--- deliantra/server/include/libproto.h 2008/05/17 00:17:02 1.62 +++ deliantra/server/include/libproto.h 2009/10/12 14:00:58 1.74 @@ -5,18 +5,19 @@ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -25,289 +26,276 @@ #define LIBPROTO_H_ /* anim.c */ -extern void free_all_anim(); -extern void init_anim(); -extern int find_animation(const char *name); -extern void animate_object(object *op, int dir); +extern void free_all_anim (); +extern void init_anim (); +extern int find_animation (const char *name); +extern void animate_object (object *op, int dir); /* arch.c */ -extern archetype *find_archetype_by_object_name(const char *name); -extern archetype *find_archetype_by_object_type_name(int type, const char *name); -extern object *get_archetype_by_skill_name(const char *skill, int type); -extern archetype *get_archetype_by_type_subtype(int type, int subtype); -extern object *get_archetype_by_object_name(const char *name); -extern object *find_best_weapon_used_match(object *pl, const char *params); -extern int item_matched_string(object *pl, object *op, const char *name); -extern void arch_info(object *op); -extern void clear_archetable(); -extern void dump_arch(archetype *at); -extern void dump_all_archetypes(); -extern void free_all_archs(); -extern void check_generators(); -extern bool load_archetype_file(const char *filename); -extern object *create_singularity(const char *name); -extern object *get_archetype(const char *name); -extern unsigned long hasharch(const char *str, int tablesize); -extern archetype *type_to_archetype(int type); -extern object *clone_arch(int type); -extern object *object_create_arch(archetype *at); +extern archetype *find_archetype_by_object_name (const char *name); +extern archetype *find_archetype_by_object_type_name (int type, const char *name); +extern object *get_archetype_by_skill_name (const char *skill, int type); +extern archetype *get_archetype_by_type_subtype (int type, int subtype); +extern object *get_archetype_by_object_name (const char *name); +extern object *find_best_weapon_used_match (object *pl, const char *params); +extern int item_matched_string (object *pl, object *op, const char *name); +extern void arch_info (object *op); +extern void clear_archetable (); +extern void dump_arch (archetype *at); +extern void dump_all_archetypes (); +extern void free_all_archs (); +extern void check_generators (); +extern bool load_archetype_file (const char *filename); +extern object *create_singularity (const char *name); +extern object *get_archetype (const char *name); +extern unsigned long hasharch (const char *str, int tablesize); +extern archetype *type_to_archetype (int type); +extern object *clone_arch (int type); +extern object *object_create_arch (archetype *at); /* button.c */ -extern void push_button(object *op); -extern void activate_connection (maptile *map, long connection, bool state = true); -extern void update_button(object *op); -extern oblinkpt *get_connection_links (maptile *map, long connection); -extern void use_trigger(object *op); -extern void animate_turning(object *op); -extern int check_altar_sacrifice(const object *altar, const object *sacrifice); -extern int operate_altar(object *altar, object **sacrifice); -extern void trigger_move(object *op, int state); -extern int check_trigger(object *op, object *cause); -extern void add_button_link(object *button, maptile *map, int connected); -extern void remove_button_link(object *op); -extern oblinkpt *get_button_links(const object *button); -extern int get_button_value(const object *button); -extern void do_mood_floor(object *op, object *source = 0); -extern object *check_inv_recursive(object *op, const object *trig); -extern void check_inv(object *op, object *trig); -extern void verify_button_links(const maptile *map); +extern void push_button (object *op, object *originator); +extern void update_button (object *op, object *originator); +extern void use_trigger (object *op, object *originator); +extern void animate_turning (object *op); +extern int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0); +extern int operate_altar (object *altar, object **sacrifice, object *originator = 0); +extern void trigger_move (object *op, int state, object *originator); +extern int check_trigger (object *op, object *cause, object *originator = 0); +extern int get_button_value (const object *button); +extern void do_mood_floor (object *op, object *source = 0); +extern object *check_inv_recursive (object *op, const object *trig); +extern void check_inv (object *op, object *trig); +extern void verify_button_links (const maptile *map); /* exp.c */ -extern int new_exp(const object *ob); -extern int has_ability(const object *ob); -extern void