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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.50 by root, Sun Jun 3 17:42:39 2007 UTC vs.
Revision 1.61 by root, Sun May 4 14:12:37 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
24 26
25/* anim.c */ 27/* anim.c */
26extern void free_all_anim(); 28extern void free_all_anim();
27extern void init_anim(); 29extern void init_anim();
28extern int find_animation(const char *name); 30extern int find_animation(const char *name);
156extern void print_los(object *op); 158extern void print_los(object *op);
157extern void make_sure_seen(const object *op); 159extern void make_sure_seen(const object *op);
158extern void make_sure_not_seen(const object *op); 160extern void make_sure_not_seen(const object *op);
159/* map.c */ 161/* map.c */
160extern const char *create_pathname (const char *name); 162extern const char *create_pathname (const char *name);
161extern int check_path(const char *name, int prepend_dir);
162extern int blocked_link(object *ob, maptile *m, int sx, int sy); 163extern int blocked_link(object *ob, maptile *m, int sx, int sy);
163extern void fix_container(object *container); 164extern void fix_container(object *container);
164/* object.c */ 165/* object.c */
165extern signed long sum_weight(object *op);
166extern object *object_get_env_recursive(object *op);
167extern char *dump_object(object *op); 166extern char *dump_object(object *op);
168extern void dump_me(object *op, char *outstr); 167extern void dump_me(object *op, char *outstr);
169extern object *get_nearest_part(object *op, const object *pl); 168extern object *get_nearest_part(object *op, const object *pl);
170extern object *find_object(tag_t i); 169extern object *find_object(tag_t i);
171extern object *find_object_name(const char *str); 170extern object *find_object_name(const char *str);
172extern void free_all_object_data(); 171extern void free_all_object_data();
173extern void update_turn_face(object *op); 172extern void update_turn_face(object *op);
174extern void update_object(object *op, int action); 173extern void update_object(object *op, int action);
175extern void sub_weight(object *op, signed long weight);
176extern object *merge_ob(object *op, object *top); 174extern object *merge_ob(object *op, object *top);
177extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 175extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
178extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 176extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
179extern void replace_insert_ob_in_map(const char *arch_string, object *op); 177extern void replace_insert_ob_in_map(const char *arch_string, object *op);
180extern object *get_split_ob(object *orig_ob, uint32 nr);
181extern object *decrease_ob_nr(object *op, uint32 i);
182extern void add_weight(object *op, signed long weight);
183extern object *insert_ob_in_ob(object *op, object *where); 178extern object *insert_ob_in_ob(object *op, object *where);
184extern int check_move_on(object *op, object *originator); 179extern int check_move_on(object *op, object *originator);
185extern object *present_arch(const archetype *at, maptile *m, int x, int y); 180extern object *present_arch(const archetype *at, maptile *m, int x, int y);
186extern object *present(unsigned char type, maptile *m, int x, int y); 181extern object *present(unsigned char type, maptile *m, int x, int y);
187extern object *present_in_ob(unsigned char type, const object *op); 182extern object *present_in_ob(unsigned char type, const object *op);
196extern int distance(const object *ob1, const object *ob2); 191extern int distance(const object *ob1, const object *ob2);
197extern int find_dir_2(int x, int y); 192extern int find_dir_2(int x, int y);
198extern int dirdiff(int dir1, int dir2); 193extern int dirdiff(int dir1, int dir2);
199extern int can_see_monsterP(maptile *m, int x, int y, int dir); 194extern int can_see_monsterP(maptile *m, int x, int y, int dir);
200extern int can_pick(const object *who, const object *item); 195extern int can_pick(const object *who, const object *item);
201extern object *object_create_clone(object *asrc);
202extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 196extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
203extern key_value *get_ob_key_link(const object *ob, const char *key);
204extern const char *get_ob_key_value(const object *op, const char *const key);
205extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
206extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
207/* path.c */ 197/* path.c */
208extern char *path_combine(const char *src, const char *dst); 198extern char *path_combine(const char *src, const char *dst);
209extern void path_normalize(char *path); 199extern void path_normalize(char *path);
210extern char *path_combine_and_normalize(const char *src, const char *dst); 200extern char *path_combine_and_normalize(const char *src, const char *dst);
211/* porting.c */ 201/* porting.c */
278extern void sleep_delta(); 268extern void sleep_delta();
279extern void get_tod(timeofday_t *tod); 269extern void get_tod(timeofday_t *tod);
280extern void print_tod(object *op); 270extern void print_tod(object *op);
281extern void time_info(object *op); 271extern void time_info(object *op);
282/* treasure.c */ 272/* treasure.c */
283extern void init_archetype_pointers();
284extern bool load_treasure_file(const char *filename); 273extern bool load_treasure_file(const char *filename);
285extern object *generate_treasure(treasurelist *t, int difficulty); 274extern object *generate_treasure(treasurelist *t, int difficulty);
286extern int level_for_item(const object *op, int difficulty); 275extern int level_for_item(const object *op, int difficulty);
287extern int magic_from_difficulty(int difficulty); 276extern int magic_from_difficulty(int difficulty);
288extern void set_abs_magic(object *op, int magic); 277extern void set_abs_magic(object *op, int magic);
318extern void make_list_like(char *input); 307extern void make_list_like(char *input);
319/* loader.c */ 308/* loader.c */
320extern int set_variable(object *op, char *buf); 309extern int set_variable(object *op, char *buf);
321extern void init_vars(); 310extern void init_vars();
322extern char *get_ob_diff(object *op, object *op2); 311extern char *get_ob_diff(object *op, object *op2);
312/* map.c */
313extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
314extern object *pick_random_object (maptile *style);
315
316/* former funcpoint.h */
317/*
318 * These function-pointers are defined in common/glue.c
319 * The functions used to set and initialise them are also there.
320 *
321 * Massive change. Those functions are just defined, no callback, and they should be implemented.
322 * This means glue.c code & such can go away almost entirely.
323 * Ryo 2005-07-15
324 */
325
326extern void move_apply(object *, object *, object *);
327extern void draw_info(int, int, object *, const char *);
328extern void clean_tmp_files(void);
329extern void fix_auto_apply(maptile *);
330extern void init_blocksview_players(void);
331extern void monster_check_apply(object *, object *);
332extern void process_active_maps(void);
333extern void remove_friendly_object(object *);
334extern void update_buttons(maptile *);
335extern void move_teleporter(object *);
336extern void move_firewall(object *);
337extern void move_creator(object *);
338extern void move_marker(object *);
339extern void move_duplicator(object *);
340extern void trap_adjust(object *, int);
341extern void esrv_send_item(object *, object *);
342extern void esrv_del_item(player *, int);
343extern void esrv_update_item(int, object *, object *);
344extern void esrv_update_spells(player *);
345extern void set_darkness_map(maptile *m);
346extern void dragon_ability_gain(object *, int, int);
347extern void weather_effect(const char *);
348extern object * find_skill_by_number(object *, int);
349
350#endif
351

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