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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.57 by root, Mon Apr 21 07:01:40 2008 UTC vs.
Revision 1.58 by root, Mon Apr 21 23:35:24 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
23 26
24/* anim.c */ 27/* anim.c */
25extern void free_all_anim(); 28extern void free_all_anim();
26extern void init_anim(); 29extern void init_anim();
27extern int find_animation(const char *name); 30extern int find_animation(const char *name);
309extern void make_list_like(char *input); 312extern void make_list_like(char *input);
310/* loader.c */ 313/* loader.c */
311extern int set_variable(object *op, char *buf); 314extern int set_variable(object *op, char *buf);
312extern void init_vars(); 315extern void init_vars();
313extern char *get_ob_diff(object *op, object *op2); 316extern char *get_ob_diff(object *op, object *op2);
317
318/* former funcpoint.h */
319/*
320 * These function-pointers are defined in common/glue.c
321 * The functions used to set and initialise them are also there.
322 *
323 * Massive change. Those functions are just defined, no callback, and they should be implemented.
324 * This means glue.c code & such can go away almost entirely.
325 * Ryo 2005-07-15
326 */
327
328extern void move_apply(object *, object *, object *);
329extern void draw_info(int, int, object *, const char *);
330extern void clean_tmp_files(void);
331extern void fix_auto_apply(maptile *);
332extern void init_blocksview_players(void);
333extern void monster_check_apply(object *, object *);
334extern void process_active_maps(void);
335extern void remove_friendly_object(object *);
336extern void update_buttons(maptile *);
337extern void move_teleporter(object *);
338extern void move_firewall(object *);
339extern void move_creator(object *);
340extern void move_marker(object *);
341extern void move_duplicator(object *);
342extern void trap_adjust(object *, int);
343extern void esrv_send_item(object *, object *);
344extern void esrv_del_item(player *, int);
345extern void esrv_update_item(int, object *, object *);
346extern void esrv_update_spells(player *);
347extern void set_darkness_map(maptile *m);
348extern void dragon_ability_gain(object *, int, int);
349extern void weather_effect(const char *);
350extern object * find_skill_by_number(object *, int);
351
352#endif
353

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