--- deliantra/server/include/libproto.h 2007/02/07 02:04:46 1.39 +++ deliantra/server/include/libproto.h 2008/04/21 07:01:40 1.57 @@ -1,6 +1,29 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + /* anim.c */ -extern void free_all_anim(void); -extern void init_anim(void); +extern void free_all_anim(); +extern void init_anim(); extern int find_animation(const char *name); extern void animate_object(object *op, int dir); /* arch.c */ @@ -11,15 +34,13 @@ extern object *get_archetype_by_object_name(const char *name); extern object *find_best_weapon_used_match(object *pl, const char *params); extern int item_matched_string(object *pl, object *op, const char *name); -extern void init_archetypes(void); extern void arch_info(object *op); -extern void clear_archetable(void); -extern void init_archetable(void); +extern void clear_archetable(); extern void dump_arch(archetype *at); -extern void dump_all_archetypes(void); -extern void free_all_archs(void); -extern void check_generators(void); -extern void load_archetypes(void); +extern void dump_all_archetypes(); +extern void free_all_archs(); +extern void check_generators(); +extern bool load_archetype_file(const char *filename); extern object *arch_to_object(archetype *at); extern object *create_singularity(const char *name); extern object *get_archetype(const char *name); @@ -49,70 +70,67 @@ /* exp.c */ extern int new_exp(const object *ob); extern int has_ability(const object *ob); -extern void init_experience(void); -extern void dump_experience(void); +extern void init_experience(); +extern void dump_experience(); /* friend.c */ extern void add_friendly_object(object *op); extern void remove_friendly_object(object *op); -extern void dump_friendly_objects(void); -extern void clean_friendly_list(void); +extern void dump_friendly_objects(); +extern void clean_friendly_list(); extern int is_friendly(const object *op); /* glue.c */ extern void fatal(int err); /* holy.c */ -extern void init_gods(void); +extern void init_gods(); extern void add_god_to_list(archetype *god_arch); extern int baptize_altar(object *op); -extern godlink *get_rand_god(void); +extern godlink *get_rand_god(); extern object *pntr_to_god_obj(godlink *godlnk); -extern void free_all_god(void); -extern void dump_gods(void); +extern void free_all_god(); +extern void dump_gods(); /* info.c */ -extern void dump_abilities(void); -extern void print_monsters(void); +extern void dump_abilities(); +extern void print_monsters(); extern void bitstostring(long bits, int num, char *str); /* image.c */ -extern void ReadBmapNames(void); +extern void ReadBmapNames(); extern int FindFace(const char *name, int error); -extern int ReadSmooth(void); +extern int ReadSmooth(); extern int FindSmooth(uint16 face, uint16 *smoothed); -extern void free_all_images(void); +extern void free_all_images(); /* init.c */ -extern void init_library(void); -extern void init_environ(void); -extern void init_globals(void); -extern void init_objects(void); -extern void init_defaults(void); -extern void init_dynamic(void); -extern void write_todclock(void); -extern void init_clocks(void); -extern void init_attackmess(void); +extern void init_library(); +extern void init_environ(); +extern void init_globals(); +extern void init_objects(); +extern void init_defaults(); +extern void init_dynamic(); +extern void init_clocks(); +extern void init_attackmess(); /* item.c */ extern int get_power_from_ench(int ench); extern int calc_item_power(const object *op, int flag); extern const typedata *get_typedata(int itemtype); extern const typedata *get_typedata_by_name(const char *name); -extern char *describe_resistance(const object *op, int newline); -extern char *query_weight(const object *op); -extern char *get_levelnumber(int i); -extern char *get_number(int i); -extern char *ring_desc(const object *op); +extern const char *describe_resistance(const object *op, int newline); +extern const char *query_weight(const object *op); +extern const char *get_levelnumber(int i); +extern const char *get_number(int i); +extern const char *ring_desc(const object *op); extern const char *query_short_name(const object *op); -extern char *query_name(const object *op); +extern const char *query_name(const object *op); extern const char *query_base_name(const