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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.44 by root, Mon Apr 16 10:14:25 2007 UTC vs.
Revision 1.59 by root, Sat May 3 11:14:50 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
26
1/* anim.c */ 27/* anim.c */
2extern void free_all_anim(); 28extern void free_all_anim();
3extern void init_anim(); 29extern void init_anim();
4extern int find_animation(const char *name); 30extern int find_animation(const char *name);
5extern void animate_object(object *op, int dir); 31extern void animate_object(object *op, int dir);
9extern object *get_archetype_by_skill_name(const char *skill, int type); 35extern object *get_archetype_by_skill_name(const char *skill, int type);
10extern archetype *get_archetype_by_type_subtype(int type, int subtype); 36extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11extern object *get_archetype_by_object_name(const char *name); 37extern object *get_archetype_by_object_name(const char *name);
12extern object *find_best_weapon_used_match(object *pl, const char *params); 38extern object *find_best_weapon_used_match(object *pl, const char *params);
13extern int item_matched_string(object *pl, object *op, const char *name); 39extern int item_matched_string(object *pl, object *op, const char *name);
14extern void init_archetypes();
15extern void arch_info(object *op); 40extern void arch_info(object *op);
16extern void clear_archetable(); 41extern void clear_archetable();
17extern void init_archetable();
18extern void dump_arch(archetype *at); 42extern void dump_arch(archetype *at);
19extern void dump_all_archetypes(); 43extern void dump_all_archetypes();
20extern void free_all_archs(); 44extern void free_all_archs();
21extern void check_generators(); 45extern void check_generators();
22extern void load_archetypes(); 46extern bool load_archetype_file(const char *filename);
23extern object *arch_to_object(archetype *at); 47extern object *arch_to_object(archetype *at);
24extern object *create_singularity(const char *name); 48extern object *create_singularity(const char *name);
25extern object *get_archetype(const char *name); 49extern object *get_archetype(const char *name);
26extern unsigned long hasharch(const char *str, int tablesize); 50extern unsigned long hasharch(const char *str, int tablesize);
27extern archetype *type_to_archetype(int type); 51extern archetype *type_to_archetype(int type);
107extern objectlink *get_objectlink(); 131extern objectlink *get_objectlink();
108extern oblinkpt *get_objectlinkpt(); 132extern oblinkpt *get_objectlinkpt();
109extern void free_objectlink(objectlink *ol); 133extern void free_objectlink(objectlink *ol);
110extern void free_objectlinkpt(oblinkpt *obp); 134extern void free_objectlinkpt(oblinkpt *obp);
111/* living.c */ 135/* living.c */
112extern void set_attr_value(living *stats, int attr, sint8 value);
113extern void change_attr_value(living *stats, int attr, sint8 value); 136extern void change_attr_value(living *stats, int attr, sint8 value);
114extern sint8 get_attr_value(const living *stats, int attr);
115extern void check_stat_bounds(living *stats); 137extern void check_stat_bounds(living *stats);
116extern int change_abil(object *op, object *tmp); 138extern int change_abil(object *op, object *tmp);
117extern int allowed_class(const object *op); 139extern int allowed_class(const object *op);
118extern void set_dragon_name(object *pl, const object *abil, const object *skin); 140extern void set_dragon_name(object *pl, const object *abil, const object *skin);
119extern void dragon_level_gain(object *who); 141extern void dragon_level_gain(object *who);
126extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 148extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
127extern void apply_death_exp_penalty(object *op); 149extern void apply_death_exp_penalty(object *op);
128extern int did_make_save(const object *op, int level, int bonus); 150extern int did_make_save(const object *op, int level, int bonus);
129/* los.c */ 151/* los.c */
130extern void init_block(); 152extern void init_block();
131extern void clear_los(object *op); 153extern void clear_los(player *pl);
132extern int has_carried_lights(const object *op); 154extern int has_carried_lights(const object *op);
133extern void update_los(object *op); 155extern void update_los(object *op);
