *op);
166extern void flag_inv(object *op, int flag); 157void flag_inv (object *op, int flag);
167extern void unflag_inv(object *op, int flag); 158void unflag_inv (object *op, int flag);
168extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 159int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
169extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 160int find_first_free_spot (const object *ob, maptile *m, int x, int y);
170extern void get_search_arr(int *search_arr); 161void get_search_arr (int *search_arr);
171extern int find_dir(maptile *m, int x, int y, object *exclude); 162int find_dir (maptile *m, int x, int y, object *exclude);
172extern int distance(const object *ob1, const object *ob2); 163int distance (const object *ob1, const object *ob2);
173extern int find_dir_2(int x, int y); 164int find_dir_2 (int x, int y);
174extern int dirdiff(int dir1, int dir2); 165int dirdiff (int dir1, int dir2);
175extern int can_see_monsterP(maptile *m, int x, int y, int dir); 166int can_see_monsterP (maptile *m, int x, int y, int dir);
176extern int can_pick(const object *who, const object *item); 167int can_pick (const object *who, const object *item);
177extern object *object_create_clone(object *asrc);
178extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 168object *find_obj_by_type_subtype (const object *who, int type, int subtype);
179extern key_value *get_ob_key_link(const object *ob, const char *key);
180extern const char *get_ob_key_value(const object *op, const char *const key);
181extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
182extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
183/* path.c */ 169/* path.c */
184extern char *path_combine(const char *src, const char *dst); 170char *path_combine (const char *src, const char *dst);
185extern void path_normalize(char *path);
186extern char *path_combine_and_normalize(const char *src, const char *dst); 171char *path_combine_and_normalize (const char *src, const char *dst);
187/* porting.c */
188extern void remove_directory(const char *path);
189extern char *strcasestr_local(const char *s, const char *find);
190extern char *ltostr10(signed long n);
191extern char *doubletostr10(double v);
192extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
193extern void close_and_delete(FILE *fp, int compressed);
194extern void make_path_to_file(char *filename);
195/* player.c */ 172/* player.c */
196extern void free_player(player *pl); 173void free_player (player *pl);
197extern int atnr_is_dragon_enabled(int attacknr); 174int atnr_is_dragon_enabled (int attacknr);
198extern int is_dragon_pl(const object *op);
199/* quest.c */ 175/* quest.c */
200extern int quest_is_quest_marker(const object *marker, int task); 176int quest_is_quest_marker (const object *marker, int task);
201extern int quest_is_in_progress(const object *marker, int task); 177int quest_is_in_progress (const object *marker, int task);
202extern int quest_is_completed(const object *marker, int task); 178int quest_is_completed (const object *marker, int task);
203extern const char *quest_get_name(const object *marker); 179const char *quest_get_name (const object *marker);
204extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); 180object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
205extern object *quest_get_override(const object *ob, const object *pl); 181object *quest_get_override (const object *ob, const object *pl);
206extern const char *quest_get_override_slaying(const object *ob, const object *pl); 182const char *quest_get_override_slaying (const object *ob, const object *pl);
207extern const char *quest_get_override_msg(const object *ob, const object *pl); 183const char *quest_get_override_msg (const object *ob, const object *pl);
208extern void quest_apply_items(object *wrapper, player *pl); 184void quest_apply_items (object *wrapper, player *pl);
209extern int quest_on_activate(object *ob, player *pl); 185int quest_on_activate (object *ob, player *pl);
210extern int quest_is_override_compatible(const object *marker, const object *pl); 186int quest_is_override_compatible (const object *marker, const object *pl);
211/* readable.c */ 187/* readable.c */
212extern int nstrtok(const char *buf1, const char *buf2);
213extern char *strtoktolin(const char *buf1, const char *buf2);
214extern int book_overflow(const char *buf1, const char *buf2, int booksize);
215extern void init_readable(); 188void init_readable ();
216extern void change_book(object *book, int msgtype);
217extern object *get_random_mon(int level); 189object *get_random_mon (int level);
218extern char *mon_desc(const object *mon);
219extern object *get_next_mon(object *tmp);
220extern char *mon_info_msg(int level, int booksize);
221extern const char *artifact_msg(int level, int booksize);
222extern char *spellpath_msg(int level, int booksize);
223extern void make_formula_book(object *book, int level);
224extern char *msgfile_msg(int level, int booksize);
225extern const char *god_info_msg(int level, int booksize);
226extern void tailor_readable_ob(object *book, int msg_type); 190void tailor_readable_ob (object *book, int msg_type);
227extern void free_all_readable();
228extern void write_book_archive(); 191void write_book_archive ();
229extern readable_message_type *get_readable_message_type(object *readable); 192readable_message_type *get_readable_message_type (object *readable);
230/* recipe.c */ 193/* recipe.c */
231extern recipelist *get_formulalist(int i); 194recipelist *get_formulalist (int i);
232extern void init_formulae(); 195void init_formulae ();
233extern void check_formulae();
234extern void dump_alchemy(); 196void dump_alchemy ();
235extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
236extern long find_ingred_cost(const char *name);
237extern void dump_alchemy_costs(); 197void dump_alchemy_costs ();
238extern const char *ingred_name(const char *name);
239extern int strtoint(const char *buf); 198int strtoint (const char *buf);
240extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); 199artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
241extern int numb_ingred(const char *buf);
242extern recipelist *get_random_recipelist();
243extern recipe *get_random_recipe(recipelist *rpl); 200recipe *get_random_recipe (recipelist *rpl);
244extern void free_all_recipes();
245/* region.c */ 201/* region.c */
246extern object *get_jail_exit(object *op); 202object *get_jail_exit (object *op);
247extern void init_regions();
248/* shstr.c */ 203/* shstr.c */
249extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); 204int buf_overflow (const char *buf1, const char *buf2, int bufsize);
250/* time.c */ 205/* time.c */
251extern void reset_sleep(); 206void reset_sleep ();
252extern void log_time(long process_utime); 207void log_time (long process_utime);
253extern int enough_elapsed_time(); 208int enough_elapsed_time ();
254extern void sleep_delta(); 209void sleep_delta ();
255extern void get_tod(timeofday_t *tod); 210void get_tod (timeofday_t *tod);
256extern void print_tod(object *op); 211void print_tod (object *op);
257extern void time_info(object *op); 212void time_info (object *op);
258/* treasure.c */ 213/* treasure.c */
259extern void init_archetype_pointers();
260extern bool load_treasure_file(const char *filename); 214bool load_treasure_file (const char *filename);
261extern object *generate_treasure(treasurelist *t, int difficulty); 215object *generate_treasure (treasurelist *t, int difficulty);
262extern int level_for_item(const object *op, int difficulty);
263extern int magic_from_difficulty(int difficulty);
264extern void set_abs_magic(object *op, int magic); 216void set_abs_magic (object *op, int magic);
265extern void set_ring_bonus(object *op, int bonus);
266extern int get_magic(int diff);
267extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); 217void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
268extern artifactlist *find_artifactlist(int type); 218artifactlist *find_artifactlist (int type);
269extern void dump_artifacts(); 219void dump_artifacts ();
270extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); 220void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
271extern void dump_monster_treasure(const char *name); 221void dump_monster_treasure (const char *name);
272extern void init_artifacts(); 222void init_artifacts ();
273extern void add_abilities(object *op, object *change); 223void add_abilities (object *op, object *change);
274extern void give_artifact_abilities(object *op, object *artifct); 224void give_artifact_abilities (object *op, object *artifct);
275extern void generate_artifact(object *op, int difficulty); 225void generate_artifact (object *op, int difficulty);
276extern void fix_flesh_item(object *item, object *donor); 226void fix_flesh_item (object *item, object *donor);
277extern int special_potion(object *op);
278extern void free_treasurestruct(treasure *t);
279extern void free_charlinks(linked_char *lc);
280extern void free_artifact(artifact *at);
281extern void free_artifactlist(artifactlist *al);
282extern void free_all_treasures();
283/* utils.c */ 227/* utils.c */
284extern int random_roll(int min, int max, const object *op, int goodbad); 228int random_roll (int min, int max, const object *op, bool prefer_high);
285extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 229sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
286extern int die_roll(int num, int size, const object *op, int goodbad); 230int die_roll (int num, int size, const object *op, bool prefer_high);
287extern materialtype_t *name_to_material (const shstr &name);
288extern void transmute_materialname(object *op, const object *change); 231void transmute_materialname (object *op, const object *change);
289extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
290extern void strip_media_tag(char *message);
291extern const char *strrstr(const char *haystack, const char *needle);
292extern void strip_endline(char *buf); 232void strip_endline (char *buf);
293extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); 233void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
294extern void make_list_like(char *input);
295/* loader.c */ 234/* loader.c */
296extern int set_variable(object *op, char *buf); 235int set_variable (object *op, char *buf);
297extern void init_vars(); 236void init_vars ();
298extern char *get_ob_diff(object *op, object *op2); 237char *get_ob_diff (object *op, object *op2);
238bool load_resource_file_ (const char *filename);
239/* map.c */
240maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
241object *pick_random_object (maptile *style);
242
243/* former funcpoint.h */
244/*
245 * These function-pointers are defined in common/glue.c
246 * The functions used to set and initialise them are also there.
247 *
248 * Massive change. Those functions are just defined, no callback, and they should be implemented.
249 * This means glue.c code & such can go away almost entirely.
250 * Ryo 2005-07-15
251 */
252
253void move_apply (object *, object *, object *);
254void draw_info (int, int, object *, const char *);
255void clean_tmp_files ();
256void fix_auto_apply (maptile *);
257void init_blocksview_players ();
258void monster_check_apply (object *, object *);
259void process_active_maps ();
260void remove_friendly_object (object *);
261void update_buttons (maptile *);
262void move_teleporter (object *);
263void move_firewall (object *);
264void move_creator (object *);
265void move_marker (object *);
266void move_duplicator (object *);
267void trap_adjust (object *, int);
268void esrv_send_item (object *, object *);
269void esrv_del_item (player *, int);
270void esrv_update_item (int, object *, object *);
271void esrv_update_spells (player *);
272void dragon_ability_gain (object *, int, int);
273object * find_skill_by_number (object *, int);
274
275#endif
276

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