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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.49 by root, Mon May 28 21:15:56 2007 UTC vs.
Revision 1.66 by root, Sun Dec 28 06:59:27 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
24 26
25/* anim.c */ 27/* anim.c */
26extern void free_all_anim(); 28extern void free_all_anim();
27extern void init_anim(); 29extern void init_anim();
28extern int find_animation(const char *name); 30extern int find_animation(const char *name);
40extern void dump_arch(archetype *at); 42extern void dump_arch(archetype *at);
41extern void dump_all_archetypes(); 43extern void dump_all_archetypes();
42extern void free_all_archs(); 44extern void free_all_archs();
43extern void check_generators(); 45extern void check_generators();
44extern bool load_archetype_file(const char *filename); 46extern bool load_archetype_file(const char *filename);
45extern object *arch_to_object(archetype *at);
46extern object *create_singularity(const char *name); 47extern object *create_singularity(const char *name);
47extern object *get_archetype(const char *name); 48extern object *get_archetype(const char *name);
48extern unsigned long hasharch(const char *str, int tablesize); 49extern unsigned long hasharch(const char *str, int tablesize);
49extern archetype *type_to_archetype(int type); 50extern archetype *type_to_archetype(int type);
50extern object *clone_arch(int type); 51extern object *clone_arch(int type);
146extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 147extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
147extern void apply_death_exp_penalty(object *op); 148extern void apply_death_exp_penalty(object *op);
148extern int did_make_save(const object *op, int level, int bonus); 149extern int did_make_save(const object *op, int level, int bonus);
149/* los.c */ 150/* los.c */
150extern void init_block(); 151extern void init_block();
151extern void clear_los(object *op);
152extern int has_carried_lights(const object *op); 152extern int has_carried_lights(const object *op);
153extern void update_los(object *op);
154extern void update_all_map_los(maptile *map); 153extern void update_all_map_los(maptile *map);
155extern void update_all_los(const maptile *map, int x, int y); 154extern void update_all_los(const maptile *map, int x, int y);
156extern void print_los(object *op);
157extern void make_sure_seen(const object *op); 155extern void make_sure_seen(const object *op);
158extern void make_sure_not_seen(const object *op); 156extern void make_sure_not_seen(const object *op);
159/* map.c */ 157/* map.c */
160extern const char *create_pathname (const char *name); 158extern const char *create_pathname (const char *name);
161extern int check_path(const char *name, int prepend_dir);
162extern int blocked_link(object *ob, maptile *m, int sx, int sy); 159extern int blocked_link(object *ob, maptile *m, int sx, int sy);
163extern void fix_container(object *container); 160extern void fix_container(object *container);
164/* object.c */ 161/* object.c */
165extern signed long sum_weight(object *op);
166extern object *object_get_env_recursive(object *op);
167extern char *dump_object(object *op); 162extern char *dump_object(object *op);
168extern void dump_me(object *op, char *outstr); 163extern void dump_me(object *op, char *outstr);
169extern object *get_nearest_part(object *op, const object *pl); 164extern object *get_nearest_part(object *op, const object *pl);
170extern object *find_object(tag_t i); 165extern object *find_object(tag_t i);
171extern object *find_object_name(const char *str); 166extern object *find_object_name(const char *str);
172extern void free_all_object_data(); 167extern void free_all_object_data();
173extern void update_turn_face(object *op); 168extern void update_turn_face(object *op);
174extern void update_object(object *op, int action); 169extern void update_object(object *op, int action);
175extern void sub_weight(object *op, signed long weight);
176extern object *merge_ob(object *op, object *top); 170extern object *merge_ob(object *op, object *top);
177extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 171extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
178extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 172extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
179extern void replace_insert_ob_in_map(const char *arch_string, object *op); 173extern void replace_insert_ob_in_map(const char *arch_string, object *op);
180extern object *get_split_ob(object *orig_ob, uint32 nr);
181extern object *decrease_ob_nr(object *op, uint32 i);
182extern void add_weight(object *op, signed long weight);
183extern object *insert_ob_in_ob(object *op, object *where); 174extern object *insert_ob_in_ob(object *op, object *where);
184extern int check_move_on(object *op, object *originator); 175extern int check_move_on(object *op, object *originator);
185extern object *present_arch(const archetype *at, maptile *m, int x, int y); 176extern object *present_arch(const archetype *at, maptile *m, int x, int y);
186extern object *present(unsigned char type, maptile *m, int x, int y); 177extern object *present(unsigned char type, maptile *m, int x, int y);
187extern object *present_in_ob(unsigned char type, const object *op); 178extern object *present_in_ob(unsigned char type, const object *op);
196extern int distance(const object *ob1, const object *ob2); 187extern int distance(const object *ob1, const object *ob2);
197extern int find_dir_2(int x, int y); 188extern int find_dir_2(int x, int y);
