--- deliantra/server/include/libproto.h 2006/02/03 07:12:49 1.1.1.1 +++ deliantra/server/include/libproto.h 2008/12/20 02:32:31 1.64 @@ -1,379 +1,285 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + +#ifndef LIBPROTO_H_ +#define LIBPROTO_H_ + /* anim.c */ -extern void free_all_anim(void); -extern void init_anim(void); +extern void free_all_anim(); +extern void init_anim(); extern int find_animation(const char *name); extern void animate_object(object *op, int dir); /* arch.c */ extern archetype *find_archetype_by_object_name(const char *name); +extern archetype *find_archetype_by_object_type_name(int type, const char *name); extern object *get_archetype_by_skill_name(const char *skill, int type); extern archetype *get_archetype_by_type_subtype(int type, int subtype); extern object *get_archetype_by_object_name(const char *name); extern object *find_best_weapon_used_match(object *pl, const char *params); extern int item_matched_string(object *pl, object *op, const char *name); -extern void init_archetypes(void); extern void arch_info(object *op); -extern void clear_archetable(void); -extern void init_archetable(void); +extern void clear_archetable(); extern void dump_arch(archetype *at); -extern void dump_all_archetypes(void); -extern void free_all_archs(void); -extern archetype *get_archetype_struct(void); -extern void first_arch_pass(FILE *fp); -extern void second_arch_pass(FILE *fp); -extern void check_generators(void); -extern void load_archetypes(void); -extern object *arch_to_object(archetype *at); +extern void dump_all_archetypes(); +extern void free_all_archs(); +extern void check_generators(); +extern bool load_archetype_file(const char *filename); extern object *create_singularity(const char *name); extern object *get_archetype(const char *name); extern unsigned long hasharch(const char *str, int tablesize); -extern archetype *find_archetype(const char *name); -extern void add_arch(archetype *at); extern archetype *type_to_archetype(int type); extern object *clone_arch(int type); extern object *object_create_arch(archetype *at); /* button.c */ extern void push_button(object *op); +extern void activate_connection (maptile *map, long connection, bool state = true); extern void update_button(object *op); -extern void update_buttons(mapstruct *m); +extern oblinkpt *get_connection_links (maptile *map, long connection); extern void use_trigger(object *op); extern void animate_turning(object *op); -extern int check_altar_sacrifice(object *altar, object *sacrifice); +extern int check_altar_sacrifice(const object *altar, const object *sacrifice); extern int operate_altar(object *altar, object **sacrifice); extern void trigger_move(object *op, int state); extern int check_trigger(object *op, object *cause); -extern void add_button_link(object *button, mapstruct *map, int connected); +extern void add_button_link(object *button, maptile *map, int connected); extern void remove_button_link(object *op); -extern objectlink *get_button_links(object *button); -extern int get_button_value(object *button); -extern void do_mood_floor(object *op, object *op2); -extern object *check_inv_recursive(object *op, object *trig); +extern oblinkpt *get_button_links(const object *button); +extern int get_button_value(const object *button); +extern void do_mood_floor(object *op, object *source = 0); +extern object *check_inv_recursive(object *op, const object *trig); extern void check_inv(object *op, object *trig); -extern void verify_button_links(mapstruct *map); +extern void verify_button_links(const maptile *map); /* exp.c */ -extern int new_exp(object *ob); -extern int has_ability(object *ob); -extern void init_experience(void); -extern void dump_experience(void); +extern int new_exp(const object *ob); +extern int has_ability(const object *ob); +extern void init_experience(); +extern void dump_experience(); /* friend.c */ extern void add_friendly_object(object *op); extern void remove_friendly_object(object *op); -extern void dump_friendly_objects(void); -extern void clean_friendly_list(void); -extern int is_friendly(object *op); +extern void dump_friendly_objects(); +extern void clean_friendly_list(); +extern int is_friendly(const object *op); /* glue.c */ extern void fatal(int err); /* holy.c */ -extern void init_gods(void); +extern void init_gods(); extern void add_god_to_list(archetype *god_arch); extern int baptize_altar(object *op); -extern godlink *get_rand_god(void); +extern godlink *get_rand_god(); extern object *pntr_to_god_obj(godlink *godlnk); -extern void free_all_god(void); -extern void dump_gods(void); +extern