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Comparing deliantra/server/include/libproto.h (file contents):
Revision 1.52 by root, Thu Jul 26 00:27:08 2007 UTC vs.
Revision 1.64 by root, Sat Dec 20 02:32:31 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23
24#ifndef LIBPROTO_H_
25#define LIBPROTO_H_
23 26
24/* anim.c */ 27/* anim.c */
25extern void free_all_anim(); 28extern void free_all_anim();
26extern void init_anim(); 29extern void init_anim();
27extern int find_animation(const char *name); 30extern int find_animation(const char *name);
39extern void dump_arch(archetype *at); 42extern void dump_arch(archetype *at);
40extern void dump_all_archetypes(); 43extern void dump_all_archetypes();
41extern void free_all_archs(); 44extern void free_all_archs();
42extern void check_generators(); 45extern void check_generators();
43extern bool load_archetype_file(const char *filename); 46extern bool load_archetype_file(const char *filename);
44extern object *arch_to_object(archetype *at);
45extern object *create_singularity(const char *name); 47extern object *create_singularity(const char *name);
46extern object *get_archetype(const char *name); 48extern object *get_archetype(const char *name);
47extern unsigned long hasharch(const char *str, int tablesize); 49extern unsigned long hasharch(const char *str, int tablesize);
48extern archetype *type_to_archetype(int type); 50extern archetype *type_to_archetype(int type);
49extern object *clone_arch(int type); 51extern object *clone_arch(int type);
145extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); 147extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
146extern void apply_death_exp_penalty(object *op); 148extern void apply_death_exp_penalty(object *op);
147extern int did_make_save(const object *op, int level, int bonus); 149extern int did_make_save(const object *op, int level, int bonus);
148/* los.c */ 150/* los.c */
149extern void init_block(); 151extern void init_block();
150extern void clear_los(player *pl);
151extern int has_carried_lights(const object *op); 152extern int has_carried_lights(const object *op);
152extern void update_los(object *op); 153extern void update_los(object *op);
153extern void update_all_map_los(maptile *map); 154extern void update_all_map_los(maptile *map);
154extern void update_all_los(const maptile *map, int x, int y); 155extern void update_all_los(const maptile *map, int x, int y);
155extern void print_los(object *op);
156extern void make_sure_seen(const object *op); 156extern void make_sure_seen(const object *op);
157extern void make_sure_not_seen(const object *op); 157extern void make_sure_not_seen(const object *op);
158/* map.c */ 158/* map.c */
159extern const char *create_pathname (const char *name); 159extern const char *create_pathname (const char *name);
160extern int blocked_link(object *ob, maptile *m, int sx, int sy); 160extern int blocked_link(object *ob, maptile *m, int sx, int sy);
161extern void fix_container(object *container); 161extern void fix_container(object *container);
162/* object.c */ 162/* object.c */
163extern signed long sum_weight(object *op);
164extern object *object_get_env_recursive(object *op);
165extern char *dump_object(object *op); 163extern char *dump_object(object *op);
166extern void dump_me(object *op, char *outstr); 164extern void dump_me(object *op, char *outstr);
167extern object *get_nearest_part(object *op, const object *pl); 165extern object *get_nearest_part(object *op, const object *pl);
168extern object *find_object(tag_t i); 166extern object *find_object(tag_t i);
169extern object *find_object_name(const char *str); 167extern object *find_object_name(const char *str);
170extern void free_all_object_data(); 168extern void free_all_object_data();
171extern void update_turn_face(object *op); 169extern void update_turn_face(object *op);
172extern void update_object(object *op, int action); 170extern void update_object(object *op, int action);
173extern void sub_weight(object *op, signed long weight);
174extern object *merge_ob(object *op, object *top); 171extern object *merge_ob(object *op, object *top);
175extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); 172extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
176extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); 173extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
177extern void replace_insert_ob_in_map(const char *arch_string, object *op); 174extern void replace_insert_ob_in_map(const char *arch_string, object *op);
178extern object *get_split_ob(object *orig_ob, uint32 nr);
179extern object *decrease_ob_nr(object *op, uint32 i);
180extern void add_weight(object *op, signed long weight);
181extern object *insert_ob_in_ob(object *op, object *where); 175extern object *insert_ob_in_ob(object *op, object *where);
182extern int check_move_on(object *op, object *originator); 176extern int check_move_on(object *op, object *originator);