134extern void update_all_map_los(maptile *map); 156extern void update_all_map_los(maptile *map);
135extern void update_all_los(const maptile *map, int x, int y); 157extern void update_all_los(const maptile *map, int x, int y);
136extern void print_los(object *op); 158extern void print_los(object *op);
137extern void make_sure_seen(const object *op); 159extern void make_sure_seen(const object *op);
138extern void make_sure_not_seen(const object *op); 160extern void make_sure_not_seen(const object *op);
139/* map.c */ 161/* map.c */
140extern const char *create_pathname (const char *name); 162extern const char *create_pathname (const char *name);
141extern int check_path(const char *name, int prepend_dir);
142extern int blocked_link(object *ob, maptile *m, int sx, int sy); 163extern int blocked_link(object *ob, maptile *m, int sx, int sy);
143extern void fix_container(object *container); 164extern void fix_container(object *container);
144/* object.c */ 165/* object.c */
145extern signed long sum_weight(object *op);
146extern object *object_get_env_recursive(object *op);
147extern char *dump_object(object *op); 166extern char *dump_object(object *op);
148extern void dump_me(object *op, char *outstr); 167extern void dump_me(object *op, char *outstr);
149extern object *get_nearest_part(object *op, const object *pl); 168extern object *get_nearest_part(object *op, const object *pl);
150extern object *find_object(tag_t i); 169extern object *find_object(tag_t i);
151extern object *find_object_name(const char *str); 170extern object *find_object_name(const char *str);
152extern void free_all_object_data(); 171extern void free_all_object_data();
153extern void update_turn_face(object *op); 172extern void update_turn_face(object *op);
154extern void update_object(object *op, int action); 173extern void update_object(object *op, int action);
155extern void sub_weight(object *op, signed long weight);
156extern object *merge_ob(object *op, object *top); 174extern object *merge_ob(object *op, object *top);
157extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 175extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
158extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 176extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
159extern void replace_insert_ob_in_map(const char *arch_string, object *op); 177extern void replace_insert_ob_in_map(const char *arch_string, object *op);
160extern object *get_split_ob(object *orig_ob, uint32 nr);
161extern object *decrease_ob_nr(object *op, uint32 i);
162extern void add_weight(object *op, signed long weight);
163extern object *insert_ob_in_ob(object *op, object *where); 178extern object *insert_ob_in_ob(object *op, object *where);
164extern int check_move_on(object *op, object *originator); 179extern int check_move_on(object *op, object *originator);
165extern object *present_arch(const archetype *at, maptile *m, int x, int y); 180extern object *present_arch(const archetype *at, maptile *m, int x, int y);
166extern object *present(unsigned char type, maptile *m, int x, int y); 181extern object *present(unsigned char type, maptile *m, int x, int y);
167extern object *present_in_ob(unsigned char type, const object *op); 182extern object *present_in_ob(unsigned char type, const object *op);
168extern object *present_in_ob_by_name(int type, const char *str, const object *op); 183extern object *present_in_ob_by_name(int type, const char *str, const object *op);
169extern object *present_arch_in_ob(const archetype *at, const object *op); 184extern object *present_arch_in_ob(const archetype *at, const object *op);
170extern void flag_inv(object *op, int flag); 185extern void flag_inv(object *op, int flag);
171extern void unflag_inv(object *op, int flag); 186extern void unflag_inv(object *op, int flag);
172extern void set_cheat(object *op);
173extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 187extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
174extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 188extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
175extern void get_search_arr(int *search_arr); 189extern void get_search_arr(int *search_arr);
176extern int find_dir(maptile *m, int x, int y, object *exclude); 190extern int find_dir(maptile *m, int x, int y, object *exclude);
177extern int distance(const object *ob1, const object *ob2); 191extern int distance(const object *ob1, const object *ob2);
