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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.48 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.57 by root, Mon Apr 21 07:01:40 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
1/* anim.c */ 24/* anim.c */
2extern void free_all_anim(); 25extern void free_all_anim();
3extern void init_anim(); 26extern void init_anim();
4extern int find_animation(const char *name); 27extern int find_animation(const char *name);
5extern void animate_object(object *op, int dir); 28extern void animate_object(object *op, int dir);
122extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 145extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
123extern void apply_death_exp_penalty(object *op); 146extern void apply_death_exp_penalty(object *op);
124extern int did_make_save(const object *op, int level, int bonus); 147extern int did_make_save(const object *op, int level, int bonus);
125/* los.c */ 148/* los.c */
126extern void init_block(); 149extern void init_block();
127extern void clear_los(object *op); 150extern void clear_los(player *pl);
128extern int has_carried_lights(const object *op); 151extern int has_carried_lights(const object *op);
129extern void update_los(object *op); 152extern void update_los(object *op);
130extern void update_all_map_los(maptile *map); 153extern void update_all_map_los(maptile *map);
131extern void update_all_los(const maptile *map, int x, int y); 154extern void update_all_los(const maptile *map, int x, int y);
132extern void print_los(object *op); 155extern void print_los(object *op);
133extern void make_sure_seen(const object *op); 156extern void make_sure_seen(const object *op);
134extern void make_sure_not_seen(const object *op); 157extern void make_sure_not_seen(const object *op);
135/* map.c */ 158/* map.c */
136extern const char *create_pathname (const char *name); 159extern const char *create_pathname (const char *name);
137extern int check_path(const char *name, int prepend_dir);
138extern int blocked_link(object *ob, maptile *m, int sx, int sy); 160extern int blocked_link(object *ob, maptile *m, int sx, int sy);
139extern void fix_container(object *container); 161extern void fix_container(object *container);
140/* object.c */ 162/* object.c */
141extern signed long sum_weight(object *op);
142extern object *object_get_env_recursive(object *op);
143extern char *dump_object(object *op); 163extern char *dump_object(object *op);
144extern void dump_me(object *op, char *outstr); 164extern void dump_me(object *op, char *outstr);
145extern object *get_nearest_part(object *op, const object *pl); 165extern object *get_nearest_part(object *op, const object *pl);
146extern object *find_object(tag_t i); 166extern object *find_object(tag_t i);
147extern object *find_object_name(const char *str); 167extern object *find_object_name(const char *str);
148extern void free_all_object_data(); 168extern void free_all_object_data();
149extern void update_turn_face(object *op); 169extern void update_turn_face(object *op);
150extern void update_object(object *op, int action); 170extern void update_object(object *op, int action);
151extern void sub_weight(object *op, signed long weight);
152extern object *merge_ob(object *op, object *top); 171extern object *merge_ob(object *op, object *top);
153extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 172extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
154extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 173extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
155extern void replace_insert_ob_in_map(const char *arch_string, object *op); 174extern void replace_insert_ob_in_map(const char *arch_string, object *op);
156extern object *get_split_ob(object *orig_ob, uint32 nr);
157extern object *decrease_ob_nr(object *op, uint32 i);
158extern void add_weight(object *op, signed long weight);
159extern object *insert_ob_in_ob(object *op, object *where); 175extern object *insert_ob_in_ob(object *op, object *where);
160extern int check_move_on(object *op, object *originator); 176extern int check_move_on(object *op, object *originator);
161extern object *present_arch(const archetype *at, maptile *m, int x, int y); 177extern object *present_arch(const archetype *at, maptile *m, int x, int y);
162extern object *present(unsigned char type, maptile *m, int x, int y); 178extern object *present(unsigned char type, maptile *m, int x, int y);
163extern object *present_in_ob(unsigned char type, const object *op); 179extern object *present_in_ob(unsigned char type, const object *op);
254extern void sleep_delta(); 270extern void sleep_delta();
255extern void get_tod(timeofday_t *tod); 271extern void get_tod(timeofday_t *tod);
256extern void print_tod(object *op); 272extern void print_tod(object *op);
257extern void time_info(object *op); 273extern void time_info(object *op);
258/* treasure.c */ 274/* treasure.c */
259extern void init_archetype_pointers();
260extern bool load_treasure_file(const char *filename); 275extern bool load_treasure_file(const char *filename);
261extern object *generate_treasure(treasurelist *t, int difficulty); 276extern object *generate_treasure(treasurelist *t, int difficulty);
262extern int level_for_item(const object *op, int difficulty); 277extern int level_for_item(const object *op, int difficulty);
263extern int magic_from_difficulty(int difficulty); 278extern int magic_from_difficulty(int difficulty);
264extern void set_abs_magic(object *op, int magic); 279extern void set_abs_magic(object *op, int magic);

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