init_experience(); -extern void dump_experience(); +extern int new_exp (const object *ob); +extern int has_ability (const object *ob); +extern void init_experience (); +extern void dump_experience (); /* friend.c */ -extern void add_friendly_object(object *op); -extern void remove_friendly_object(object *op); -extern void dump_friendly_objects(); -extern void clean_friendly_list(); -extern int is_friendly(const object *op); +extern void add_friendly_object (object *op); +extern void remove_friendly_object (object *op); +extern void dump_friendly_objects (); +extern void clean_friendly_list (); +extern int is_friendly (const object *op); /* glue.c */ -extern void fatal(int err); +extern void fatal (int err); /* holy.c */ -extern void init_gods(); -extern void add_god_to_list(archetype *god_arch); -extern int baptize_altar(object *op); -extern godlink *get_rand_god(); -extern object *pntr_to_god_obj(godlink *godlnk); -extern void free_all_god(); -extern void dump_gods(); +extern void init_gods (); +extern void add_god_to_list (archetype *god_arch); +extern int baptize_altar (object *op); +extern godlink *get_rand_god (); +extern object *pntr_to_god_obj (godlink *godlnk); +extern void free_all_god (); +extern void dump_gods (); /* info.c */ -extern void dump_abilities(); -extern void print_monsters(); -extern void bitstostring(long bits, int num, char *str); +extern void dump_abilities (); +extern void print_monsters (); +extern void bitstostring (long bits, int num, char *str); /* image.c */ -extern void ReadBmapNames(); -extern int FindFace(const char *name, int error); -extern int ReadSmooth(); -extern int FindSmooth(uint16 face, uint16 *smoothed); -extern void free_all_images(); +extern void ReadBmapNames (); +extern int FindFace (const char *name, int error); +extern int ReadSmooth (); +extern int FindSmooth (uint16 face, uint16 *smoothed); +extern void free_all_images (); /* init.c */ -extern void init_library(); -extern void init_environ(); -extern void init_globals(); -extern void init_objects(); -extern void init_defaults(); -extern void init_dynamic(); -extern void init_clocks(); -extern void init_attackmess(); +extern void init_library (); +extern void init_environ (); +extern void init_globals (); +extern void init_objects (); +extern void init_defaults (); +extern void init_dynamic (); +extern void init_clocks (); +extern void init_attackmess (); /* item.c */ -extern int get_power_from_ench(int ench); -extern int calc_item_power(const object *op, int flag); -extern const typedata *get_typedata(int itemtype); -extern const typedata *get_typedata_by_name(const char *name); -extern const char *describe_resistance(const object *op, int newline); -extern const char *query_weight(const object *op); -extern const char *get_levelnumber(int i); -extern const char *get_number(int i); -extern const char *ring_desc(const object *op); -extern const char *query_short_name(const object *op); -extern const char *query_name(const object *op); -extern const char *query_base_name(const object *op, int plural); -extern const char *describe_item(const object *op, object *owner); -extern int is_magical(const object *op); -extern int need_identify(const object *op); -extern void identify(object *op); +extern int get_power_from_ench (int ench); +extern int calc_item_power (const object *op, int flag); +extern const typedata *get_typedata (int itemtype); +extern const typedata *get_typedata_by_name (const char *name); +extern const char *describe_resistance (const object *op, int newline); +extern const char *get_levelnumber (int i); +extern const char *get_number (int i); +extern const char *ring_desc (const object *op); +extern const char *describe_item (const object *op, object *owner); +extern int is_magical (const object *op); +extern int need_identify (const object *op); +extern void identify (object *op); /* links.c */ -extern objectlink *get_objectlink(); -extern oblinkpt *get_objectlinkpt(); -extern void free_objectlink(objectlink *ol); -extern void free_objectlinkpt(oblinkpt *obp); +extern objectlink *get_objectlink (); +extern oblinkpt *get_objectlinkpt (); +extern void free_objectlink (objectlink *ol); +extern void free_objectlinkpt (oblinkpt *obp); /* living.c */ -extern void change_attr_value(living *stats, int attr, sint8 value); -extern void check_stat_bounds(living *stats); -extern int change_abil(object *op, object *tmp); -extern int allowed_class(const object *op); -extern void set_dragon_name(object *pl, const object *abil, const object *skin); -extern void dragon_level_gain(object *who); -extern object *give_skill_by_name(object *op, const char *skill_name); -extern void player_lvl_adj(object *who, object *op); -extern sint64 level_exp(int level, double