198extern int dirdiff(int dir1, int dir2); 189extern int dirdiff(int dir1, int dir2);
199extern int can_see_monsterP(maptile *m, int x, int y, int dir); 190extern int can_see_monsterP(maptile *m, int x, int y, int dir);
200extern int can_pick(const object *who, const object *item); 191extern int can_pick(const object *who, const object *item);
201extern object *object_create_clone(object *asrc);
202extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 192extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
203extern key_value *get_ob_key_link(const object *ob, const char *key);
204extern const char *get_ob_key_value(const object *op, const char *const key);
205extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
206extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
207/* path.c */ 193/* path.c */
208extern char *path_combine(const char *src, const char *dst); 194extern char *path_combine(const char *src, const char *dst);
209extern void path_normalize(char *path); 195extern void path_normalize(char *path);
210extern char *path_combine_and_normalize(const char *src, const char *dst); 196extern char *path_combine_and_normalize(const char *src, const char *dst);
211/* porting.c */ 197/* porting.c */
278extern void sleep_delta(); 264extern void sleep_delta();
279extern void get_tod(timeofday_t *tod); 265extern void get_tod(timeofday_t *tod);
280extern void print_tod(object *op); 266extern void print_tod(object *op);
281extern void time_info(object *op); 267extern void time_info(object *op);
282/* treasure.c */ 268/* treasure.c */
283extern void init_archetype_pointers();
284extern bool load_treasure_file(const char *filename); 269extern bool load_treasure_file(const char *filename);
285extern object *generate_treasure(treasurelist *t, int difficulty); 270extern object *generate_treasure(treasurelist *t, int difficulty);
286extern int level_for_item(const object *op, int difficulty); 271extern int level_for_item(const object *op, int difficulty);
287extern int magic_from_difficulty(int difficulty); 272extern int magic_from_difficulty(int difficulty);
288extern void set_abs_magic(object *op, int magic); 273extern void set_abs_magic(object *op, int magic);
306extern void free_all_treasures(); 291extern void free_all_treasures();
307/* utils.c */ 292/* utils.c */
308extern int random_roll(int min, int max, const object *op, int goodbad); 293extern int random_roll(int min, int max, const object *op, int goodbad);
309extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); 294extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
310extern int die_roll(int num, int size, const object *op, int goodbad); 295extern int die_roll(int num, int size, const object *op, int goodbad);
311extern materialtype_t *name_to_material (const shstr &name); 296extern materialtype_t *name_to_material (const shstr_cmp name);
312extern void transmute_materialname(object *op, const object *change); 297extern void transmute_materialname(object *op, const object *change);
313extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); 298extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
314extern void strip_media_tag(char *message); 299extern void strip_media_tag(char *message);
315extern const char *strrstr(const char *haystack, const char *needle); 300extern const char *strrstr(const char *haystack, const char *needle);
316extern void strip_endline(char *buf); 301extern void strip_endline(char *buf);
318extern void make_list_like(char *input); 303extern void make_list_like(char *input);
319/* loader.c */ 304/* loader.c */
320extern int set_variable(object *op, char *buf); 305extern int set_variable(object *op, char *buf);
321extern void init_vars(); 306extern void init_vars();
322extern char *get_ob_diff(object *op, object *op2); 307extern char *get_ob_diff(object *op, object *op2);
308/* map.c */
309extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
310extern object *pick_random_object (maptile *style);
311
312/* former funcpoint.h */
313/*
314 * These function-pointers are defined in common/glue.c
315 * The functions used to set and initialise them are also there.
316 *
317 * Massive change. Those functions are just defined, no callback, and they should be implemented.
318 * This means glue.c code & such can go away almost entirely.
319 * Ryo 2005-07-15
320 */
321
322extern void move_apply(object *, object *, object *);
323extern void draw_info(int, int, object *, const char *);
324extern void clean_tmp_files(void);
325extern void fix_auto_apply(maptile *);
326extern void init_blocksview_players(void);
327extern void monster_check_apply(object *, object *);
328extern void process_active_maps(void);
329extern void remove_friendly_object(object *);
330extern void update_buttons(maptile *);
331extern void move_teleporter(object *);
332extern void move_firewall(object *);
333extern void move_creator(object *);
334extern void move_marker(object *);
335extern void move_duplicator(object *);
336extern void trap_adjust(object *, int);
337extern void esrv_send_item(object *, object *);
338extern void esrv_del_item(player *, int);
339extern void esrv_update_item(int, object *, object *);
340extern void esrv_update_spells(player *);
341extern void set_darkness_map(maptile *m);
342extern void dragon_ability_gain(object *, int, int);
343extern void weather_effect(const char *);
344extern object * find_skill_by_number(object *, int);
345
346#endif
347

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