object *op, int plural); -extern char *describe_item(const object *op, object *owner); +extern const char *describe_item(const object *op, object *owner); extern int is_magical(const object *op); extern int need_identify(const object *op); extern void identify(object *op); /* links.c */ -extern objectlink *get_objectlink(void); -extern oblinkpt *get_objectlinkpt(void); +extern objectlink *get_objectlink(); +extern oblinkpt *get_objectlinkpt(); extern void free_objectlink(objectlink *ol); extern void free_objectlinkpt(oblinkpt *obp); /* living.c */ -extern void set_attr_value(living *stats, int attr, sint8 value); extern void change_attr_value(living *stats, int attr, sint8 value); -extern sint8 get_attr_value(const living *stats, int attr); extern void check_stat_bounds(living *stats); extern int change_abil(object *op, object *tmp); extern int allowed_class(const object *op); @@ -128,8 +146,8 @@ extern void apply_death_exp_penalty(object *op); extern int did_make_save(const object *op, int level, int bonus); /* los.c */ -extern void init_block(void); -extern void clear_los(object *op); +extern void init_block(); +extern void clear_los(player *pl); extern int has_carried_lights(const object *op); extern void update_los(object *op); extern void update_all_map_los(maptile *map); @@ -139,28 +157,21 @@ extern void make_sure_not_seen(const object *op); /* map.c */ extern const char *create_pathname (const char *name); -extern int check_path(const char *name, int prepend_dir); extern int blocked_link(object *ob, maptile *m, int sx, int sy); extern void fix_container(object *container); /* object.c */ -extern signed long sum_weight(object *op); -extern object *object_get_env_recursive(object *op); extern char *dump_object(object *op); extern void dump_me(object *op, char *outstr); extern object *get_nearest_part(object *op, const object *pl); extern object *find_object(tag_t i); extern object *find_object_name(const char *str); -extern void free_all_object_data(void); +extern void free_all_object_data(); extern void update_turn_face(object *op); extern void update_object(object *op, int action); -extern void sub_weight(object *op, signed long weight); extern object *merge_ob(object *op, object *top); extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); extern void replace_insert_ob_in_map(const char *arch_string, object *op); -extern object *get_split_ob(object *orig_ob, uint32 nr); -extern object *decrease_ob_nr(object *op, uint32 i); -extern void add_weight(object *op, signed long weight); extern object *insert_ob_in_ob(object *op, object *where); extern int check_move_on(object *op, object *originator); extern object *present_arch(const archetype *at, maptile *m, int x, int y); @@ -170,7 +181,6 @@ extern object *present_arch_in_ob(const archetype *at, const object *op); extern void flag_inv(object *op, int flag); extern void unflag_inv(object *op, int flag); -extern void set_cheat(object *op); extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); extern void get_search_arr(int *search_arr); @@ -181,7 +191,6 @@ extern int can_see_monsterP(maptile *m, int x, int y, int dir); extern int can_pick(const object *who, const object *item); extern object *object_create_clone(object *asrc); -extern object *load_object_str(const char *obstr); extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); extern key_value *get_ob_key_link(const object *ob, const char *key); extern const char *get_ob_key_value(const object *op, const char *const key); @@ -219,56 +228,51 @@ extern int nstrtok(const char *buf1, const char *buf2); extern char *strtoktolin(const char *buf1, const char *buf2); extern int book_overflow(const char *buf1, const char *buf2, int booksize); -extern void init_readable(void); +extern void init_readable(); extern void change_book(object *book, int msgtype); extern object *get_random_mon(int level); extern char *mon_desc(const object *mon); extern object *get_next_mon(object *tmp); extern char *mon_info_msg(int level, int booksize); -extern char *artifact_msg(int level, int booksize); +extern const char *artifact_msg(int level, int booksize); extern char *spellpath_msg(int level, int booksize); extern void make_formula_book(object *book, int level); extern char *msgfile_msg(int