183extern object *present_arch(const archetype *at, maptile *m, int x, int y); 177extern object *present_arch(const archetype *at, maptile *m, int x, int y);
184extern object *present(unsigned char type, maptile *m, int x, int y); 178extern object *present(unsigned char type, maptile *m, int x, int y);
185extern object *present_in_ob(unsigned char type, const object *op); 179extern object *present_in_ob(unsigned char type, const object *op);
194extern int distance(const object *ob1, const object *ob2); 188extern int distance(const object *ob1, const object *ob2);
195extern int find_dir_2(int x, int y); 189extern int find_dir_2(int x, int y);
196extern int dirdiff(int dir1, int dir2); 190extern int dirdiff(int dir1, int dir2);
197extern int can_see_monsterP(maptile *m, int x, int y, int dir); 191extern int can_see_monsterP(maptile *m, int x, int y, int dir);
198extern int can_pick(const object *who, const object *item); 192extern int can_pick(const object *who, const object *item);
199extern object *object_create_clone(object *asrc);
200extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); 193extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
201extern key_value *get_ob_key_link(const object *ob, const char *key);
202extern const char *get_ob_key_value(const object *op, const char *const key);
203extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
204extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
205/* path.c */ 194/* path.c */
206extern char *path_combine(const char *src, const char *dst); 195extern char *path_combine(const char *src, const char *dst);
207extern void path_normalize(char *path); 196extern void path_normalize(char *path);
208extern char *path_combine_and_normalize(const char *src, const char *dst); 197extern char *path_combine_and_normalize(const char *src, const char *dst);
209/* porting.c */ 198/* porting.c */
276extern void sleep_delta(); 265extern void sleep_delta();
277extern void get_tod(timeofday_t *tod); 266extern void get_tod(timeofday_t *tod);
278extern void print_tod(object *op); 267extern void print_tod(object *op);
279extern void time_info(object *op); 268extern void time_info(object *op);
280/* treasure.c */ 269/* treasure.c */
281extern void init_archetype_pointers();
282extern bool load_treasure_file(const char *filename); 270extern bool load_treasure_file(const char *filename);
283extern object *generate_treasure(treasurelist *t, int difficulty); 271extern object *generate_treasure(treasurelist *t, int difficulty);
284extern int level_for_item(const object *op, int difficulty); 272extern int level_for_item(const object *op, int difficulty);
285extern int magic_from_difficulty(int difficulty); 273extern int magic_from_difficulty(int difficulty);
286extern void set_abs_magic(object *op, int magic); 274extern void set_abs_magic(object *op, int magic);
316extern void make_list_like(char *input); 304extern void make_list_like(char *input);
317/* loader.c */ 305/* loader.c */
318extern int set_variable(object *op, char *buf); 306extern int set_variable(object *op, char *buf);
319extern void init_vars(); 307extern void init_vars();
320extern char *get_ob_diff(object *op, object *op2); 308extern char *get_ob_diff(object *op, object *op2);
309/* map.c */
310extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
311extern object *pick_random_object (maptile *style);
312
313/* former funcpoint.h */
314/*
315 * These function-pointers are defined in common/glue.c
316 * The functions used to set and initialise them are also there.
317 *
318 * Massive change. Those functions are just defined, no callback, and they should be implemented.
319 * This means glue.c code & such can go away almost entirely.
320 * Ryo 2005-07-15
321 */
322
323extern void move_apply(object *, object *, object *);
324extern void draw_info(int, int, object *, const char *);
325extern void clean_tmp_files(void);
326extern void fix_auto_apply(maptile *);
327extern void init_blocksview_players(void);
328extern void monster_check_apply(object *, object *);
329extern void process_active_maps(void);
330extern void remove_friendly_object(object *);
331extern void update_buttons(maptile *);
332extern void move_teleporter(object *);
333extern void move_firewall(object *);
334extern void move_creator(object *);
335extern void move_marker(object *);
336extern void move_duplicator(object *);
337extern void trap_adjust(object *, int);
338extern void esrv_send_item(object *, object *);
339extern void esrv_del_item(player *, int);
340extern void esrv_update_item(int, object *, object *);
341extern void esrv_update_spells(player *);
342extern void set_darkness_map(maptile *m);
343extern void dragon_ability_gain(object *, int, int);
344extern void weather_effect(const char *);
345extern object * find_skill_by_number(object *, int);
346
347#endif
348

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