179extern int dirdiff(int dir1, int dir2); 193extern int dirdiff(int dir1, int dir2);
180extern int can_see_monsterP(maptile *m, int x, int y, int dir); 194extern int can_see_monsterP(maptile *m, int x, int y, int dir);
181extern int can_pick(const object *who, const object *item); 195extern int can_pick(const object *who, const object *item);
182extern object *object_create_clone(object *asrc); 196extern object *object_create_clone(object *asrc);
183extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 197extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
184extern key_value *get_ob_key_link(const object *ob, const char *key);
185extern const char *get_ob_key_value(const object *op, const char *const key);
186extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
187extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
188/* path.c */ 198/* path.c */
189extern char *path_combine(const char *src, const char *dst); 199extern char *path_combine(const char *src, const char *dst);
190extern void path_normalize(char *path); 200extern void path_normalize(char *path);
191extern char *path_combine_and_normalize(const char *src, const char *dst); 201extern char *path_combine_and_normalize(const char *src, const char *dst);
192/* porting.c */ 202/* porting.c */
259extern void sleep_delta(); 269extern void sleep_delta();
260extern void get_tod(timeofday_t *tod); 270extern void get_tod(timeofday_t *tod);
261extern void print_tod(object *op); 271extern void print_tod(object *op);
262extern void time_info(object *op); 272extern void time_info(object *op);
263/* treasure.c */ 273/* treasure.c */
264extern void init_archetype_pointers(); 274extern bool load_treasure_file(const char *filename);
265extern bool load_treasures();
266extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
267extern object *generate_treasure(treasurelist *t, int difficulty); 275extern object *generate_treasure(treasurelist *t, int difficulty);
268extern int level_for_item(const object *op, int difficulty); 276extern int level_for_item(const object *op, int difficulty);
269extern int magic_from_difficulty(int difficulty); 277extern int magic_from_difficulty(int difficulty);
270extern void set_abs_magic(object *op, int magic); 278extern void set_abs_magic(object *op, int magic);
271extern void set_ring_bonus(object *op, int bonus); 279extern void set_ring_bonus(object *op, int bonus);
300extern void make_list_like(char *input); 308extern void make_list_like(char *input);
301/* loader.c */ 309/* loader.c */
302extern int set_variable(object *op, char *buf); 310extern int set_variable(object *op, char *buf);
303extern void init_vars(); 311extern void init_vars();
304extern char *get_ob_diff(object *op, object *op2); 312extern char *get_ob_diff(object *op, object *op2);
313
314/* former funcpoint.h */
315/*
316 * These function-pointers are defined in common/glue.c
317 * The functions used to set and initialise them are also there.
318 *
319 * Massive change. Those functions are just defined, no callback, and they should be implemented.
320 * This means glue.c code & such can go away almost entirely.
321 * Ryo 2005-07-15
322 */
323
324extern void move_apply(object *, object *, object *);
325extern void draw_info(int, int, object *, const char *);
326extern void clean_tmp_files(void);
327extern void fix_auto_apply(maptile *);
328extern void init_blocksview_players(void);
329extern void monster_check_apply(object *, object *);
330extern void process_active_maps(void);
331extern void remove_friendly_object(object *);
332extern void update_buttons(maptile *);
333extern void move_teleporter(object *);
334extern void move_firewall(object *);
335extern void move_creator(object *);
336extern void move_marker(object *);
337extern void move_duplicator(object *);
338extern void trap_adjust(object *, int);
339extern void esrv_send_item(object *, object *);
340extern void esrv_del_item(player *, int);
341extern void esrv_update_item(int, object *, object *);
342extern void esrv_update_spells(player *);
343extern void set_darkness_map(maptile *m);
344extern void dragon_ability_gain(object *, int, int);
345extern void weather_effect(const char *);
346extern object * find_skill_by_number(object *, int);
347
348#endif
349

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