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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.46 by root, Thu Apr 19 16:23:47 2007 UTC vs.
Revision 1.61 by root, Sun May 4 14:12:37 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
26
1/* anim.c */ 27/* anim.c */
2extern void free_all_anim(); 28extern void free_all_anim();
3extern void init_anim(); 29extern void init_anim();
4extern int find_animation(const char *name); 30extern int find_animation(const char *name);
5extern void animate_object(object *op, int dir); 31extern void animate_object(object *op, int dir);
105extern objectlink *get_objectlink(); 131extern objectlink *get_objectlink();
106extern oblinkpt *get_objectlinkpt(); 132extern oblinkpt *get_objectlinkpt();
107extern void free_objectlink(objectlink *ol); 133extern void free_objectlink(objectlink *ol);
108extern void free_objectlinkpt(oblinkpt *obp); 134extern void free_objectlinkpt(oblinkpt *obp);
109/* living.c */ 135/* living.c */
110extern void set_attr_value(living *stats, int attr, sint8 value);
111extern void change_attr_value(living *stats, int attr, sint8 value); 136extern void change_attr_value(living *stats, int attr, sint8 value);
112extern sint8 get_attr_value(const living *stats, int attr);
113extern void check_stat_bounds(living *stats); 137extern void check_stat_bounds(living *stats);
114extern int change_abil(object *op, object *tmp); 138extern int change_abil(object *op, object *tmp);
115extern int allowed_class(const object *op); 139extern int allowed_class(const object *op);
116extern void set_dragon_name(object *pl, const object *abil, const object *skin); 140extern void set_dragon_name(object *pl, const object *abil, const object *skin);
117extern void dragon_level_gain(object *who); 141extern void dragon_level_gain(object *who);
124extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 148extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
125extern void apply_death_exp_penalty(object *op); 149extern void apply_death_exp_penalty(object *op);
126extern int did_make_save(const object *op, int level, int bonus); 150extern int did_make_save(const object *op, int level, int bonus);
127/* los.c */ 151/* los.c */
128extern void init_block(); 152extern void init_block();
129extern void clear_los(object *op); 153extern void clear_los(player *pl);
130extern int has_carried_lights(const object *op); 154extern int has_carried_lights(const object *op);
131extern void update_los(object *op); 155extern void update_los(object *op);
132extern void update_all_map_los(maptile *map); 156extern void update_all_map_los(maptile *map);
133extern void update_all_los(const maptile *map, int x, int y); 157extern void update_all_los(const maptile *map, int x, int y);
134extern void print_los(object *op); 158extern void print_los(object *op);
135extern void make_sure_seen(const object *op); 159extern void make_sure_seen(const object *op);
136extern void make_sure_not_seen(const object *op); 160extern void make_sure_not_seen(const object *op);
137/* map.c */ 161/* map.c */
138extern const char *create_pathname (const char *name); 162extern const char *create_pathname (const char *name);
139extern int check_path(const char *name, int prepend_dir);
140extern int blocked_link(object *ob, maptile *m, int sx, int sy); 163extern int blocked_link(object *ob, maptile *m, int sx, int sy);
141extern void fix_container(object *container); 164extern void fix_container(object *container);
142/* object.c */ 165/* object.c */
143extern signed long sum_weight(object *op);
144extern object *object_get_env_recursive(object *op);
145extern char *dump_object(object *op); 166extern char *dump_object(object *op);
146extern void dump_me(object *op, char *outstr); 167extern void dump_me(object *op, char *outstr);
147extern object *get_nearest_part(object *op, const object *pl); 168extern object *get_nearest_part(object *op, const object *pl);
148extern object *find_object(tag_t i); 169extern object *find_object(tag_t i);
149extern object *find_object_name(const char *str); 170extern object *find_object_name(const char *str);
150extern void free_all_object_data(); 171extern void free_all_object_data();
151extern void update_turn_face(object *op); 172extern void update_turn_face(object *op);
152extern void update_object(object *op, int action); 173extern void update_object(object *op, int action);
153extern void sub_weight(object *op, signed long weight);
154extern object *merge_ob(object *op, object *top); 174extern object *merge_ob(object *op, object *top);
155extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 175extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
156extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 176extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
157extern void replace_insert_ob_in_map(const char *arch_string, object *op); 177extern void replace_insert_ob_in_map(const char *arch_string, object *op);
158extern object *get_split_ob(object *orig_ob, uint32 nr);
159extern object *decrease_ob_nr(object *op, uint32 i);
160extern void add_weight(object *op, signed long weight);
161extern object *insert_ob_in_ob(object *op, object *where); 178extern object *insert_ob_in_ob(object *op, object *where);
162extern int check_move_on(object *op, object *originator); 179extern int check_move_on(object *op, object *originator);
163extern object *present_arch(const archetype *at, maptile *m, int x, int y); 180extern object *present_arch(const archetype *at, maptile *m, int x, int y);
164extern object *present(unsigned char type, maptile *m, int x, int y); 181extern object *present(unsigned char type, maptile *m, int x, int y);
