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1 | /* |
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2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License as published by the Free |
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10 | * Software Foundation; either version 2 of the License, or (at your option) |
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11 | * any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, but |
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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16 | * for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License along |
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19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
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23 | */ |
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24 | |
1 | /* anim.c */ |
25 | /* anim.c */ |
2 | extern void free_all_anim(); |
26 | extern void free_all_anim(); |
3 | extern void init_anim(); |
27 | extern void init_anim(); |
4 | extern int find_animation(const char *name); |
28 | extern int find_animation(const char *name); |
5 | extern void animate_object(object *op, int dir); |
29 | extern void animate_object(object *op, int dir); |
… | |
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122 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
146 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
123 | extern void apply_death_exp_penalty(object *op); |
147 | extern void apply_death_exp_penalty(object *op); |
124 | extern int did_make_save(const object *op, int level, int bonus); |
148 | extern int did_make_save(const object *op, int level, int bonus); |
125 | /* los.c */ |
149 | /* los.c */ |
126 | extern void init_block(); |
150 | extern void init_block(); |
127 | extern void clear_los(object *op); |
151 | extern void clear_los(player *pl); |
128 | extern int has_carried_lights(const object *op); |
152 | extern int has_carried_lights(const object *op); |
129 | extern void update_los(object *op); |
153 | extern void update_los(object *op); |
130 | extern void update_all_map_los(maptile *map); |
154 | extern void update_all_map_los(maptile *map); |
131 | extern void update_all_los(const maptile *map, int x, int y); |
155 | extern void update_all_los(const maptile *map, int x, int y); |
132 | extern void print_los(object *op); |
156 | extern void print_los(object *op); |