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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.48 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.50 by root, Sun Jun 3 17:42:39 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
1/* anim.c */ 25/* anim.c */
2extern void free_all_anim(); 26extern void free_all_anim();
3extern void init_anim(); 27extern void init_anim();
4extern int find_animation(const char *name); 28extern int find_animation(const char *name);
5extern void animate_object(object *op, int dir); 29extern void animate_object(object *op, int dir);
122extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 146extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
123extern void apply_death_exp_penalty(object *op); 147extern void apply_death_exp_penalty(object *op);
124extern int did_make_save(const object *op, int level, int bonus); 148extern int did_make_save(const object *op, int level, int bonus);
125/* los.c */ 149/* los.c */
126extern void init_block(); 150extern void init_block();
127extern void clear_los(object *op); 151extern void clear_los(player *pl);
128extern int has_carried_lights(const object *op); 152extern int has_carried_lights(const object *op);
129extern void update_los(object *op); 153extern void update_los(object *op);
130extern void update_all_map_los(maptile *map); 154extern void update_all_map_los(maptile *map);
131extern void update_all_los(const maptile *map, int x, int y); 155extern void update_all_los(const maptile *map, int x, int y);
132extern void print_los(object *op); 156extern void print_los(object *op);

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