expmul); -extern void calc_perm_exp(object *op); -extern sint64 check_exp_loss(const object *op, sint64 exp); -extern sint64 check_exp_adjust(const object *op, sint64 exp); -extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); -extern void apply_death_exp_penalty(object *op); -extern int did_make_save(const object *op, int level, int bonus); +extern void change_attr_value (living *stats, int attr, sint8 value); +extern void check_stat_bounds (living *stats); +extern int change_abil (object *op, object *tmp); +extern int allowed_class (const object *op); +extern void set_dragon_name (object *pl, const object *abil, const object *skin); +extern void dragon_level_gain (object *who); +extern object *give_skill_by_name (object *op, const char *skill_name); +extern void player_lvl_adj (object *who, object *op); +extern sint64 level_exp (int level, double expmul); +extern void calc_perm_exp (object *op); +extern sint64 check_exp_loss (const object *op, sint64 exp); +extern sint64 check_exp_adjust (const object *op, sint64 exp); +extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag); +extern void apply_death_exp_penalty (object *op); +extern int did_make_save (const object *op, int level, int bonus); /* los.c */ -extern void init_block(); -extern void clear_los(player *pl); -extern int has_carried_lights(const object *op); -extern void update_los(object *op); -extern void update_all_map_los(maptile *map); -extern void update_all_los(const maptile *map, int x, int y); -extern void print_los(object *op); -extern void make_sure_seen(const object *op); -extern void make_sure_not_seen(const object *op); +extern void init_block (); +extern void update_all_map_los (maptile *map); +extern void update_all_los (const maptile *map, int x, int y); +extern void make_sure_seen (const object *op); +extern void make_sure_not_seen (const object *op); /* map.c */ extern const char *create_pathname (const char *name); -extern int blocked_link(object *ob, maptile *m, int sx, int sy); -extern void fix_container(object *container); +extern int blocked_link (object *ob, maptile *m, int sx, int sy); +extern void fix_container (object *container); /* object.c */ -extern char *dump_object(object *op); -extern void dump_me(object *op, char *outstr); -extern object *get_nearest_part(object *op, const object *pl); -extern object *find_object(tag_t i); -extern object *find_object_name(const char *str); -extern void free_all_object_data(); -extern void update_turn_face(object *op); -extern void update_object(object *op, int action); -extern object *merge_ob(object *op, object *top); -extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); -extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); -extern void replace_insert_ob_in_map(const char *arch_string, object *op); -extern object *insert_ob_in_ob(object *op, object *where); -extern int check_move_on(object *op, object *originator); -extern object *present_arch(const archetype *at, maptile *m, int x, int y); -extern object *present(unsigned char type, maptile *m, int x, int y); -extern object *present_in_ob(unsigned char type, const object *op); -extern object *present_in_ob_by_name(int type, const char *str, const object *op); -extern object *present_arch_in_ob(const archetype *at, const object *op); -extern void flag_inv(object *op, int flag); -extern void unflag_inv(object *op, int flag); -extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); -extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); -extern void get_search_arr(int *search_arr); -extern int find_dir(maptile *m, int x, int y, object *exclude); -extern int distance(const object *ob1, const object *ob2); -extern int find_dir_2(int x, int y); -extern int dirdiff(int dir1, int dir2); -extern int can_see_monsterP(maptile *m, int x, int y, int dir); -extern int can_pick(const object *who, const object *item); -extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); +extern char *dump_object (object *op); +extern void dump_me (object *op, char *outstr); +extern object *get_nearest_part (object *op, const object *pl); +extern object *find_object (tag_t i); +extern object *find_object_name (const char *str); +extern void free_all_object_data (); +extern void update_turn_face (object *op); +extern void update_object (object *op, int action); +extern object *merge_ob (object *op, object *top); +extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); +extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); +extern void replace_insert_ob_in_map (shstr_tmp archname, object *op); +extern object *insert_ob_in_ob (object *op, object *where); +extern int check_move_on (object *op, object *originator); +extern object *present_arch (const archetype *at, maptile *m, int x, int y); +extern object *present (unsigned char type, maptile *m, int x, int y); +extern object *present_in_ob (unsigned char type, const object *op); +extern object *present_in_ob_by_name (int type, const char *str, const object *op); +extern object *present_arch_in_ob (const archetype *at, const object *op); +extern void flag_inv (object *op, int flag); +extern void unflag_inv (object *op, int flag); +extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); +extern int find_first_free_spot (const object *ob, maptile *m, int x, int y); +extern void get_search_arr (int *search_arr); +extern int find_dir (maptile *m, int x, int y, object *exclude); +extern int distance (const object *ob1, const object *ob2); +extern int find_dir_2 (int x, int y); +extern int dirdiff (int dir1, int dir2); +extern int can_see_monsterP (maptile *m, int x, int y, int dir); +extern int can_pick (const object *who, const object *item); +extern object *find_obj_by_type_subtype (const object *who, int type, int subtype); /* path.c */ -extern char *path_combine(const char *src, const char *dst); -extern void path_normalize(char *path); -extern char *path_combine_and_normalize(const char *src, const char *dst); +extern char *path_combine (const char *src, const char *dst); +extern void path_normalize (char *path); +extern char *path_combine_and_normalize (const char *src, const char *dst); /* porting.c */ -extern void remove_directory(const char *path); -extern char *strcasestr_local(const char *s, const char *find); -extern char *ltostr10(signed long n); -extern char *doubletostr10(double v); -extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); -extern void close_and_delete(FILE *fp, int compressed); -extern void make_path_to_file(char *filename); +extern void remove_directory (const char *path); +extern char *strcasestr_local (const char *s, const char *find); +extern char *ltostr10 (signed long n); +extern char *doubletostr10 (double v); +extern FILE *open_and_uncompress (const char *name, int flag, int *compressed); +extern void close_and_delete (FILE *fp, int compressed); +extern void make_path_to_file (char *filename); /* player.c */ -extern void free_player(player *pl); -extern int atnr_is_dragon_enabled(int attacknr); -extern int is_dragon_pl(const object *op); +extern void free_player (player *pl); +extern int atnr_is_dragon_enabled (int attacknr); +extern int is_dragon_pl (const object *op); /* quest.c */ -extern int quest_is_quest_marker(const object *marker, int task); -extern int quest_is_in_progress(const object *marker, int task); -extern int quest_is_completed(const object *marker, int task); -extern const char *quest_get_name(const object *marker); -extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); -extern object *quest_get_override(const object *ob, const object *pl); -extern const char *quest_get_override_slaying(const object *ob, const object *pl); -extern const char *quest_get_override_msg(const object *ob, const object *pl); -extern void quest_apply_items(object *wrapper, player *pl); -extern int quest_on_activate(object *ob, player *pl); -extern int quest_is_override_compatible(const object *marker, const object *pl); +extern int quest_is_quest_marker (const object *marker, int task); +extern int quest_is_in_progress (const object *marker, int task); +extern int quest_is_completed (const object *marker, int task); +extern const char *quest_get_name (const object *marker); +extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); +extern object *quest_get_override (const object *ob, const object *pl); +extern const char *quest_get_override_slaying (const object *ob, const object *pl); +extern const char *quest_get_override_msg (const object *ob, const object *pl); +extern void quest_apply_items (object *wrapper, player *pl); +extern int quest_on_activate (object *ob, player *pl); +extern int quest_is_override_compatible (const object *marker, const object *pl); /* readable.c */ -extern int nstrtok(const char *buf1, const char *buf2); -extern char *strtoktolin(const char *buf1, const char *buf2); -extern int book_overflow(const char *buf1, const char *buf2, int booksize); -extern void init_readable(); -extern void change_book(object *book, int msgtype); -extern object *get_random_mon(int level); -extern char *mon_desc(const object *mon); -extern object *get_next_mon(object *tmp); -extern char *mon_info_msg(int level, int booksize); -extern const char *artifact_msg(int level, int booksize); -extern char *spellpath_msg(int level, int booksize); -extern void make_formula_book(object *book, int level); -extern char *msgfile_msg(int level, int booksize); -extern const char *god_info_msg(int level, int booksize); -extern