void free_all_god(); +extern void dump_gods(); /* info.c */ -extern void dump_abilities(void); -extern void print_monsters(void); +extern void dump_abilities(); +extern void print_monsters(); extern void bitstostring(long bits, int num, char *str); /* image.c */ -extern void ReadBmapNames(void); -extern int FindFace(char *name, int error); -extern int ReadSmooth(void); +extern void ReadBmapNames(); +extern int FindFace(const char *name, int error); +extern int ReadSmooth(); extern int FindSmooth(uint16 face, uint16 *smoothed); -extern void free_all_images(void); +extern void free_all_images(); /* init.c */ -extern void init_library(void); -extern void init_environ(void); -extern void init_globals(void); -extern void init_objects(void); -extern void init_defaults(void); -extern void init_dynamic(void); -extern void write_todclock(void); -extern void init_clocks(void); -extern void init_attackmess(void); +extern void init_library(); +extern void init_environ(); +extern void init_globals(); +extern void init_objects(); +extern void init_defaults(); +extern void init_dynamic(); +extern void init_clocks(); +extern void init_attackmess(); /* item.c */ extern int get_power_from_ench(int ench); -extern int calc_item_power(object *op, int flag); +extern int calc_item_power(const object *op, int flag); extern const typedata *get_typedata(int itemtype); extern const typedata *get_typedata_by_name(const char *name); -extern char *describe_resistance(object *op, int newline); -extern char *query_weight(object *op); -extern char *get_levelnumber(int i); -extern char *get_number(int i); -extern char *ring_desc(object *op); -extern const char *query_short_name(object *op); -extern char *query_name(object *op); -extern const char *query_base_name(object *op, int plural); -extern char *describe_item(object *op, object *owner); -extern int is_magical(object *op); -extern int need_identify(object *op); +extern const char *describe_resistance(const object *op, int newline); +extern const char *query_weight(const object *op); +extern const char *get_levelnumber(int i); +extern const char *get_number(int i); +extern const char *ring_desc(const object *op); +extern const char *query_short_name(const object *op); +extern const char *query_name(const object *op); +extern const char *query_base_name(const object *op, int plural); +extern const char *describe_item(const object *op, object *owner); +extern int is_magical(const object *op); +extern int need_identify(const object *op); extern void identify(object *op); /* links.c */ -extern objectlink *get_objectlink(void); -extern oblinkpt *get_objectlinkpt(void); +extern objectlink *get_objectlink(); +extern oblinkpt *get_objectlinkpt(); extern void free_objectlink(objectlink *ol); extern void free_objectlinkpt(oblinkpt *obp); /* living.c */ -extern void set_attr_value(living *stats, int attr, sint8 value); extern void change_attr_value(living *stats, int attr, sint8 value); -extern sint8 get_attr_value(living *stats, int attr); extern void check_stat_bounds(living *stats); extern int change_abil(object *op, object *tmp); -extern void drain_stat(object *op); -extern void drain_specific_stat(object *op, int deplete_stats); -extern void change_luck(object *op, int value); -extern void remove_statbonus(object *op); -extern void add_statbonus(object *op); -extern void fix_player(object *op); -extern int allowed_class(object *op); -extern void set_dragon_name(object *pl, object *abil, object *skin); +extern int allowed_class(const object *op); +extern void set_dragon_name(object *pl, const object *abil, const object *skin); extern void dragon_level_gain(object *who); extern object *give_skill_by_name(object *op, const char *skill_name); extern void player_lvl_adj(object *who, object *op); extern sint64 level_exp(int level, double expmul); extern void calc_perm_exp(object *op); -extern sint64 check_exp_loss(object *op, sint64 exp); -extern sint64 check_exp_adjust(object *op, sint64 exp); +extern sint64 check_exp_loss(const object *op, sint64 exp); +extern sint64 check_exp_adjust(const object *op, sint64 exp); extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); extern void apply_death_exp_penalty(object *op); -extern int did_make_save(object *op, int level, int bonus); -/* logger.c */ -extern void LOG(LogLevel logLevel, const char *format, ...); +extern int did_make_save(const object *op, int level, int bonus); /* los.c */ -extern void set_block(int x, int y, int bx, int by); -extern void init_block(void); -extern void clear_los(object *op); -extern void expand_sight(object *op); -extern