level, int booksize); extern const char *god_info_msg(int level, int booksize); extern void tailor_readable_ob(object *book, int msg_type); -extern void free_all_readable(void); -extern void write_book_archive(void); +extern void free_all_readable(); +extern void write_book_archive(); extern readable_message_type *get_readable_message_type(object *readable); /* recipe.c */ extern recipelist *get_formulalist(int i); -extern void init_formulae(void); -extern void check_formulae(void); -extern void dump_alchemy(void); +extern void init_formulae(); +extern void check_formulae(); +extern void dump_alchemy(); extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); extern long find_ingred_cost(const char *name); -extern void dump_alchemy_costs(void); +extern void dump_alchemy_costs(); extern const char *ingred_name(const char *name); extern int strtoint(const char *buf); extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); extern int numb_ingred(const char *buf); -extern recipelist *get_random_recipelist(void); +extern recipelist *get_random_recipelist(); extern recipe *get_random_recipe(recipelist *rpl); -extern void free_all_recipes(void); +extern void free_all_recipes(); /* region.c */ extern object *get_jail_exit(object *op); -extern void init_regions(void); +extern void init_regions(); /* shstr.c */ extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); /* time.c */ -extern void reset_sleep(void); +extern void reset_sleep(); extern void log_time(long process_utime); -extern int enough_elapsed_time(void); -extern void sleep_delta(void); +extern int enough_elapsed_time(); +extern void sleep_delta(); extern void get_tod(timeofday_t *tod); extern void print_tod(object *op); extern void time_info(object *op); /* treasure.c */ -extern void init_archetype_pointers(void); -extern void load_treasures(void); -extern treasurelist *find_treasurelist(const char *name); -extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); -extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); -extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); +extern bool load_treasure_file(const char *filename); extern object *generate_treasure(treasurelist *t, int difficulty); extern int level_for_item(const object *op, int difficulty); extern int magic_from_difficulty(int difficulty); @@ -277,10 +281,10 @@ extern int get_magic(int diff); extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); extern artifactlist *find_artifactlist(int type); -extern void dump_artifacts(void); +extern void dump_artifacts(); extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); extern void dump_monster_treasure(const char *name); -extern void init_artifacts(void); +extern void init_artifacts(); extern void add_abilities(object *op, object *change); extern void give_artifact_abilities(object *op, object *artifct); extern void generate_artifact(object *op, int difficulty); @@ -290,7 +294,7 @@ extern void free_charlinks(linked_char *lc); extern void free_artifact(artifact *at); extern void free_artifactlist(artifactlist *al); -extern void free_all_treasures(void); +extern void free_all_treasures(); /* utils.c */ extern int random_roll(int min, int max, const object *op, int goodbad); extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); @@ -304,24 +308,6 @@ extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); extern void make_list_like(char *input); /* loader.c */ -extern int lex_load(object *op, int map_flags); -extern void yyrestart(FILE *input_file); -extern void yypop_buffer_state(void); -extern int yyget_lineno(void); -extern FILE *yyget_in(void); -extern FILE *yyget_out(void); -extern int yyget_leng(void); -extern char *yyget_text(void); -extern void yyset_lineno(int line_number); -extern void yyset_in(FILE *in_str); -extern void yyset_out(FILE *out_str); -extern int yyget_debug(void); -extern void yyset_debug(int bdebug); -extern int yylex_destroy(void); -extern void yyfree(void *ptr); -extern int yyerror(char *s); -extern int load_object(object_thawer &fp, object *op, int map_flags); extern int set_variable(object *op, char *buf); -extern void init_vars(void); +extern void init_vars(); extern char *get_ob_diff(object *op, object *op2); -extern void save_object(object_freezer &fp, object *op, int flag);