void tailor_readable_ob(object *book, int msg_type); -extern void free_all_readable(); -extern void write_book_archive(); -extern readable_message_type *get_readable_message_type(object *readable); +extern int nstrtok (const char *buf1, const char *buf2); +extern char *strtoktolin (const char *buf1, const char *buf2); +extern int book_overflow (const char *buf1, const char *buf2, int booksize); +extern void init_readable (); +extern void change_book (object *book, int msgtype); +extern object *get_random_mon (int level); +extern char *mon_desc (const object *mon); +extern object *get_next_mon (object *tmp); +extern char *mon_info_msg (int level, int booksize); +extern const char *artifact_msg (int level, int booksize); +extern char *spellpath_msg (int level, int booksize); +extern void make_formula_book (object *book, int level); +extern char *msgfile_msg (int level, int booksize); +extern const char *god_info_msg (int level, int booksize); +extern void tailor_readable_ob (object *book, int msg_type); +extern void free_all_readable (); +extern void write_book_archive (); +extern readable_message_type *get_readable_message_type (object *readable); /* recipe.c */ -extern recipelist *get_formulalist(int i); -extern void init_formulae(); -extern void check_formulae(); -extern void dump_alchemy(); -extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); -extern long find_ingred_cost(const char *name); -extern void dump_alchemy_costs(); -extern const char *ingred_name(const char *name); -extern int strtoint(const char *buf); -extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); -extern int numb_ingred(const char *buf); -extern recipelist *get_random_recipelist(); -extern recipe *get_random_recipe(recipelist *rpl); -extern void free_all_recipes(); +extern recipelist *get_formulalist (int i); +extern void init_formulae (); +extern void check_formulae (); +extern void dump_alchemy (); +extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth); +extern long find_ingred_cost (const char *name); +extern void dump_alchemy_costs (); +extern const char *ingred_name (const char *name); +extern int strtoint (const char *buf); +extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx); +extern int numb_ingred (const char *buf); +extern recipelist *get_random_recipelist (); +extern recipe *get_random_recipe (recipelist *rpl); +extern void free_all_recipes (); /* region.c */ -extern object *get_jail_exit(object *op); -extern void init_regions(); +extern object *get_jail_exit (object *op); +extern void init_regions (); /* shstr.c */ -extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); +extern int buf_overflow (const char *buf1, const char *buf2, int bufsize); /* time.c */ -extern void reset_sleep(); -extern void log_time(long process_utime); -extern int enough_elapsed_time(); -extern void sleep_delta(); -extern void get_tod(timeofday_t *tod); -extern void print_tod(object *op); -extern void time_info(object *op); +extern void reset_sleep (); +extern void log_time (long process_utime); +extern int enough_elapsed_time (); +extern void sleep_delta (); +extern void get_tod (timeofday_t *tod); +extern void print_tod (object *op); +extern void time_info (object *op); /* treasure.c */ -extern bool load_treasure_file(const char *filename); -extern object *generate_treasure(treasurelist *t, int difficulty); -extern int level_for_item(const object *op, int difficulty); -extern int magic_from_difficulty(int difficulty); -extern void set_abs_magic(object *op, int magic); -extern void set_ring_bonus(object *op, int bonus); -extern int get_magic(int diff); -extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); -extern artifactlist *find_artifactlist(int type); -extern void dump_artifacts(); -extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); -extern void dump_monster_treasure(const char *name); -extern void init_artifacts(); -extern void add_abilities(object *op, object *change); -extern void give_artifact_abilities(object *op, object *artifct); -extern void generate_artifact(object *op, int difficulty); -extern void fix_flesh_item(object *item, object *donor); -extern int special_potion(object *op); -extern void free_treasurestruct(treasure *t); -extern void free_charlinks(linked_char *lc); -extern void free_artifact(artifact *at); -extern void free_artifactlist(artifactlist *al); -extern void free_all_treasures(); +extern bool load_treasure_file (const char *filename); +extern object *generate_treasure (treasurelist *t, int difficulty); +extern int level_for_item (const object *op, int difficulty); +extern int magic_from_difficulty (int difficulty); +extern void set_abs_magic (object *op, int magic); +extern void set_ring_bonus (object *op, int