int has_carried_lights(object *op); -extern void expand_lighted_sight(object *op); -extern void blinded_sight(object *op); +extern void init_block(); +extern int has_carried_lights(const object *op); extern void update_los(object *op); -extern void update_all_map_los(mapstruct *map); -extern void update_all_los(mapstruct *map, int x, int y); -extern void print_los(object *op); -extern void make_sure_seen(object *op); -extern void make_sure_not_seen(object *op); +extern void update_all_map_los(maptile *map); +extern void update_all_los(const maptile *map, int x, int y); +extern void make_sure_seen(const object *op); +extern void make_sure_not_seen(const object *op); /* map.c */ -extern mapstruct *has_been_loaded(const char *name); -extern const char *create_pathname(const char *name); -extern const char *create_overlay_pathname(const char *name); -extern const char *create_template_pathname(const char *name); -extern int check_path(const char *name, int prepend_dir); -extern void dump_map(mapstruct *m); -extern void dump_all_maps(void); -extern int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); -extern int blocked_link(object *ob, mapstruct *m, int sx, int sy); -extern int ob_blocked(object *ob, mapstruct *m, sint16 x, sint16 y); +extern const char *create_pathname (const char *name); +extern int blocked_link(object *ob, maptile *m, int sx, int sy); extern void fix_container(object *container); -extern void load_objects(mapstruct *m, FILE *fp, int mapflags); -extern void save_objects(mapstruct *m, FILE *fp, FILE *fp2, int flag); -extern mapstruct *get_linked_map(void); -extern void allocate_map(mapstruct *m); -extern mapstruct *get_empty_map(int sizex, int sizey); -extern mapstruct *load_original_map(const char *filename, int flags); -extern mapstruct *load_overlay_map(const char *filename, mapstruct *m); -extern int new_save_map(mapstruct *m, int flag); -extern void clean_object(object *op); -extern void free_all_objects(mapstruct *m); -extern void free_map(mapstruct *m, int flag); -extern void delete_map(mapstruct *m); -extern mapstruct *ready_map_name(const char *name, int flags); -extern int calculate_difficulty(mapstruct *m); -extern void clean_tmp_map(mapstruct *m); -extern void free_all_maps(void); -extern int change_map_light(mapstruct *m, int change); -extern void update_position(mapstruct *m, int x, int y); -extern void set_map_reset_time(mapstruct *map); -extern int out_of_map(mapstruct *m, int x, int y); -extern mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y); -extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); -extern void get_rangevector_from_mapcoord(mapstruct *m, int x, int y, object *op2, rv_vector *retval, int flags); -extern int on_same_map(object *op1, object *op2); /* object.c */ -extern int CAN_MERGE(object *ob1, object *ob2); -extern signed long sum_weight(object *op); -extern object *object_get_env_recursive(object *op); -extern object *is_player_inv(object *op); -extern void dump_object2(object *op); -extern void dump_object(object *op); +extern char *dump_object(object *op); extern void dump_me(object *op, char *outstr); -extern void dump_all_objects(void); -extern object *get_nearest_part(object *op, object *pl); +extern object *get_nearest_part(object *op, const object *pl); extern object *find_object(tag_t i); -extern object *find_object_name(char *str); -extern void free_all_object_data(void); -extern object *get_owner(object *op); -extern void clear_owner(object *op); -extern void set_owner(object *op, object *owner); -extern void copy_owner(object *op, object *clone); -extern void reset_object(object *op); -extern void clear_object(object *op); -extern void copy_object(object *op2, object *op); -extern void expand_objects(void); -extern object *get_object(void); +extern object *find_object_name(const char *str); +extern void free_all_object_data(); extern void update_turn_face(object *op); -extern void update_ob_speed(object *op); -extern void remove_from_active_list(object *op); extern void update_object(object *op, int action); -extern void free_object(object *ob); -extern void free_object2(object *ob, int free_inventory); -extern int count_free(void); -extern int count_used(void); -extern int count_active(void); -extern void sub_weight(object *op, signed long weight); -extern void remove_ob(object *op); extern object *merge_ob(object *op, object *top); -extern object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y); -extern object *insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag); -extern void replace_insert_ob_in_map(char *arch_string, object *op); -extern object *get_split_ob(object *orig_ob, uint32 nr); -extern object *decrease_ob_nr(object *op, uint32 i); -extern void add_weight(object *op, signed long weight); +extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); +extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); +extern void replace_insert_ob_in_map(const char *arch_string, object *op); extern object *insert_ob_in_ob(object *op, object *where); extern int check_move_on(object *op, object *originator); -extern object *present_arch(archetype *at, mapstruct *m, int x, int y); -extern object *present(unsigned char type, mapstruct *m, int x, int y); -extern object *present_in_ob(unsigned char type, object *op); -extern object *present_in_ob_by_name(int type, char *str, object *op); -extern object *present_arch_in_ob(archetype *at, object *op); +extern object *present_arch(const archetype *at, maptile *m, int x, int y); +extern object *present(unsigned char type, maptile *m, int x, int y); +extern object *present_in_ob(unsigned char type, const object *op); +extern object *present_in_ob_by_name(int type, const char *str, const object *op); +extern object *present_arch_in_ob(const archetype *at, const object *op); extern void flag_inv(object *op, int flag); extern void unflag_inv(object *op, int flag); -extern void set_cheat(object *op); -extern int find_free_spot(object *ob, mapstruct *m, int x, int y, int start, int stop); -extern int find_first_free_spot(object *ob, mapstruct *m, int x, int y); +extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); +extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); extern void get_search_arr(int *search_arr); -extern int find_dir(mapstruct *m, int x, int y, object *exclude); -extern int distance(object *ob1, object *ob2); +extern int find_dir(maptile *m, int x, int y, object *exclude); +extern int distance(const object *ob1, const object *ob2); extern int find_dir_2(int x, int y); -extern int absdir(int d); extern int dirdiff(int dir1, int dir2); -extern int can_see_monsterP(mapstruct *m, int x, int y, int dir); -extern int can_pick(object *who, object *item); -extern object *object_create_clone(object *asrc); -extern int was_destroyed(object *op, tag_t old_tag); -extern object *load_object_str(char *obstr); -extern object *find_obj_by_type_subtype(object *who, int type, int subtype); -extern key_value *get_ob_key_link(object *ob, const char *key); -extern const char *get_ob_key_value(object *op, const char *const key); -extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key); -extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key); +extern int can_see_monsterP(maptile *m, int x, int y, int dir); +extern int can_pick(const object *who, const object *item); +extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); +/* path.c */ +extern char *path_combine(const char *src, const char *dst); +extern void path_normalize(char *path); +extern char *path_combine_and_normalize(const char *src, const char *dst); /* porting.c */ -extern char *tempnam_local(const char *dir, const char *pfx); extern void remove_directory(const char *path); -extern char *strdup_local(const char *str); -extern long strtol_local(register char *str, char **ptr, register int base); extern char *strcasestr_local(const char *s, const char *find); -extern char *strerror_local(int errnum); -extern int isqrt(int n); extern char *ltostr10(signed long n); extern char *doubletostr10(double v); -extern void save_long(char *buf, char *name, long n); -extern void save_long_long(char *buf, char *name, sint64 n); extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); extern void close_and_delete(FILE *fp, int compressed); extern void make_path_to_file(char *filename); /* player.c */ extern void free_player(player *pl); extern int atnr_is_dragon_enabled(int attacknr); -extern int is_dragon_pl(object *op); +extern int is_dragon_pl(const object *op); /* quest.c */ -extern int quest_is_quest_marker(object *marker, int task); -extern int quest_is_in_progress(object *marker, int task); -extern int quest_is_completed(object *marker, int task); -extern const char *quest_get_name(object *marker); -extern object *quest_get_player_quest(object *pl, const char *name, const char *name_pl); -extern object *quest_get_override(object *ob, object *pl); -extern const char *quest_get_override_slaying(object *ob, object *pl); -extern const char *quest_get_override_msg(object *ob, object *pl); +extern int quest_is_quest_marker(const object *marker, int task); +extern int quest_is_in_progress(const object *marker, int