165extern object *present_in_ob(unsigned char type, const object *op); 182extern object *present_in_ob(unsigned char type, const object *op);
166extern object *present_in_ob_by_name(int type, const char *str, const object *op); 183extern object *present_in_ob_by_name(int type, const char *str, const object *op);
167extern object *present_arch_in_ob(const archetype *at, const object *op); 184extern object *present_arch_in_ob(const archetype *at, const object *op);
168extern void flag_inv(object *op, int flag); 185extern void flag_inv(object *op, int flag);
169extern void unflag_inv(object *op, int flag); 186extern void unflag_inv(object *op, int flag);
170extern void set_cheat(object *op);
171extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); 187extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
172extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); 188extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
173extern void get_search_arr(int *search_arr); 189extern void get_search_arr(int *search_arr);
174extern int find_dir(maptile *m, int x, int y, object *exclude); 190extern int find_dir(maptile *m, int x, int y, object *exclude);
175extern int distance(const object *ob1, const object *ob2); 191extern int distance(const object *ob1, const object *ob2);
176extern int find_dir_2(int x, int y); 192extern int find_dir_2(int x, int y);
177extern int dirdiff(int dir1, int dir2); 193extern int dirdiff(int dir1, int dir2);
178extern int can_see_monsterP(maptile *m, int x, int y, int dir); 194extern int can_see_monsterP(maptile *m, int x, int y, int dir);
179extern int can_pick(const object *who, const object *item); 195extern int can_pick(const object *who, const object *item);
180extern object *object_create_clone(object *asrc);
181extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 196extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
182extern key_value *get_ob_key_link(const object *ob, const char *key);
183extern const char *get_ob_key_value(const object *op, const char *const key);
184extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
185extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
186/* path.c */ 197/* path.c */
187extern char *path_combine(const char *src, const char *dst); 198extern char *path_combine(const char *src, const char *dst);
188extern void path_normalize(char *path); 199extern void path_normalize(char *path);
189extern char *path_combine_and_normalize(const char *src, const char *dst); 200extern char *path_combine_and_normalize(const char *src, const char *dst);
190/* porting.c */ 201/* porting.c */
257extern void sleep_delta(); 268extern void sleep_delta();
258extern void get_tod(timeofday_t *tod); 269extern void get_tod(timeofday_t *tod);
259extern void print_tod(object *op); 270extern void print_tod(object *op);
260extern void time_info(object *op); 271extern void time_info(object *op);
261/* treasure.c */ 272/* treasure.c */
262extern void init_archetype_pointers();
263extern bool load_treasure_file(const char *filename); 273extern bool load_treasure_file(const char *filename);
264extern object *generate_treasure(treasurelist *t, int difficulty); 274extern object *generate_treasure(treasurelist *t, int difficulty);
265extern int level_for_item(const object *op, int difficulty); 275extern int level_for_item(const object *op, int difficulty);
266extern int magic_from_difficulty(int difficulty); 276extern int magic_from_difficulty(int difficulty);
267extern void set_abs_magic(object *op, int magic); 277extern void set_abs_magic(object *op, int magic);
297extern void make_list_like(char *input); 307extern void make_list_like(char *input);
298/* loader.c */ 308/* loader.c */
299extern int set_variable(object *op, char *buf); 309extern int set_variable(object *op, char *buf);
300extern void init_vars(); 310extern void init_vars();
301extern char *get_ob_diff(object *op, object *op2); 311extern char *get_ob_diff(object *op, object *op2);
312/* map.c */
313extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
314extern object *pick_random_object (maptile *style);
315
316/* former funcpoint.h */
317/*
318 * These function-pointers are defined in common/glue.c
319 * The functions used to set and initialise them are also there.
320 *
321 * Massive change. Those functions are just defined, no callback, and they should be implemented.
322 * This means glue.c code & such can go away almost entirely.
323 * Ryo 2005-07-15
324 */
325
326extern void move_apply(object *, object *, object *);
327extern void draw_info(int, int, object *, const char *);
328extern void clean_tmp_files(void);
329extern void fix_auto_apply(maptile *);
330extern void init_blocksview_players(void);
331extern void monster_check_apply(object *, object *);
332extern void process_active_maps(void);
333extern void remove_friendly_object(object *);
334extern void update_buttons(maptile *);
335extern void move_teleporter(object *);
336extern void move_firewall(object *);
337extern void move_creator(object *);
338extern void move_marker(object *);
339extern void move_duplicator(object *);
340extern void trap_adjust(object *, int);
341extern void esrv_send_item(object *, object *);
342extern void esrv_del_item(player *, int);
343extern void esrv_update_item(int, object *, object *);
344extern void esrv_update_spells(player *);
345extern void set_darkness_map(maptile *m);
346extern void dragon_ability_gain(object *, int, int);
347extern void weather_effect(const char *);
348extern object * find_skill_by_number(object *, int);
349
350#endif
351

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