bonus); +extern int get_magic (int diff); +extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); +extern artifactlist *find_artifactlist (int type); +extern void dump_artifacts (); +extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth); +extern void dump_monster_treasure (const char *name); +extern void init_artifacts (); +extern void add_abilities (object *op, object *change); +extern void give_artifact_abilities (object *op, object *artifct); +extern void generate_artifact (object *op, int difficulty); +extern void fix_flesh_item (object *item, object *donor); +extern int special_potion (object *op); +extern void free_treasurestruct (treasure *t); +extern void free_charlinks (linked_char *lc); +extern void free_artifact (artifact *at); +extern void free_artifactlist (artifactlist *al); +extern void free_all_treasures (); /* utils.c */ -extern int random_roll(int min, int max, const object *op, int goodbad); -extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); -extern int die_roll(int num, int size, const object *op, int goodbad); -extern materialtype_t *name_to_material (const shstr &name); -extern void transmute_materialname(object *op, const object *change); -extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); -extern void strip_media_tag(char *message); -extern const char *strrstr(const char *haystack, const char *needle); -extern void strip_endline(char *buf); -extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); -extern void make_list_like(char *input); +extern int random_roll (int min, int max, const object *op, int goodbad); +extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); +extern int die_roll (int num, int size, const object *op, int goodbad); +extern materialtype_t *name_to_material (const shstr_cmp name); +extern void transmute_materialname (object *op, const object *change); +extern void set_materialname (object *op, int difficulty, materialtype_t *nmt); +extern void strip_media_tag (char *message); +extern const char *strrstr (const char *haystack, const char *needle); +extern void strip_endline (char *buf); +extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); +extern void make_list_like (char *input); /* loader.c */ -extern int set_variable(object *op, char *buf); -extern void init_vars(); -extern char *get_ob_diff(object *op, object *op2); +extern int set_variable (object *op, char *buf); +extern void init_vars (); +extern char *get_ob_diff (object *op, object *op2); /* map.c */ extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); extern object *pick_random_object (maptile *style); @@ -322,29 +310,29 @@ * Ryo 2005-07-15 */ -extern void move_apply(object *, object *, object *); -extern void draw_info(int, int, object *, const char *); -extern void clean_tmp_files(void); -extern void fix_auto_apply(maptile *); -extern void init_blocksview_players(void); -extern void monster_check_apply(object *, object *); -extern void process_active_maps(void); -extern void remove_friendly_object(object *); -extern void update_buttons(maptile *); -extern void move_teleporter(object *); -extern void move_firewall(object *); -extern void move_creator(object *); -extern void move_marker(object *); -extern void move_duplicator(object *); -extern void trap_adjust(object *, int); -extern void esrv_send_item(object *, object *); -extern void esrv_del_item(player *, int); -extern void esrv_update_item(int, object *, object *); -extern void esrv_update_spells(player *); -extern void set_darkness_map(maptile *m); -extern void dragon_ability_gain(object *, int, int); -extern void weather_effect(const char *); -extern object * find_skill_by_number(object *, int); +extern void move_apply (object *, object *, object *); +extern void draw_info (int, int, object *, const char *); +extern void clean_tmp_files (void); +extern void fix_auto_apply (maptile *); +extern void init_blocksview_players (void); +extern void monster_check_apply (object *, object *); +extern void process_active_maps (void); +extern void remove_friendly_object (object *); +extern void update_buttons (maptile *); +extern void move_teleporter (object *); +extern void move_firewall (object *); +extern void move_creator (object *); +extern void move_marker (object *); +extern void move_duplicator (object *); +extern void trap_adjust (object *, int); +extern void esrv_send_item (object *, object *); +extern void esrv_del_item (player *, int); +extern void esrv_update_item (int, object *, object *); +extern void esrv_update_spells (player *); +extern void set_darkness_map (maptile *m); +extern void dragon_ability_gain (object *, int, int); +extern void weather_effect (const char *); +extern object * find_skill_by_number (object *, int); #endif