task); +extern int quest_is_completed(const object *marker, int task); +extern const char *quest_get_name(const object *marker); +extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); +extern object *quest_get_override(const object *ob, const object *pl); +extern const char *quest_get_override_slaying(const object *ob, const object *pl); +extern const char *quest_get_override_msg(const object *ob, const object *pl); extern void quest_apply_items(object *wrapper, player *pl); extern int quest_on_activate(object *ob, player *pl); -extern int quest_is_override_compatible(object *marker, object *pl); -/* re-cmp.c */ -extern const char *re_cmp(const char *str, const char *regexp); +extern int quest_is_override_compatible(const object *marker, const object *pl); /* readable.c */ extern int nstrtok(const char *buf1, const char *buf2); extern char *strtoktolin(const char *buf1, const char *buf2); extern int book_overflow(const char *buf1, const char *buf2, int booksize); -extern void init_readable(void); +extern void init_readable(); extern void change_book(object *book, int msgtype); extern object *get_random_mon(int level); -extern char *mon_desc(object *mon); +extern char *mon_desc(const object *mon); extern object *get_next_mon(object *tmp); extern char *mon_info_msg(int level, int booksize); -extern char *artifact_msg(int level, int booksize); +extern const char *artifact_msg(int level, int booksize); extern char *spellpath_msg(int level, int booksize); extern void make_formula_book(object *book, int level); extern char *msgfile_msg(int level, int booksize); extern const char *god_info_msg(int level, int booksize); extern void tailor_readable_ob(object *book, int msg_type); -extern void free_all_readable(void); -extern void write_book_archive(void); +extern void free_all_readable(); +extern void write_book_archive(); extern readable_message_type *get_readable_message_type(object *readable); /* recipe.c */ extern recipelist *get_formulalist(int i); -extern void init_formulae(void); -extern void check_formulae(void); -extern void dump_alchemy(void); -extern archetype *find_treasure_by_name(treasure *t, const char *name, int depth); +extern void init_formulae(); +extern void check_formulae(); +extern void dump_alchemy(); +extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); extern long find_ingred_cost(const char *name); -extern void dump_alchemy_costs(void); +extern void dump_alchemy_costs(); extern const char *ingred_name(const char *name); extern int strtoint(const char *buf); -extern artifact *locate_recipe_artifact(recipe *rp, size_t idx); +extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); extern int numb_ingred(const char *buf); -extern recipelist *get_random_recipelist(void); +extern recipelist *get_random_recipelist(); extern recipe *get_random_recipe(recipelist *rpl); -extern void free_all_recipes(void); +extern void free_all_recipes(); /* region.c */ -extern region *get_region_by_name(const char *region_name); -extern region *get_region_by_map(mapstruct *m); -extern const char *get_name_of_region_for_map(mapstruct *m); -extern region *get_region_from_string(const char *name); -extern int region_is_child_of_region(region *child, region *r); -extern const char *get_region_longname(region *r); -extern const char *get_region_msg(region *r); -extern void init_regions(void); -extern region *get_region_struct(void); -extern void parse_regions(FILE *fp); -extern void assign_region_parents(void); +extern object *get_jail_exit(object *op); +extern void init_regions(); /* shstr.c */ -extern void init_hash_table(void); -extern const char *add_string(const char *str); -extern const char *add_refcount(const char *str); -extern int query_refcount(const char *str); -extern const char *find_string(const char *str); -extern void free_string(const char *str); -extern void ss_dump_statistics(void); -extern const char *ss_dump_table(int what); extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); /* time.c */ -extern void reset_sleep(void); +extern void reset_sleep(); extern void log_time(long process_utime); -extern int enough_elapsed_time(void); -extern void sleep_delta(void); -extern void set_max_time(long t); +extern int enough_elapsed_time(); +extern void sleep_delta(); extern void get_tod(timeofday_t *tod); extern void print_tod(object *op); extern void time_info(object *op); -extern long seconds(void); /* treasure.c */ -extern void init_archetype_pointers(void); -extern void load_treasures(void); -extern treasurelist *find_treasurelist(const char *name); -extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries); -extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries); -extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries); +extern bool load_treasure_file(const char *filename); extern object *generate_treasure(treasurelist *t, int difficulty); -extern int level_for_item(object *op, int difficulty, int retmult); +extern int level_for_item(const object *op, int difficulty); extern int magic_from_difficulty(int difficulty); extern void set_abs_magic(object *op, int magic); extern void set_ring_bonus(object *op, int bonus); extern int get_magic(int diff); extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); extern artifactlist *find_artifactlist(int type); -extern void dump_artifacts(void); +extern void dump_artifacts(); extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); extern void dump_monster_treasure(const char *name); -extern void init_artifacts(void); +extern void init_artifacts(); extern void add_abilities(object *op, object *change); extern void give_artifact_abilities(object *op, object *artifct); extern void generate_artifact(object *op, int difficulty); @@ -383,15 +289,13 @@ extern void free_charlinks(linked_char *lc); extern void free_artifact(artifact *at); extern void free_artifactlist(artifactlist *al); -extern void free_all_treasures(void); +extern void free_all_treasures(); /* utils.c */ -extern int random_roll(int min, int max, object *op, int goodbad); -extern sint64 random_roll64(sint64 min, sint64 max, object *op, int goodbad); -extern int die_roll(int num, int size, object *op, int goodbad); -extern int rndm(int min, int max); -extern void decay_objects(mapstruct *m); -extern materialtype_t *name_to_material(const char *name); -extern void transmute_materialname(object *op, object *change); +extern int random_roll(int min, int max, const object *op, int goodbad); +extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); +extern int die_roll(int num, int size, const object *op, int goodbad); +extern materialtype_t *name_to_material (const shstr &name); +extern void transmute_materialname(object *op, const object *change); extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); extern void strip_media_tag(char *message); extern const char *strrstr(const char *haystack, const char *needle); @@ -399,15 +303,46 @@ extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); extern void make_list_like(char *input); /* loader.c */ -extern int lex_load(object *op, int map_flags); -extern void yyrestart(FILE *input_file); -extern void yy_load_buffer_state(void); -extern int yyerror(char *s); -extern int load_object(FILE *fp, object *op, int bufstate, int map_flags); extern int set_variable(object *op, char *buf); -extern void save_double(char *buf, char *name, double v); -extern void init_vars(void); +extern void init_vars(); extern char *get_ob_diff(object *op, object *op2); -extern void save_object(FILE *fp, object *op, int flag); -extern void insert_event(object *op, int etype, char *ehook, char *eplug, char *eoptions); -extern event *find_event(object *op, int etype); +/* map.c */ +extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); +extern object *pick_random_object (maptile *style); + +/* former funcpoint.h */ +/* + * These function-pointers are defined in common/glue.c + * The functions used to set and initialise them are also there. + * + * Massive change. Those functions are just defined, no callback, and they should be implemented. + * This means glue.c code & such can go away almost entirely. + * Ryo 2005-07-15 + */ + +extern void move_apply(object *, object *, object *); +extern void draw_info(int, int, object *, const char *); +extern void clean_tmp_files(void); +extern void fix_auto_apply(maptile *); +extern void init_blocksview_players(void); +extern void monster_check_apply(object *, object *); +extern void process_active_maps(void); +extern void remove_friendly_object(object *); +extern void update_buttons(maptile *); +extern void move_teleporter(object *); +extern void move_firewall(object *); +extern void move_creator(object *); +extern void move_marker(object *); +extern void move_duplicator(object *); +extern void trap_adjust(object *, int); +extern void esrv_send_item(object *, object *); +extern void esrv_del_item(player *, int); +extern void esrv_update_item(int, object *, object *); +extern void esrv_update_spells(player *); +extern void set_darkness_map(maptile *m); +extern void dragon_ability_gain(object *, int, int); +extern void weather_effect(const char *); +extern object * find_skill_by_number(object *, int); + +#endif +